Victor A. Mateevitsi

Orcid: 0000-0002-6677-7520

According to our database1, Victor A. Mateevitsi authored at least 20 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Distributed Neural Representation for Reactive in situ Visualization.
CoRR, 2023

Scaling Computational Fluid Dynamics: In Situ Visualization of NekRS using SENSEI.
Proceedings of the SC '23 Workshops of The International Conference on High Performance Computing, 2023

Performance Evaluation of Heterogeneous GPU Programming Frameworks for Hemodynamic Simulations.
Proceedings of the SC '23 Workshops of The International Conference on High Performance Computing, 2023

2022
CheckMyFit: Ear Selfie to Assist User Insertion of Hearing Aids.
Proc. ACM Hum. Comput. Interact., 2022

Cinema Transfer: A Containerized Visualization Workflow.
Proceedings of the High Performance Computing. ISC High Performance 2022 International Workshops - Hamburg, Germany, May 29, 2022

Distributed Volumetric Neural Representation for in situ Visualization and Analysis.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

Toward Bi-directional In Situ Visualization and Analysis of Blood Flow Simulations With Dynamic Deforming Walls.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

Massive Data Visualization Techniques for use in Virtual Reality Devices.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

Sort-Last In-Transit Data Visualization with SENSEI, Catalyst, and Unreal Engine.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

2021
Instrumenting Multiphysics Blood Flow Simulation Codes for In Situ Visualization and Analysis.
Proceedings of the 11th IEEE Symposium on Large Data Analysis and Visualization, 2021

2016
SAGE2: A collaboration portal for scalable resolution displays.
Future Gener. Comput. Syst., 2016

The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2014
Omegalib: A multi-view application framework for hybrid reality display environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, 2014

The health bar: a persuasive ambient display to improve the office worker's well being.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
A human-computer collaborative workflow for the acquisition and analysis of terrestrial insect movement in behavioral field studies.
EURASIP J. Image Video Process., 2013

Sensing the environment through SpiderSense.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Scalable Visual Queries for Data Exploration on Large, High-Resolution 3D Displays.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

2011
The OmegaDesk: Towards a Hybrid 2D and 3D Work Desk.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2008
A game-engine based virtual museum authoring and presentation system.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008


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