Andrei State

According to our database1, Andrei State authored at least 51 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2023
Reconstruction of Human Body Pose and Appearance Using Body-Worn IMUs and a Nearby Camera View for Collaborative Egocentric Telepresence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2021
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
The A-Desk: A Unified Workspace of the Future.
IEEE Computer Graphics and Applications, 2020

Towards Eyeglass-style Holographic Near-eye Displays with Statically.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Small Marker Tracking with Low-Cost, Unsynchronized, Movable Consumer Cameras For Augmented Reality Surgical Training.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Towards a Switchable AR/VR Near-eye Display with Accommodation-Vergence and Eyeglass Prescription Support.
IEEE Trans. Vis. Comput. Graph., 2019

Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking Instrument.
IEEE Trans. Vis. Comput. Graph., 2019

Enhancing A Laparoscopy Training System with Augmented Reality Visualization.
Proceedings of the 2019 Spring Simulation Conference, 2019

2018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras.
IEEE Trans. Vis. Comput. Graph., 2018

Towards Efficient 3D Calibration for Different Types of Multi-view Autostereoscopic 3D Displays.
Proceedings of Computer Graphics International 2018, 2018

2017
Scene-adaptive high dynamic range display for low latency augmented reality.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2016

Immersive Learning Experiences for Surgical Procedures.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2014
Immersive 3D Telepresence.
Computer, 2014

Minimizing latency for augmented reality displays: Frames considered harmful.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
General-purpose telepresence with head-worn optical see-through displays and projector-based lighting.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Animatronic shader lamps avatars.
Virtual Real., 2011

A single-imager stereoscopic endoscope.
Proceedings of the Medical Imaging 2011: Visualization, 2011

2010
Dynamic eye convergence for head-mounted displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

A practical multi-viewer tabletop autostereoscopic display.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2008
Optimizing a Head-Tracked Stereo Display System to Guide Hepatic Tumor Ablation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Remote 3D Medical Consultation.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2007
Exact Eye Contact with Virtual Humans.
Proceedings of the Human-Computer Interaction, 2007

2006
Tutorials - MAR Tutorial 1 (half day) & ISMAR Tutorial 2 (half day).
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

2005
Immersive Electronic Books for Surgical Training.
IEEE Multim., 2005

Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

2003
An improved finite-element contact model for anatomical simulations.
Vis. Comput., 2003

2002
Modeling Real Objects Using Video See-Through Augmented Reality.
Presence Teleoperators Virtual Environ., 2002

Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms.
Medical Image Anal., 2002

2001
Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001

Dynamic Virtual Convergence for Video See-through Head-Mounted Displays: Maintaining Maximum Stereo Overlap throughout a Close-Range Work Space.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

An implicit finite element method for elastic solids in contact.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

1999
Interactive surface decomposition for polyhedral morphing.
Vis. Comput., 1999

Feature-Based Surface Decomposition for Polyhedral Morphing.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

1998
Multi-source data analysis challenges.
Proceedings of the 9th IEEE Visualization Conference, 1998

The great paper deadline.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Augmented Reality Visualization for Laparoscopic Surgery.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 1998

Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra.
Proceedings of the Computer Animation 1998, 1998

1997
Magnetic Tracker Calibration for Improved Augmented Reality Registration.
Presence Teleoperators Virtual Environ., 1997

Managing Latency in Complex Augmented Reality Systems.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees.
Proceedings of the 7th IEEE Visualization Conference, 1996

Towards Performing Ultrasound-Guided Needle Biopsies from within a Head-Mounted Display.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996

Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Interactive Shape Metamorphosis.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
Case Study: Observing a Volume Rendered Fetus within a Pregnant Patient.
Proceedings of the 5th IEEE Visualization Conference, 1994

VISTAnet: radiation therapy treatment planning through rapid dose calculation and interactive 3D volume visualization.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

Bunker view: limited-range head-motion-parallax visualization for complex data sets.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

1992
Real-Time Procedural Textures.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992


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