Dan Sandin

Affiliations:
  • University of Illinois at Chicago, Electronic Visualization Laboratory (EVL)


According to our database1, Dan Sandin authored at least 55 papers between 1975 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality.
CoRR, 2023

Quality Evaluation of Projection-Based VR Displays.
CoRR, 2023

2019
Post-stitching Depth Adjustment for Stereoscopic Panorama.
Proceedings of the IEEE International Conference on Acoustics, 2019

The Quality of Stereo Disparity in the Polar Regions of a Stereo Panorama.
Proceedings of the Stereoscopic Displays and Applications XXX, 2019

StarCAM - A 16K stereo panoramic video camera with a novel parallel interleaved arrangement of sensors.
Proceedings of the Stereoscopic Displays and Applications XXX, 2019

EPIModules on a Geodesic: Toward 360° Light-Field Imaging.
Proceedings of the Stereoscopic Displays and Applications XXX, 2019

2018
Saliency-Based Feature Selection Strategy in Stereoscopic Panoramic Video Generation.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

2017
A common feature-based disparity control strategy in stereoscopic panorama generation.
Proceedings of the 2017 IEEE Visual Communications and Image Processing, 2017

2014
Particle dreams in spherical harmonics.
Proceedings of the 2014 IEEE Virtual Reality, 2014

CAVE2 documentary.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Scalable Resolution Display Walls.
Proc. IEEE, 2013

A practical guide to art/science collaborations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Cultural heritage omni-stereo panoramas for immersive cultural analytics - From the Nile to the Hijaz.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

CAVE2: a hybrid reality environment for immersive simulation and information analysis.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

2011
Acquisition of stereo panoramas for display in VR environments.
Proceedings of the Three-Dimensional Imaging, 2011

2010
A multi-viewer tiled autostereoscopic virtual reality display.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
On the Determinants of Size-Constancy in a Virtual Environment.
Int. J. Virtual Real., 2009

The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter.
Future Gener. Comput. Syst., 2009

The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Gener. Comput. Syst., 2009

2008
Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System.
IEEE Trans. Vis. Comput. Graph., 2008

A Point-Based Asynchronous Remote Visualization Framework for Real-Time Virtual Reality.
Int. J. Image Graph., 2008

2007
Size-Constancy in the CAVE.
Presence Teleoperators Virtual Environ., 2007

Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference, 2007

A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization.
Future Gener. Comput. Syst., 2006

The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory.
Future Gener. Comput. Syst., 2006

Point-based VR visualization for large-scale mesh datasets by real-time remote computation.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
The Varrier<sup>TM</sup> autostereoscopic virtual reality display.
ACM Trans. Graph., 2005

VR - A Reality Check?
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Camera Based Automatic Calibration for the Varrier-System.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

2000
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Modeling 3D scenes from video.
Vis. Comput., 1999

Visualization in Teleimmersive Environments.
Computer, 1999

1998
The virtual temporal bone, a tele-immersive educational environment.
Future Gener. Comput. Syst., 1998

Poverty island with video skies, 1997.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

On the north pole looking east, 1990.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

Optimizing stereo video formats for projection based virtual reality.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Personal Tele-Immersion Devices.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

1997
Using video to create avators in virtual reality.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
The Coming Defenestration: Immersive Environments Without Windows.
IEEE Multim., 1996

Neither here nor there.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1995
Ultrasonic calibration of a magnetic tracker in a virtual reality space.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

Mathenautics: Using VR to Visit 3-D Manifolds.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
A Genetic Programming Application in Virtual Reality.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994

1993
Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine.
Vis. Comput., 1993

Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM, 1992

1990
Interactive Visualization of Quaternion Julia Sets.
Proceedings of the 1st IEEE Visualization Conference, 1990

Visualization technologies as a tool for science education (panel session).
Proceedings of the Panel Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
Ray tracing deterministic 3-D fractals.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1987
The Usable Intersection of PC Graphics and NTSC Video Recording.
IEEE Computer Graphics and Applications, 1987

1983
Artists interfacing with technology: Basic concepts of digital creation.
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1976
Control structures for performance graphics.
Proceedings of the ACM Symposium on Graphic Languages, Florida, USA, April 26-27, 1976, 1976

1975
Computer graphics as a way of life.
Comput. Graph., 1975


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