Annie Luciani

According to our database1, Annie Luciani authored at least 55 papers between 1982 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2018
A Topological-Geometrical Pipeline for 3D Cracking-like Phenomena.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2015
Lutherie virtuelle et interaction instrumentale. Une approche physique de l'instrument de musique numérique.
Traitement du Signal, 2015

2014
A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

A New Way to Model Physics-Based Topology Transformations: Splitting MAT.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

Being There & Being With: The Philosophical and Cognitive Notions of Presence and Embodiment in Virtual Instruments.
Proceedings of the Music Technology meets Philosophy, 2014

Tangibility, Presence, Materiality, Reality in Artistic Creation with Digital Technology.
Proceedings of the Music Technology meets Philosophy, 2014

Haptics Processing Unit Software Architecture for Transportable High Dynamics Force-Feedback Coupling.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

MORPHO-Map - A New Way to Model Animation of Topological Transformations.
Proceedings of the GRAPP 2014, 2014

2013
Groupe ACROE-ICA Ingénierie pour la création artistique : geste, musique, mouvement, image.
Tech. Sci. Informatiques, 2013

A Virtual Reality Platform for Musical Creation: GENESIS-RT.
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013

2012
Mapping Volumetric Meshes to Point-based Motion Models.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

A cognitive analysis of the perception of shape and motion cooperation in virtual animations.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2010
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform.
Trans. Edutainment, 2010

Physically-based particle simulation and visualization of pastes and gels
CoRR, 2010

A physically-based particle model of emergent crowd behaviors
CoRR, 2010

From granular avalanches to fluid turbulences through oozing pastes. A mesoscopic physically-based particle model
CoRR, 2010

Haptics in computer music : a paradigm shift
CoRR, 2010

2009
Integrating tactile and force feedback for highly dynamic tasks: Technological, experimental and epistemological aspects.
Interact. Comput., 2009

Somnambule.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography.
Proceedings of the Arts and Technology - First International Conference, 2009

2008
Implementation of perception and action at nanoscale
CoRR, 2008

An Augmented Reality Nanomanipulator for Learning Nanophysics: The .
Proceedings of the International Conference on Cyberworlds 2008, 2008

Perception of Virtual Multi-Sensory Objects: Some Musings on the Enactive Approach.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

2006
Minimal dynamic modeling for dance verbs.
Comput. Animat. Virtual Worlds, 2006

Effects of Stiffness on Tapping Performance.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

A basic gesture and motion format for virtual reality multisensory applications.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
Generating dance verbs and assisting computer choreography.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

Educational Tool for Nanophysics Using Multisensory Rendering.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

From Action to Sound: A Challenging Perspective for Haptics.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
PRESENCE: the sense of believability of inaccessible worlds.
Comput. Graph., 2004

2003
A Physical Particle Model of Morphogenesis.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Physical modeling framework for robotics applications.
Proceedings of the IEEE International Conference on Systems, 2003

ACROE-ICA. Artistic Creation and Computer Interactive Multisensory Simulation Force Feedback Gesture Transducers.
Proceedings of the New Interfaces for Musical Expression, 2003

2002
Dynamic Particle Coating.
IEEE Trans. Vis. Comput. Graph., 2002

1998
A Real-time Workstation for Physical Model of Multi-sensorial and Gesturally Controlled Instrument.
Proceedings of the 1998 International Computer Music Conference, 1998

1997
Physical models of off-road vehicles moving on loose soils.
Proceedings of the 1997 IEEE/RSJ International Conference on Intelligent Robot and Systems. Innovative Robotics for Real-World Applications. IROS '97, 1997

1996
Global and local path planning in natural environment by physical modeling.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS 1996, 1996

Physical modeling and dynamic simulation of off-road vehicles and natural environments.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS 1996, 1996

The Physical Modelling of Complex Physical Structures: The Mechanical Clockwork, Motion, Image and Sound.
Proceedings of the Computer Animation 1996, 1996

Physical Models of Loose Soils Dynamically Marked by a Moving Object.
Proceedings of the Computer Animation 1996, 1996

1995
Musical Sounds, Animated Images with CORDIS-ANIMA and its Multimodal Interfaces.
Proceedings of the 1995 International Computer Music Conference, 1995

Hardware Architecture of a Real-Time Simulator for the CORDIS-ANIMA System: Physical Models, Images, Gestures, Sounds.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Physical Models for Music and Animated Image: The Use of CORDIS-ANIMA in "ESQUISSES"; a Music Film by ACROE.
Proceedings of the 1994 International Computer Music Conference, 1994

1993
Simulating physical interactions between an articulated mobile vehicle and a terrain.
Robotics Auton. Syst., 1993

Physical simulation of land vehicles with obstacle avoidance and various terrain interactions.
Comput. Animat. Virtual Worlds, 1993

Predicting the dynamic behaviour of a planetary vehicle using physical modeling.
Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1993

Animation of Interacting Objects with Collisions and Prolonged Contacts.
Proceedings of the Modeling in Computer Graphics, 1993

1992
Teleprogramming The Motions Of A Planetary Robot Using Physical Models And Dynamic Simulation Tools.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 1992

1991
Physical modeling as a help for planning the motions of a land vehicle.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 1991

An Unified View of Multitude Behavior, Flexibility, Plasticity and Fractures Balls, Bubbles and Agglomerates.
Proceedings of the Modeling in Computer Graphics, 1991

Computational Physics : A Modeler - Simulator for animated physical Objects.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1986
Optimized Real-Time Simulation of Objects for Musical Synthesis and Animated Image Synthesis.
Proceedings of the 1986 International Computer Music Conference, 1986

1985
Un outil informatique de création d'images animées. Modèles d'objets, langage, contrôle gestuel en temps réel. Le système ANIMA. (A computer tool for animated image creation. Object models, language, real-time gestural control. The ANIMA system).
PhD thesis, 1985

1982
The Control Channels of Instrumental Playing in Computer Music - Real Time in Computer Music, Incidence on the Choice of the Basic Models.
Proceedings of the 1982 International Computer Music Conference, 1982


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