Haruo Takemura

According to our database1, Haruo Takemura authored at least 158 papers between 1992 and 2019.

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Bibliography

2019
A Comparison of Adaptive View Techniques for Exploratory 3D Drone Teleoperation.
TiiS, 2019

2018
Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User.
IEEE Trans. Vis. Comput. Graph., 2018

Illumination Invariant Camera Localization Using Synthetic Images.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

An Interactive 4D Vision Augmentation of Rapid Motion.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Design and Psychophysical Evaluation of the HapSticks: A Novel Non-Grounded Mechanism for Presenting Tool-Mediated Vertical Forces.
IEEE Trans. Haptics, 2017

Virtual and Augmented Reality on the 5G Highway.
JIP, 2017

Bone marrow cavity segmentation using graph-cuts with wavelet-based texture feature.
J. Bioinformatics and Computational Biology, 2017

Adaptive View Management for Drone Teleoperation in Complex 3D Structures.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Realtime Generation of Caustic Images Using a Deep Neural Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Mugginess sensation: Exploring its principle and prototype design.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Exploring Proxemics for Human-Drone Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

A Mutual Motion Capture System for Face-to-face Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
SAGE-based Tiled Display Wall enhanced with dynamic routing functionality triggered by user interaction.
Future Generation Comp. Syst., 2016

Feature detection in biological tissues using multi-band and narrow-band imaging.
Int. J. Computer Assisted Radiology and Surgery, 2016

Spatial consistency perception in optical and video see-through head-mounted augmentations.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Non-grounded and Encountered-type Haptic Display Using a Drone.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

A hybrid flying and walking robot for steel bridge inspection.
Proceedings of the 2016 IEEE International Symposium on Safety, 2016

Improving Localization under Varying Illumination.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Transitional AR Furniture Arrangement System with Automatic View Recommendation.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A bone marrow cavity segmentation method using wavelet-based texture feature.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

Dynamic View Expansion for Improving Visual Search in Video See-through AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Simulation based Camera Localization under a Variable Lighting Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

HapStep: A Novel Method to Sense Footsteps While Remaining Seated Using Longitudinal Friction on the Sole of the Foot.
Proceedings of the Haptic Interaction, 2016

2015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

INSPECT: extending plane-casting for 6-DOF control.
HCIS, 2015

HapSticks: tool-mediated interaction with grounding-free haptic interface.
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

Object search framework based on gaze interaction.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015

HapSticks: A novel method to present vertical forces in tool-mediated interactions by a non-grounded rotation mechanism.
Proceedings of the 2015 IEEE World Haptics Conference, 2015

Stiffness matrix representation of hyper-elasticity for surgical simulation and navigation.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

INSPECT: Extending plane-casting for 6-DOF control.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Managing mobile text in head mounted displays: studies on visual preference and text placement.
Mobile Computing and Communications Review, 2014

Efficacy Analysis of a SDN-enhanced Resource Management System through NAS Parallel Benchmarks.
The Review of Socionetwork Strategies, 2014

Reflectance and light source estimation for indoor AR Applications.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The effectiveness of an AR-based context-aware assembly support system in object assembly.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Corneal imaging in localization and HMD interaction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

A Graph Cuts Image Segmentation Method for Quantifying Barrier Permeation in Bone Tissue.
Proceedings of the 1st Workshop on Pattern Recognition Techniques for Indirect Immunofluorescence Images, 2014

A Segmentation Method for Bone Marrow Cavity Imaging Using Graph Cuts.
Proceedings of the 1st Workshop on Pattern Recognition Techniques for Indirect Immunofluorescence Images, 2014

Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Performance Characteristics of an SDN-Enhanced Job Management System for Cluster Systems with Fat-Tree Interconnect.
Proceedings of the IEEE 6th International Conference on Cloud Computing Technology and Science, 2014

SRU: Stepwise Rotation Update of Finite Element Model for Large Deformation.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

A Menu-Based Content Search System Based on Relationships between Mobile User Context and Information Needs.
Proceedings of the 28th International Conference on Advanced Information Networking and Applications Workshops, 2014

2013
A content search system considering the activity and context of a mobile user.
Personal and Ubiquitous Computing, 2013

Corneal Imaging Revisited: An Overview of Corneal Reflection Analysis and Applications.
IPSJ Trans. Computer Vision and Applications, 2013

Pinch-n-Paste: Direct texture transfer interaction in augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

A next location prediction method for smartphones using blockmodels.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Dynamic text management for see-through wearable and heads-up display systems.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Management and manipulation of text in dynamic mixed reality workspaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Towards intelligent view management: A study of manual text placement tendencies in mobile environments using video see-through displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

