Falko Kuester

According to our database1, Falko Kuester authored at least 76 papers between 1999 and 2016.

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Bibliography

2016
Low bandwidth desktop and video streaming for collaborative tiled display environments.
Future Generation Comp. Syst., 2016

2015
Scaling the Annotation of Subtidal Marine Habitats.
Proceedings of the 10th International Conference on Underwater Networks & Systems, 2015

UAV-based post disaster assessment of cultural heritage sites following the 2014 South Napa Earthquake.
Proceedings of the 2015 Digital Heritage, Granada, Spain, September 28 - October 2, 2015, 2015

A role-based methodology for data-driven workflows, and Nephelai: A scalable infrastructure which enables it.
Proceedings of the 2015 Digital Heritage, Granada, Spain, September 28 - October 2, 2015, 2015

Fusion of multimodal three-dimensional data for comprehensive digital documentation of cultural heritage sites.
Proceedings of the 2015 Digital Heritage, Granada, Spain, September 28 - October 2, 2015, 2015

2014
Informing Historical Preservation with the Use of Non-destructive Diagnostic Techniques: A Case Study at Ecab, Quintana Roo, Mexico.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Intuitive Visualization of Reflectance Transformation Imaging for Interactive Analysis of Cultural Artifacts.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
ArchaeoSTOR: A data curation system for research on the archeological frontier.
Future Generation Comp. Syst., 2013

RSVP: Ridiculously Scalable Video Playback on Clustered Tiled Displays.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013

Cultural heritage omni-stereo panoramas for immersive cultural analytics - From the Nile to the Hijaz.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

Airborne imaging: Systems, deployments, practices and capabilities.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

OpenDig: In-field data recording for archaeology and cultural heritage.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

Stereo panorama photography in archaeology: Bringing the past into the present through CAVEcams and immersive virtual environments.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

Temporal terrestrial laser scanning to visualize the archaeological excavation process.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

ArtifactVis2: Managing real-time archaeological data in immersive 3D environments.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

Digital archaeological landscapes & replicated artifacts: Questions of analytical & phenomenological authenticity & ethical policies in cyberarchaeology.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

MediaCommons for cultural heritage: Applied mixed media visualization storytelling for high resolution collaborative cyberarchaeological displays.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

Enhancing the digital heritage experience from field to museum: User-centered system design of an augmented reality tablet application for cultural heritage.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

2012
Terrestrial laser scanning (LiDAR) as a means of digital documentation in rescue archaeology: Two examples from the Faynan of Jordan.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

ARtifact: Tablet-Based Augmented Reality for Interactive Analysis of Cultural Artifacts.
Proceedings of the 2012 IEEE International Symposium on Multimedia, 2012

Characterizing Cracks in the Frescoes of Sala degli Elementi within Florence's Palazzo Vecchio.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

A Methodology for Integrative Documentation and Characterization of Culturally Important Statues to Support Seismic Analysis.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

ArchaeoSTOR map: publishing archaeological geodata on the web.
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Application, 2012

Portable Data Management Cloud for Field Science.
Proceedings of the 2012 IEEE Fifth International Conference on Cloud Computing, 2012

2011
CGLX: A Scalable, High-Performance Visualization Framework for Networked Display Environments.
IEEE Trans. Vis. Comput. Graph., 2011

Visualization of high-resolution image collections on large tiled display walls.
Future Generation Comp. Syst., 2011

CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces.
Future Generation Comp. Syst., 2011

Cultural Analytics in Large-Scale Visualization Environments.
IEEE Computer, 2011

Dealing with Archaeology's Data Avalanche.
IEEE Computer, 2011

Ray Divergence-Based Bundle Adjustment Conditioning for Multi-view Stereo.
Proceedings of the Advances in Image and Video Technology - 5th Pacific Rim Symposium, 2011

Visualizing Local Weather Characteristics Interpreted from Glider GPS Flight Logs.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Non-Parametric Sequential Frame Decimation for Scene Reconstruction in Low-Memory Streaming Environments.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

e-Science and the Archaeological Frontier.
Proceedings of the IEEE 7th International Conference on E-Science, 2011

