Xuehui Liu

According to our database1, Xuehui Liu authored at least 50 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Establishment and validation of an AI-aid method in the diagnosis of myocardial perfusion imaging.
BMC Medical Imaging, December, 2023

2017
Incremental collision-free feathering for animated surfaces.
Vis. Comput., 2017

2016
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring.
IEEE Trans. Vis. Comput. Graph., 2016

2015
An Efficient Feathering System with Collision Control.
Comput. Graph. Forum, 2015

Adaptive level set for fluid surface tracking.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Adaptive multi-task learning for fine-grained categorization.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Cute Balloons with Thickness.
Proceedings of the Image and Graphics - 8th International Conference, 2015

2014
Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations.
Vis. Comput., 2014

Dynamic BFECC Characteristic Mapping method for fluid simulations.
Vis. Comput., 2014

Multiphase surface tracking with explicit contouring.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Accurate and efficient cross-domain visual matching leveraging multiple feature representations.
Vis. Comput., 2013

Coherence-enhancing line drawing for color images.
Sci. China Inf. Sci., 2013

Multi-layer screen-space ambient occlusion using hybrid sampling.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Multi-resolution Shadow Mapping Using CUDA Rasterizer.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Interactive coupling between a tree and raindrops.
Comput. Animat. Virtual Worlds, 2012

Abstract line drawings from photographs using flow-based filters.
Comput. Graph., 2012

2011
Colorization Using the Rotation-Invariant Feature Space.
IEEE Computer Graphics and Applications, 2011

2010
Real-time coherent stylization for augmented reality.
Vis. Comput., 2010

Coherent depth test scheme in FreePipe.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Fast soft shadow by depth peeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Multi-Fragment Effects on the GPU Using Bucket Sort.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
CUDA renderer: a programmable graphics pipeline.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Single pass depth peeling via CUDA rasterizer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Bucket depth peeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Efficient depth peeling via bucket sort.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

Practical hybrid pre-filtering shadow maps.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

A Fast Method for Real-time Computation of Approximated Global Illumination.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2008
Practical hybrid pre-filtering shadow maps.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

2007
Simulation and interaction of fluid dynamics.
Vis. Comput., 2007

Stable and efficient miscible liquid-liquid interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Mesh Deformation under Skeleton-based Detail-preservation.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Variable Code-Mode Based Connectivity Compression for Triangular Meshes.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
View-dependent refinement of multiresolution meshes using programmable graphics hardware.
Vis. Comput., 2006

Simulation of miscible binary mixtures based on lattice Boltzmann method.
Comput. Animat. Virtual Worlds, 2006

Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments.
Proceedings of the Computational Science and Its Applications, 2006

Simulation of Fluid Dynamics and Interactions.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Interactively Rendering Dynamic Caustics on GPU.
Proceedings of the Advances in Computer Graphics, 2006

2005
Interactive Transmission of Highly Detailed Surfaces.
Proceedings of the Computational Science and Its Applications, 2005

Dynamic LOD on GPU.
Proceedings of the Computer Graphics International 2005, 2005

2004
An improved study of real-time fluid simulation on GPU.
Comput. Animat. Virtual Worlds, 2004

Real-Time 3D Fluid Simulation on GPU with Complex Obstacles.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Recovery of material under complex illumination conditions.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Accelerated Backward Warping.
J. Comput. Sci. Technol., 2003

Feature-Based Visibility-Driven CLOD for Terrain.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Point Representation Augmented to Surface Reconstruction in Image-based VR.
Proceedings of the Computer Animation 2002, 2002

2000
A hybrid method of image synthesis in IBR for novel viewpoints.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

1998
An image-based virtual reality prototype system.
J. Comput. Sci. Technol., 1998


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