Jakob Leitner

According to our database1, Jakob Leitner authored at least 20 papers between 2005 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
Kolibri: tiny and fast gestures for large pen-based surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Active office: towards an activity-promoting office workplace design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Harpoon selection: efficient selections for ungrouped content on large pen-based surfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Geckos: combining magnets and pressure images to enable new tangible-object design and interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

LightTracker: An Open-Source Multitouch Toolkit.
Comput. Entertain., 2010

NiCE formula editor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

The NICE discussion room: integrating paper and digital media to support co-located group meetings.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Physical interfaces for tabletop games.
Comput. Entertain., 2009

CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Flux: a tilting multi-touch and pen based surface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Occlusion-aware menu design for digital tabletops.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Communicative behaviors and flow experience in tabletop gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Interactive Displays and Next-Generation Interfaces.
Proceedings of the Hagenberg Research, 2009

2008
IncreTable, bridging the gap between real and virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

IncreTable, a mixed reality tabletop game experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
The shared design space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2005
An augmented surface environment for storyboard presentations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Coeno-Storyboard: An Augmented Surface fpr Storyboard Presentations.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005


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