2010
Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays.
Future Generation Comp. Syst., 2010

Region-of-interest volumetric visual hull refinement.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

VirtualizeMe: Real-time avatar creation for Tele-Immersion environments.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Earth and Planetary System Science Game Engine.
Trans. Edutainment, 2009

The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Generation Comp. Syst., 2009

Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics.
Comput. Graph. Forum, 2009

Focused Volumetric Visual Hull with Color Extraction.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Factorization of Correspondence and Camera Error for Unconstrained Dense Correspondence Applications.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

VideoBlaster: A Distributed, Low-Network Bandwidth Method for Multimedia Playback on Tiled Display Systems.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

2008
Tangled reality.
Virtual Reality, 2008

Towards adaptive Web scriptable user interfaces for virtual environments.
Virtual Reality, 2008

Development and Evaluation of a Seismic Monitoring System for Building Interiors - Part I: Experiment Design and Results.
IEEE Trans. Instrumentation and Measurement, 2008

Development and Evaluation of a Seismic Monitoring System for Building Interiors - Part II: Image Data Analysis and Results.
IEEE Trans. Instrumentation and Measurement, 2008

Automatic object and image alignment using Fourier Descriptors.
Image Vision Comput., 2008

VirtualizeMe: interactive model reconstruction from stereo video streams.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
Visualizing Whole-Brain DTI Tractography with GPU-based Tuboids and LoD Management.
IEEE Trans. Vis. Comput. Graph., 2007

A virtualized laboratory for earthquake engineering education.
Comp. Applic. in Engineering Education, 2007

VR-based visual analytics of LIDAR data for cliff erosion assessment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2006
Virtual Bounds: a teleoperated mixed reality.
Virtual Reality, 2006

Optimal hardware and software design of an image-based system for capturing dynamic movements.
IEEE Trans. Instrumentation and Measurement, 2006

Dynamic IBR Techniques for Fixed Cost Stereoscopic Support.
Proceedings of the IEEE Virtual Reality Conference, 2006

GPU-Based Active Contour Segmentation Using Gradient Vector Flow.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Humanoid Synthesis using Clifford Algebra.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

Earth and Planetary System Science Game Engine.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
A hybrid reality environment and its application to the study of earthquake engineering.
Virtual Reality, 2005

A global timestamp-based approach to enhanced data consistency and fairness in collaborative virtual environments.
Multimedia Syst., 2005

Computer graphics instruction in VizClass.
ACM Journal of Educational Resources in Computing, 2005

Image centric finite element simulation.
Computers & Graphics, 2005

Towards keyboard independent touch typing in VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Distributed and Collaborative Biomedical Data Exploration.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

Avatar-centric Risk Evaluation.
Proceedings of the Seventh IEEE International Symposium on Multimedia (ISM 2005), 2005

2004
Monitoring global earthquake-induced demands using vision-based sensors.
IEEE Trans. Instrumentation and Measurement, 2004

Hardware architecture for a visualization classroom: VizClass.
Comp. Applic. in Engineering Education, 2004

KITTY: Keyboard Independent Touch Typing in VR.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A Hybrid Reality Environment and its Application to Earthquake Engineering.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Towards Enhancing Earthquake Response Interpretation Using Sonification.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2003
Optimized Construction of Linear Approximations to Image Data.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Terrain Mapping for Interactive Visualization of Earthquake Datasets.
Proceedings of the IASTED International Conference on Modelling and Simulation (MS 2003), 2003

2002
A Global Timestamp-Based Scalable Framework for Multi-Player Online Games.
Proceedings of the 4th International Symposium on Multimedia Software Engineering, 2002

2001
Visualization of particle traces in virtual environments.
VRST, 2001

Real-time out-of-core visualization of particle traces.
Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics, 2001

1999
3DIVS: 3-Dimensional Immersive Virtual Sculpting.
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation (NPIVM '99), 1999

Towards Interactive Finite Element Analysis of Shell Structures in Virtual Reality.
Proceedings of the International Conference on Information Visualisation, 1999


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