Arthur Nishimoto

According to our database1, Arthur Nishimoto authored at least 17 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools.
Comput. Sci. Eng., 2023

2019
Extending Virtual Reality Display Wall Environments Using Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

PolyVis: Cross-Device Framework for Collaborative Visual Data Analysis.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Usage Patterns of Wideband Display Environments In e-Science Research, Development and Training.
Proceedings of the 15th International Conference on eScience, 2019

2016
SAGE2: A collaboration portal for scalable resolution displays.
Future Gener. Comput. Syst., 2016

Interactive Multi-Modal Display Spaces for Visual Analysis.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

The battle for hearts and minds: interrogation and torture in the age of war: an adaptation for oculus rift.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016

From CAVE2TM to Mobile: Adaptation of Hearts and Minds Virtual Reality Project Interaction.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

2015
Hearts and minds: The interrogations project.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The battle for hearts and minds: interrogation and torture in the age of war.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Cavern Halos: Exploring spatial and nonspatial cosmological data in an immersive virtual environment.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

2014
Design Guidelines for Multiplayer Video Games on Multi-touch Displays.
Comput. Entertain., 2014

CAVE2 documentary.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Omegalib: A multi-view application framework for hybrid reality display environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, 2014

2013
CAVE2: a hybrid reality environment for immersive simulation and information analysis.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

2011
The OmegaDesk: Towards a Hybrid 2D and 3D Work Desk.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011


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