In-situ lighting and reflectance estimations for indoor AR systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Prototyping and evaluation of a network-aware Job Management System on a cluster system.
Proceedings of the 19th IEEE International Conference on Networks, 2013

Parallel lighting and reflectance estimation based on inverse rendering.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Argotrainer - Learning go in an augmented-reality environment.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

OpenFlow Network Visualization Software with Flow Control Interface.
Proceedings of the 37th Annual IEEE Computer Software and Applications Conference, 2013

An Architectural Design of a Job Management System Leveraging Software Defined Network.
Proceedings of the IEEE 37th Annual Computer Software and Applications Conference, 2013

Mesh-Grab and Arcball-3D: ray-based 6-DOF object manipulation.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Plane-casting: 3D cursor control with a SmartPhone.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Pinch-n-paste: direct texture transfer interaction in augmented reality.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Human activity recognition for a content search system considering situations of smartphone users.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A content search system for mobile devices based on user context recognition.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Human-computer dance interaction with realtime accelerometer control.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Touch-n-Paste: Direct texture transfer interaction in AR environments.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

A waist-mounted ProCam system for remote collaboration.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Friendship Prediction using Semi-supervised Learning of Latent Features in Smartphone Usage Data.
Proceedings of the KDIR 2012 - Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Barcelona, Spain, 4, 2012

A Prototype of Network Failure Avoidance Functionality for SAGE Using OpenFlow.
Proceedings of the 36th Annual IEEE Computer Software and Applications Conference Workshops, 2012

Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A Wide-View Parallax-Free Eye-Mark Recorder with a Hyperboloidal Half-Silvered Mirror and Appearance-Based Gaze Estimation.
IEEE Trans. Vis. Comput. Graph., 2011

A Menu-based Content Search Support System Considering Mobile User's Situations.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

A Location-based Content Search System Considering Situations of Mobile Users.
Proceedings of the 2nd International Conference on Ambient Systems, 2011

A Multi-Application Controller for SAGE-enabled Tiled Display Wall in Wide-area Distributed Computing Environments.
JIPS, 2011

Display-camera calibration using eye reflections and geometry constraints.
Computer Vision and Image Understanding, 2011

Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Practical display-camera calibration from eye reflections using coded illumination.
Proceedings of the First Asian Conference on Pattern Recognition, 2011

2009
A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

MMM-classification of 3D range data.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

Eye reflection analysis and application to display-camera calibration.
Proceedings of the International Conference on Image Processing, 2009

Large-scale 3D scene modeling by registration of laser range data with Google Maps images.
Proceedings of the International Conference on Image Processing, 2009

Display-camera calibration from eye reflections.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

A Context-Aware AR Navigation System Using Wearable Sensors.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Poster: A virtual walkthrough system with a wide field-of-view stereo head mounted projective display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Computing, 2008

Mutual occlusions on table-top displays in mixed reality applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

PRIUS: An Educational Framework on PRAGMA Fostering Globally-Leading Researchers in Integrated Sciences.
Proceedings of the Fourth International Conference on e-Science, 2008

Optimized Rendering for a Three-Dimensional Videoconferencing System.
Proceedings of the Fourth International Conference on e-Science, 2008

Poster: Evaluation of an Approach for Remote Object Manipulation Utilizing Dynamic Magnifying Lenses.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
A 2D-3D integrated tabletop environment for multi-user collaboration.
Journal of Visualization and Computer Animation, 2007

Real-Time Space Carving Using Graphics Hardware.
IEICE Transactions, 2007

A PDA-based See-through Interface within an Immersive Environment.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Human Pose Estimation from Volume Data and Topological Graph Database.
Proceedings of the Computer Vision, 2007

2006
Special Issue: IEEE Virtual Reality 2005 Conference Guest Editors' Introduction.
Presence, 2006

A Hierarchical 3D Data Rendering System Synchronized with HTML.
IJVR, 2006

Panel Statement.
Proceedings of the 2006 International Symposium on Applications and the Internet (SAINT 2006), 2006

A 2D-3D integrated interface for mobile robot control using omnidirectional images and 3D geometric models.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

Spatial Reflectance Recovery under Complex Illumination from Sparse Images.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
A 2D-3D integrated environment for cooperative work.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

A Study of Depth Visualization Techniques for Virtual Annotations in Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Inverse Global Illumination Rendering for Dense Estimation of Surface Reflectance Properties.
Proceedings of the Image Analysis, 14th Scandinavian Conference, 2005

A Display Table for Strategic Collaboration Preserving Private and Public Information.
Proceedings of the Entertainment Computing, 2005

A Hybrid Image-Based and Model-Based Telepresence System Using Two-Pass Video Projection onto a 3D Scene Model.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005

2004
Camera parameter estimation from a long image sequence by tracking markers and natural features.
Systems and Computers in Japan, 2004

