Andrew Bragdon

According to our database1, Andrew Bragdon authored at least 20 papers between 2006 and 2012.

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Bibliography

2012
Debugger Canvas: Industrial experience with the code bubbles paradigm.
Proceedings of the 34th International Conference on Software Engineering, 2012

2011
Code space: touch + air gesture hybrid interactions for supporting developer meetings.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Programming by sketch for scientific computing.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Experimental analysis of touch-screen gesture designs in mobile environments.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Gesture select: : acquiring remote targets on large displays without pointing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

NiCE formula editor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A research demonstration of code bubbles.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Code bubbles: rethinking the user interface paradigm of integrated development environments.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Developing and evaluating the code bubbles metaphor.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Code bubbles: a working set-based interface for code understanding and maintenance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The design and evaluation of a lightweight multi-view interaction metaphor for 3D visualization in the CAVE.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

GestureBar: improving the approachability of gesture-based interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Lineogrammer: creating diagrams by drawing.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

An Empirical Study in Pen-Centric User Interfaces: Diagramming.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

The Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotation.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

Poster: Effects of Head Tracking and Stereo on Non-Isomorphic 3D Rotation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2006
Adviser: Immersive Field Work for Planetary Geoscientists.
IEEE Computer Graphics and Applications, 2006


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