Mingmin Zhang

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Known people with the same name:

Bibliography

2024
The Impact of MR on Preservice Teachers' Creativity and Performance in Instructive Task Designs.
Int. J. Hum. Comput. Interact., April, 2024

Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study.
Proc. ACM Hum. Comput. Interact., 2024

2022
Research on the Flattening Method of an Energy-Based Fabric Deformation Model in Garment Design.
Complex., 2022

Trust in social media brands and perceived media values: A survey study in China.
Comput. Hum. Behav., 2022

DualSign: Semi-Supervised Sign Language Production with Balanced Multi-Modal Multi-Task Dual Transformation.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Networked Online Learning for Control of Safety-Critical Resource-Constrained Systems based on Gaussian Processes.
Proceedings of the IEEE Conference on Control Technology and Applications, 2022

2021
Detailed wrinkle generation of virtual garments from a single image.
Multim. Tools Appl., 2021

Hourly prediction of PM<sub>2.5</sub> concentration in Beijing based on Bi-LSTM neural network.
Multim. Tools Appl., 2021

A Fully Decentralized Multi-Agent Fault Location and Isolation for Distribution Networks With DGs.
IEEE Access, 2021

Integrated Multistage Self-Healing in Smart Distribution Grids Using Decentralized Multiagent.
IEEE Access, 2021

2020
A Full Decentralized Multi-Agent Service Restoration for Distribution Network With DGs.
IEEE Trans. Smart Grid, 2020

2019
Sequence Impedance Modeling and Stability Comparative Analysis of Voltage-Controlled VSGs and Current-Controlled VSGs.
IEEE Trans. Ind. Electron., 2019

Human Eye Tracking Based on CNN and Kalman Filtering.
Trans. Edutainment, 2019

A Virtual-real Occlusion Method Based on GPU Acceleration for MR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Multimodal Deep Feature Fusion (MMDFF) for RGB-D Tracking.
Complex., 2018

2017
Multi-Scale Evaluation of the SMAP Product Using Sparse In-Situ Network over a High Mountainous Watershed, Northwest China.
Remote. Sens., 2017

Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

A Collaborative Aesthetic-Driven Virtual Fitness Game.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
Facial Expression Recognition with CNN Ensemble.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

A Pleasurable Persuasive Model for E-Fitness System.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

2015
Topology-independent 3D garment fitting for virtual clothing.
Multim. Tools Appl., 2015

Creating real body model of dressed human based on fat extent of body.
Multim. Tools Appl., 2015

A Suggestive Interface for Sketch-based Character Posing.
Comput. Graph. Forum, 2015

Heart-Creates-Worlds: An Aesthetic Driven Fitness Training System.
Proceedings of the Image and Graphics - 8th International Conference, 2015

2014
EasyHome: an online virtual home decoration system.
Comput. Animat. Virtual Worlds, 2014

Interaction study of digital shadow play using the Kinect.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Real-Time Rendering Framework in the Virtual Home Design System.
Trans. Edutainment, 2013

A case study of user immersion-based systematic design for serious heritage games.
Multim. Tools Appl., 2013

The alpha parallelogram predictor: A lossless compression method for motion capture data.
Inf. Sci., 2013

Character Behavior Planning and Visual Simulation in Virtual 3D Space.
IEEE Multim., 2013

2012
A Virtual Informal Learning System for Cultural Heritage.
Trans. Edutainment, 2012

Real-time stereo matching based on fast belief propagation.
Mach. Vis. Appl., 2012

Expression sequences generator for synthetic emotion.
J. Multimodal User Interfaces, 2012

Design and Implementation of Virtual Xinjiang Carpet Pattern Museum.
Int. J. Virtual Real., 2012

Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning.
Comput. Graph., 2012

Improving procedural modeling with semantics in digital architectural heritage.
Comput. Graph., 2012

Using emotion transmission to simulate spectator behaviors.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Biomechanics-based reaching optimization.
Vis. Comput., 2011

Prediction and Visualization for Urban Heat Island Simulation.
Trans. Edutainment, 2011

Simulation of Implosion and Transportation of Ore in Digital Mine.
Trans. Edutainment, 2011

Multi-user 3D Based Framework for E-Commerce.
Trans. Edutainment, 2011

Real-Time Spatial and Depth Upsampling for Range Data.
Trans. Comput. Sci., 2011

3D body scanning with hairstyle using one time-of-flight camera.
Comput. Animat. Virtual Worlds, 2011

A virtual endoscopy system for virtual medicine.
Comput. Animat. Virtual Worlds, 2011

Rhythmic motion synthesis using motion thread networks.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

HumMod explorer: a multi-scale time-varying human modeling navigator.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

A real-time database architecture for motion capture data.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

A real-time bimanual 3D interaction method based on bare-hand tracking.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Adaptive beam pattern optimization of planar array under main lobe interference condition.
Proceedings of the International Conference on Electronic and Mechanical Engineering and Information Technology, 2011

