Antonio E. Uva

According to our database1, Antonio E. Uva authored at least 33 papers between 1997 and 2018.

Collaborative distances :
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 





Injecting Relational Structural Representation in Neural Networks for Question Similarity.
CoRR, 2018

Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0.
Computers in Industry, 2018

Predicting Text Legibility over Textured Digital Backgrounds for a Monocular Optical See-Through Display.
Presence, 2017

Multitask Learning with Deep Neural Networks for Community Question Answering.
CoRR, 2017

Experiencing the Sights, Smells, Sounds, and Climate of Southern Italy in VR.
IEEE Computer Graphics and Applications, 2017

Commercial Applications through Community Question Answering Technology.
Proceedings of the Fourth Italian Conference on Computational Linguistics (CLiC-it 2017), 2017

Natural interaction for online documentation in industrial maintenance.
IJCAET, 2016

A Comprehensive Method for Assessing the Blepharospasm Cases Severity.
Proceedings of the Recent Trends in Image Processing and Pattern Recognition, 2016

Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Design of a Projective AR Workbench for Manual Working Stations.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

A System to Exploit Thermographic Data Using Projected Augmented Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Magic Mirror Interface for Augmented Reality Maintenance: An Automotive Case Study.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Effect of Text Outline and Contrast Polarity on AR Text Readability in Industrial Lighting.
IEEE Trans. Vis. Comput. Graph., 2015

Text legibility for projected Augmented Reality on industrial workbenches.
Computers in Industry, 2015

Legibility in Industrial AR: Text Style, Color Coding, and Illuminance.
IEEE Computer Graphics and Applications, 2015

Design and Development of a Forearm Rehabilitation System Based on an Augmented Reality Serious Game.
Proceedings of the Advances in Artificial Life, Evolutionary Computation and Systems Chemistry, 2015

A Multimodal System for Nonverbal Human Feature Recognition in Emotional Framework.
Proceedings of the 3rd Workshop on Emotions and Personality in Personalized Systems, 2015

Automatic Feature Engineering for Italian Question Answering Systems.
Proceedings of the 6th Italian Information Retrieval Workshop, 2015

Text Readability in Head-Worn Displays: Color and Style Optimization in Video versus Optical See-Through Devices.
IEEE Trans. Vis. Comput. Graph., 2014

Augmented reality on large screen for interactive maintenance instructions.
Computers in Industry, 2014

Augmented Reality Text Style Readability with See-Through Head-Mounted Displays in Industrial Context.
Presence, 2013

Asymmetry measurement for vibroactive correction in lower limbs mobility.
Comput. Sci. Inf. Syst., 2013

Early diagnosis of lung tumors by genetically optimized 3D-metaball malignancy metric.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Unified Interactive Wavelet Approach for 2D Sketch Segmentation and Editing.
International Journal of Shape Modeling, 2010

Distributed design review using tangible augmented technical drawings.
Computer-Aided Design, 2010

Improving bi-manual 3D input in CAD modelling by part rotation optimisation.
Computer-Aided Design, 2010

Enhanced 3D object snap for CAD modelling on large stereo displays.
IJCAT, 2008

Flexible Multimodal Architecture for CAD Application.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

The SenStylus: A Novel Rumble-Feedback Pen Device for CAD Application in Virtual Reality.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

3DIVS: 3-Dimensional Immersive Virtual Sculpting.
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation (NPIVM '99), 1999

Optimal Linear Spline Approximation of Digitized Models.
Proceedings of the International Conference on Information Visualisation, 1999

Surface Reconstruction Using Adaptive Clustering Methods.
Proceedings of the Geometric Modelling, Dagstuhl, 1999

Cluster-Based Generation of Hierarchical Surface Models.
Proceedings of the Dagstuhl '97, 1997