Tomohiro Mashita

According to our database1, Tomohiro Mashita authored at least 55 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Guidance and Visualization of Optimized Packing Solutions.
J. Inf. Process., 2020

Designing a Flexible Evaluation of Container Loading Using Physics Simulation.
Proceedings of the Optimization and Learning - Third International Conference, 2020

Optimal Arrangement of Surveillance Cameras Using Space Division and a Genetic Algorithm.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Human-Drone Interaction: Using Pointing Gesture to Define a Target Object.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2019
A Comparison of Adaptive View Techniques for Exploratory 3D Drone Teleoperation.
ACM Trans. Interact. Intell. Syst., 2019

Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

FrictionHaptics : Encountered-Type Haptic Device forTangential Friction Emulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

3D Gesture Interface: Japan-Brazil Perceptions.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
REST: Real-to-Synthetic Transform for Illumination Invariant Camera Localization.
CoRR, 2018

Illumination Invariant Camera Localization Using Synthetic Images.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

An Interactive 4D Vision Augmentation of Rapid Motion.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Bone marrow cavity segmentation using graph-cuts with wavelet-based texture feature.
J. Bioinform. Comput. Biol., 2017

Adaptive View Management for Drone Teleoperation in Complex 3D Structures.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Realtime Generation of Caustic Images Using a Deep Neural Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

DotWarp: Dynamic Object Timewarping for Video See-Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Exploring Proxemics for Human-Drone Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

A Mutual Motion Capture System for Face-to-face Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Feature detection in biological tissues using multi-band and narrow-band imaging.
Int. J. Comput. Assist. Radiol. Surg., 2016

A hybrid flying and walking robot for steel bridge inspection.
Proceedings of the 2016 IEEE International Symposium on Safety, 2016

Improving Localization under Varying Illumination.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A bone marrow cavity segmentation method using wavelet-based texture feature.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

Simulation based Camera Localization under a Variable Lighting Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Object search framework based on gaze interaction.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015

2014
Reflectance and light source estimation for indoor AR Applications.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The effectiveness of an AR-based context-aware assembly support system in object assembly.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

A Graph Cuts Image Segmentation Method for Quantifying Barrier Permeation in Bone Tissue.
Proceedings of the 1st Workshop on Pattern Recognition Techniques for Indirect Immunofluorescence Images, 2014

A Segmentation Method for Bone Marrow Cavity Imaging Using Graph Cuts.
Proceedings of the 1st Workshop on Pattern Recognition Techniques for Indirect Immunofluorescence Images, 2014

Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

A Menu-Based Content Search System Based on Relationships between Mobile User Context and Information Needs.
Proceedings of the 28th International Conference on Advanced Information Networking and Applications Workshops, 2014

2013
A content search system considering the activity and context of a mobile user.
Pers. Ubiquitous Comput., 2013

A next location prediction method for smartphones using blockmodels.
Proceedings of the 2013 IEEE Virtual Reality, 2013

In-situ lighting and reflectance estimations for indoor AR systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Parallel lighting and reflectance estimation based on inverse rendering.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Pinch-n-paste: direct texture transfer interaction in augmented reality.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Human activity recognition for a content search system considering situations of smartphone users.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A content search system for mobile devices based on user context recognition.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Touch-n-Paste: Direct texture transfer interaction in AR environments.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

A waist-mounted ProCam system for remote collaboration.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
A Wide-View Parallax-Free Eye-Mark Recorder with a Hyperboloidal Half-Silvered Mirror and Appearance-Based Gaze Estimation.
IEEE Trans. Vis. Comput. Graph., 2011

A Menu-based Content Search Support System Considering Mobile User's Situations.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

A Location-based Content Search System Considering Situations of Mobile Users.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2009
A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2006
A Hierarchical 3D Data Rendering System Synchronized with HTML.
Int. J. Virtual Real., 2006

Calibration Method for Misaligned Catadioptric Camera.
IEICE Trans. Inf. Syst., 2006

Hierarchical 3D Data Rendering System Synchronizing with HTML.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2005
Calibration of HyperOmni Vision based on Conic Curve.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2005), 2005

2003
A WearableCamera System for Pointing Gesture Recognition and Detecting Indicated Objects.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2003

2002
Wide-Range Tracking of Hands in Real-Time.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002


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