Stylized Textile Image Pattern Classification Using SIFT Keypoint Histograms.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Multi-target Tracking and Segmentation via Discriminative Appearance Model.
Proceedings of the International Conference on 3D Imaging, 2011

2010
Anisotropic Cloth Modeling for Material Fabric.
Trans. Edutainment, 2010

Avatar-based Intelligent Navigation for Online Shanghai Expo.
Int. J. Virtual Real., 2010

Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal.
IEEE Computer Graphics and Applications, 2010

Resolving local minima problem of potential field.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

A real-time multi-cue hand tracking algorithm based on computer vision.
Proceedings of the IEEE Virtual Reality Conference, 2010

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.
Trans. Edutainment, 2009

Fast and Robust Moving Objects Detection based on Non-parametric Background Modeling.
J. Softw., 2009

A hybrid rendering algorithm for textile objects.
Sci. China Ser. F Inf. Sci., 2009

Virtual Reality in the Digital Olympic Museum.
IEEE Computer Graphics and Applications, 2009

EasyFace: a realistic face modeling and facial animation authoring system.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
Cognitive and synthetic behavior of avatars in intelligent virtual environments.
Virtual Real., 2008

Modeling emotional action for social characters.
Knowl. Eng. Rev., 2008

A Secure Watermarking Protocol Designed for Online System.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Image-based virtual exhibit and its extension to 3D.
Int. J. Autom. Comput., 2007

Fast approximate geodesic paths on triangle mesh.
Int. J. Autom. Comput., 2007

A Training Oriented Driving Simulator.
Proceedings of the Entertainment Computing, 2007

2006
Interactive generation of falling motions.
Comput. Animat. Virtual Worlds, 2006

A New Method of Manifold Mosaic for Large Displacement Images.
J. Comput. Sci. Technol., 2006

Content-based personalised recommendation in virtual shopping environment.
Int. J. Bus. Intell. Data Min., 2006

Personalized Model Deformation Based on Slice Space Representation.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Simulating Reactive Motions for Motion Capture Animation.
Proceedings of the Advances in Computer Graphics, 2006

2005
Virtual learning environment for medical education based on VRML and VTK.
Comput. Graph., 2005

Watermarking NURBS Surfaces.
Proceedings of the Advances in Multimedia Information Processing, 2005

Collaborative Virtual Learning Environment Using Synthetic Characters.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

Exploring Constructivist Learning Theory and Course Visualization on Computer Graphics.
Proceedings of the Computational Science and Its Applications, 2005

E-Learning Environment Based on Intelligent Synthetic Characters.
Proceedings of the Computational Science and Its Applications, 2005

Content-Based Recommendation in E-Commerce.
Proceedings of the Computational Science and Its Applications, 2005

Security Management for Internet-Based Virtual Presentation of Home Textile Product.
Proceedings of the Computational Science and Its Applications, 2005

An Adaptive and Efficient Algorithm for Polygonization of Implicit Surfaces.
Proceedings of the Computational Science and Its Applications, 2005

Building a Believable Character for Real-Time Virtual Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Automatic Identifying Weave Patterns for Double-Layer Weft Woven Fabric.
Proceedings of the 2005 International Conference on Computer Graphics, 2005

2004
A New Algorithm for Adding Color to Video or Animation Clips.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Spherical harmonic descriptor for gray-level image similarity matching.
Proceedings of the Third International Conference on Image and Graphics, 2004

Watermark extraction by magnifying noise and applying global minimum decoder.
Proceedings of the Third International Conference on Image and Graphics, 2004

Remote Visualization Based on Grid Computing.
Proceedings of the Computational Science and Its Applications, 2004

An Algorithm of Mapping Additional Scalar Value in 2D Vector Field Visualization.
Proceedings of the Computational Science and Its Applications, 2004

Watermarking subdivision surfaces based on addition property of Fourier transform.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2003
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object impostor.
Comput. Animat. Virtual Worlds, 2003

Footprint Sampling-based Motion Editing.
Int. J. Image Graph., 2003

Easybowling: a small bowling machine based on virtual simulation.
Comput. Graph., 2003

2001
Level of Detail and Multi-Resolution Modeling for Virtual Prototyping.
Int. J. Image Graph., 2001

2000
Multi-Resolution Modeling for Virtual Design.
Int. J. Virtual Real., 2000

A New Simplification Algorithm for Colored or Textured Polygonal Models.
Int. J. Virtual Real., 2000

1997
Chinese font composition method based on algebraic system of geometric shapes.
Comput. Graph., 1997

New method for generating handwritten Chinese character samples.
Proceedings of the Document Recognition IV, San Jose, CA, USA, February 8, 1997, 1997

1996
Distributed graphics support for virtual environments.
Comput. Graph., 1996


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