A High Presence Shared Space Communication System Using 2D Background and 3D Avatar.
IEICE Transactions, 2004

Unified Gesture-Based Interaction Techniques for Object Manipulation and Navigation in a Large-Scale Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A High Presence Shared Space Communication System Using 2D Background and 3D Avatar.
Proceedings of the 2004 Symposium on Applications and the Internet (SAINT 2004), 2004

Tracking of User Position and Orientation by Stereo Measurement of Infrared Markers and Orientation Sensing.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Dense Estimation of Surface Reflectance Properties Based on Inverse Global Illumination Rendering.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

2003
Memory-based self-localization using omnidirectional images.
Systems and Computers in Japan, 2003

A High Immersive Tele- Directing System Using CyberDome.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Surface Reflectance Modeling of Real Objects with Interreflections.
Proceedings of the 9th IEEE International Conference on Computer Vision (ICCV 2003), 2003

2002
Dense 3-D Reconstruction of an Outdoor Scene by Hundreds-Baseline Stereo Using a Hand-Held Video Camera.
International Journal of Computer Vision, 2002

3-D Modeling of an Outdoor Scene by Multi-Baseline Stereo Using a Long Sequence of Images.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

2001
Workshop 1: Virtual Reality and its Application for Human Centered System.
Proceedings of the Virtual Reality 2001 Conference, 2001

Dense estimation of surface reflectance parameters from registered range and color images by determining illumination conditions.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications IV, 2001

2000
Telepresence by real-time view-dependent image generation from omnidirectional images.
Systems and Computers in Japan, 2000

SeamlessDesign for 3D Object Creation.
IEEE MultiMedia, 2000

An immersive modeling system for 3D free-form design using implicit surfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

A Stereoscopic Video See-Through Augmented Reality System Based on Real-Time Vision-Based Registration.
Proceedings of the Virtual Reality 2000 Conference, 2000

A stereo vision-based augmented reality system with an inertial sensor.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Real-Time Generation and Presentation of View-Dependent Binocular Stereo Images Using a Sequence of Omnidirectional Images.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

Construction and Presentation of a Virtual Environment Using Panoramic Stereo Images of a Real Scene and Computer Graphics Models.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

Real-Time Camera Parameter Estimation from Images for a Mixed Reality System.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

A Stereo Vision-Based Augmented Reality System with a Wide Range of Registration.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Real-time tracking of multiple moving objects using split-and-merge contour models based on crossing detection.
Systems and Computers in Japan, 1999

SeamlessDesign: A Face-to-Face Collaborative Virtual/Augmented Environment for Rapid Prototyping of Geometrically Constrained 3-D Objects.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

Real-Time Composition of Stereo Images for Video See-Through Augmented Reality.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

Content-Based Similarity Retrieval of Images Based on Spatial Color Distributions.
Proceedings of the 1oth International Conference on Image Analysis and Processing (ICIAP 1999), 1999

1998
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects.
Presence, 1998

Telepresence by Real-Time View-Dependent Image Generation from Omnidirectional Video Streams.
Computer Vision and Image Understanding, 1998

Visual surveillance and monitoring system using an omnidirectional video camera.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

An augmented reality system using a real-time vision based registration.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Generation of high-resolution stereo panoramic images by omnidirectional imaging sensor using hexagonal pyramidal mirrors.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

A factorization method using 3D linear combination for shape and motion recovery.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Real-time tracking of multiple moving objects in moving camera image sequences using robust statistics.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Memory-based self-localization using omnidirectional images.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Acquisition of Three-Dimensional Information Using Omnidirectional Stereo Vision.
Proceedings of the Computer Vision, 1998

1997
Real time vision-based hand gesture estimation for a human-computer interface.
Systems and Computers in Japan, 1997

Splitting of active contour models based on crossing detection for extraction of multiple objects.
Systems and Computers in Japan, 1997

Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
VLEGO: a simple two-handed modeling environment based on toy blocks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Analysis and synthesis of six primary facial expressions using range images.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Facial component extraction by cooperative active nets with global constraints.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

1995
Virtual Space Teleconferencing: Real-Time Reproduction of 3D Human Images.
J. Visual Communication and Image Representation, 1995

A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

1994
Efficient collision detection among objects in arbitrary motion using multiple shape representations.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994

1993
Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

A Study of an Operator Assistant for Virtual Space.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Virtual Space Teleconferencing System - Real Time Detection and Reproduction of 3-D Human Images.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

Real-Time Multi-Hand Detection for Human-Computer Interaction.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1992
Cooperative Work Environment Using Virtual Workspace.
Proceedings of the CSCW '92, Proceedings of the Conference on Computer Supported Cooperative Work, Toronto, Canada, October 31, 1992

A graphic object manipulation system using hand gestures.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992


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