Dan Sandin

According to our database1, Dan Sandin
  • authored at least 45 papers between 1974 and 2014.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Bibliography

2014
Particle dreams in spherical harmonics.
Proceedings of the 2014 IEEE Virtual Reality, 2014

CAVE2 documentary.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Scalable Resolution Display Walls.
Proceedings of the IEEE, 2013

A practical guide to art/science collaborations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2011
Acquisition of stereo panoramas for display in VR environments.
Proceedings of the Three-Dimensional Imaging, 2011

2010
A multi-viewer tiled autostereoscopic virtual reality display.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter.
Future Generation Comp. Syst., 2009

The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Generation Comp. Syst., 2009

2008
Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System.
IEEE Trans. Vis. Comput. Graph., 2008

A Point-Based Asynchronous Remote Visualization Framework for Real-Time Virtual Reality.
Int. J. Image Graphics, 2008

2007
Size-Constancy in the CAVE.
Presence, 2007

Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference, 2007

A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization.
Future Generation Comp. Syst., 2006

The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory.
Future Generation Comp. Syst., 2006

Point-based VR visualization for large-scale mesh datasets by real-time remote computation.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
The VarrierTM autostereoscopic virtual reality display.
ACM Trans. Graph., 2005

VR - A Reality Check?
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Camera Based Automatic Calibration for the Varrier-System.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

2000
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Modeling 3D scenes from video.
The Visual Computer, 1999

Visualization in Teleimmersive Environments.
IEEE Computer, 1999

1998
The virtual temporal bone, a tele-immersive educational environment.
Future Generation Comp. Syst., 1998

Poverty island with video skies, 1997.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

On the north pole looking east, 1990.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

Optimizing stereo video formats for projection based virtual reality.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Personal Tele-Immersion Devices.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

1997
Using video to create avators in virtual reality.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
The Coming Defenestration: Immersive Environments Without Windows.
IEEE MultiMedia, 1996

Neither here nor there.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Neither here nor there.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1995
Ultrasonic calibration of a magnetic tracker in a virtual reality space.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

Mathenautics: Using VR to Visit 3-D Manifolds.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
A Genetic Programming Application in Virtual Reality.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994

1993
Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine.
The Visual Computer, 1993

Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM, 1992

1990
Interactive Visualization of Quaternion Julia Sets.
Proceedings of the Proceedings IEEE Visualization '90, 1990

Visualization technologies as a tool for science education (panel session).
Proceedings of the Panel Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
Ray tracing deterministic 3-D fractals.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1987
The Usable Intersection of PC Graphics and NTSC Video Recording.
IEEE Computer Graphics and Applications, 1987

1983
Artists interfacing with technology: Basic concepts of digital creation.
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1975
Computer graphics as a way of life.
Computers & Graphics, 1975

1974
Computer graphics as a way of life.
Proceedings of the 1st Annual Conference on Computer Graphics and Interactive Techniques, 1974


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