Mingmin Zhang
This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.
Known people with the same name:
- Mingmin Zhang 001 (Zhejiang University, College of Computer Science and Technology, Hangzhou, China)
Bibliography
2024
The Impact of MR on Preservice Teachers' Creativity and Performance in Instructive Task Designs.
Int. J. Hum. Comput. Interact., April, 2024
Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study.
Proc. ACM Hum. Comput. Interact., 2024
2022
Research on the Flattening Method of an Energy-Based Fabric Deformation Model in Garment Design.
Complex., 2022
Comput. Hum. Behav., 2022
DualSign: Semi-Supervised Sign Language Production with Balanced Multi-Modal Multi-Task Dual Transformation.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Networked Online Learning for Control of Safety-Critical Resource-Constrained Systems based on Gaussian Processes.
Proceedings of the IEEE Conference on Control Technology and Applications, 2022
2021
Multim. Tools Appl., 2021
Hourly prediction of PM<sub>2.5</sub> concentration in Beijing based on Bi-LSTM neural network.
Multim. Tools Appl., 2021
A Fully Decentralized Multi-Agent Fault Location and Isolation for Distribution Networks With DGs.
IEEE Access, 2021
Integrated Multistage Self-Healing in Smart Distribution Grids Using Decentralized Multiagent.
IEEE Access, 2021
2020
A Full Decentralized Multi-Agent Service Restoration for Distribution Network With DGs.
IEEE Trans. Smart Grid, 2020
2019
Sequence Impedance Modeling and Stability Comparative Analysis of Voltage-Controlled VSGs and Current-Controlled VSGs.
IEEE Trans. Ind. Electron., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
2017
Multi-Scale Evaluation of the SMAP Product Using Sparse In-Situ Network over a High Mountainous Watershed, Northwest China.
Remote. Sens., 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
2015
Multim. Tools Appl., 2015
Multim. Tools Appl., 2015
Proceedings of the Image and Graphics - 8th International Conference, 2015
2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
Trans. Edutainment, 2013
Multim. Tools Appl., 2013
The alpha parallelogram predictor: A lossless compression method for motion capture data.
Inf. Sci., 2013
IEEE Multim., 2013
2012
J. Multimodal User Interfaces, 2012
Int. J. Virtual Real., 2012
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning.
Comput. Graph., 2012
Comput. Graph., 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
2011
Trans. Edutainment, 2011
Trans. Edutainment, 2011
Comput. Animat. Virtual Worlds, 2011
Comput. Animat. Virtual Worlds, 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
Adaptive beam pattern optimization of planar array under main lobe interference condition.
Proceedings of the International Conference on Electronic and Mechanical Engineering and Information Technology, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the International Conference on 3D Imaging, 2011
2010
Int. J. Virtual Real., 2010
IEEE Computer Graphics and Applications, 2010
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Trans. Edutainment, 2009
Fast and Robust Moving Objects Detection based on Non-parametric Background Modeling.
J. Softw., 2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
2008
Virtual Real., 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
Proceedings of the Entertainment Computing, 2007
2006
J. Comput. Sci. Technol., 2006
Int. J. Bus. Intell. Data Min., 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Advances in Computer Graphics, 2006
2005
Comput. Graph., 2005
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
Exploring Constructivist Learning Theory and Course Visualization on Computer Graphics.
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Affective Computing and Intelligent Interaction, 2005
Proceedings of the 2005 International Conference on Computer Graphics, 2005
2004
A New Algorithm for Adding Color to Video or Animation Clips.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the Third International Conference on Image and Graphics, 2004
Proceedings of the Third International Conference on Image and Graphics, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
2003
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object impostor.
Comput. Animat. Virtual Worlds, 2003
Comput. Graph., 2003
2001
Int. J. Image Graph., 2001
2000
Int. J. Virtual Real., 2000
1997
Comput. Graph., 1997
Proceedings of the Document Recognition IV, San Jose, CA, USA, February 8, 1997, 1997
1996