Andrei Sherstyuk

According to our database1, Andrei Sherstyuk authored at least 37 papers between 1996 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Collision-Free Navigation with Extended Terrain Maps.
Trans. Comput. Sci., 2014

Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Space-Time Maps for Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
Natural head motion for 3D social games.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Video-Based Head Tracking for High-Performance Games.
Proceedings of the 13. IAPR International Conference on Machine Vision Applications, 2013

3D Collision Detection with 2D Terrain Maps.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Navigation Maps for Virtual Travelers.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

2012
Head-turning approach to eye-tracking in immersive virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Dynamic eye convergence for head-mounted displays improves user performance in virtual environments.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Animal reality.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Predator-prey vision metaphor for multi-tasking virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Impact of hand-assisted viewing on user performance and learning patterns in virtual environments.
Vis. Comput., 2011

Mixed Reality Manikins for Medical Education.
Proceedings of the Handbook of Augmented Reality, 2011

Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Semi-Automatic Surface Scanner for Medical tangible User Interfaces.
Int. J. Image Graph., 2010

Toward Natural Selection in Virtual Reality.
IEEE Computer Graphics and Applications, 2010

Making first steps in VR: monitoring user progress in virtual travel.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Dynamic eye convergence for head-mounted displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Blue Mars chronicles: building for millions.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Dynamic light amplification for head mounted displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Towards Virtual Reality games.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Dynamic light amplification for immersive environment rendering.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Collision-free travel with terrain maps.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
Fast geometry acquisition for mixed reality applications using motion tracking.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Real binoculars with virtual functions for mixed environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Virtual mirror for augmented presence applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Haptic wind.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Poster: Sliding Viewport for Head Mounted Displays in Interactive Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Design and Development of a Pose-Based Command Language for Triage Training in Virtual Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

Optical Sight Metaphor for Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2004
The flatland architecture, an open source visualization/virtual reality development environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

1999
Kernel functions in convolution surfaces: a comparative analysis.
Vis. Comput., 1999

Fast Ray Tracing of Implicit Surfaces.
Comput. Graph. Forum, 1999

Interactive Shape Design with Convolution Surfaces.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

1998
Creating and Rendering Convolution Surfaces.
Comput. Graph. Forum, 1998

1996
Ray Tracing with Selective Visibility.
J. Graphics, GPU, & Game Tools, 1996


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