Baining Guo

According to our database1, Baining Guo authored at least 165 papers between 1993 and 2019.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2011, "For contributions to computer graphics.".

IEEE Fellow

IEEE Fellow 2010, "For contributions to surface appearance modeling and rendering in computer graphics".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Capturing Piecewise SVBRDFs with Content Aware Lighting.
Proceedings of the Advances in Computer Graphics, 2019

2018
3D cartoon face rigging from sparse examples.
The Visual Computer, 2018

Compressing Neural Networks using the Variational Information Bottleneck.
Proceedings of the 35th International Conference on Machine Learning, 2018

2017
Delay-Rate-Distortion Optimization for Cloud Gaming With Hybrid Streaming.
IEEE Trans. Circuits Syst. Video Techn., 2017

2016
3D cartoon face generation by local deformation mapping.
The Visual Computer, 2016

TopicPanorama: A Full Picture of Relevant Topics.
IEEE Trans. Vis. Comput. Graph., 2016

How ideas flow across multiple social groups.
Proceedings of the 2016 IEEE Conference on Visual Analytics Science and Technology, 2016

2015
Rolling guidance normal filter for geometric processing.
ACM Trans. Graph., 2015

Image based relighting using neural networks.
ACM Trans. Graph., 2015

Unbiased photon gathering for light transport simulation.
ACM Trans. Graph., 2015

Computing locally injective mappings by advanced MIPS.
ACM Trans. Graph., 2015

Evolutionary Bayesian Rose Trees.
IEEE Trans. Knowl. Data Eng., 2015

Irradiance regression for efficient final gathering in global illumination.
Frontiers Comput. Sci., 2015

Improving Sampling-based Motion Control.
Comput. Graph. Forum, 2015

Unsupervised Extraction of Video Highlights via Robust Recurrent Auto-Encoders.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Fast Neighborhood Graph Search Using Cartesian Concatenation.
Proceedings of the Multimedia Data Mining and Analytics - Disruptive Innovation, 2015

2014
Anisotropic simplicial meshing using local convex functions.
ACM Trans. Graph., 2014

Exemplar-Based Human Action Pose Correction.
IEEE Trans. Cybernetics, 2014

A Visual Evaluation Framework for In-Home Physical Rehabilitation.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

TopicPanorama: A full picture of relevant topics.
Proceedings of the 2014 IEEE Conference on Visual Analytics Science and Technology, 2014

A novel cloud gaming framework using joint video and graphics streaming.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Orientational Pyramid Matching for Recognizing Indoor Scenes.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Let It Flow: A Static Method for Exploring Dynamic Graphs.
Proceedings of the IEEE Pacific Visualization Symposium, 2014

2013
Interactive chromaticity mapping for multispectral images.
The Visual Computer, 2013

Boundary-Aware Multidomain Subspace Deformation.
IEEE Trans. Vis. Comput. Graph., 2013

TransCut: Interactive Rendering of Translucent Cutouts.
IEEE Trans. Vis. Comput. Graph., 2013

Line segment sampling with blue-noise properties.
ACM Trans. Graph., 2013

Interpreting concept sketches.
ACM Trans. Graph., 2013

Global illumination with radiance regression functions.
ACM Trans. Graph., 2013

Simulation and control of skeleton-driven soft body characters.
ACM Trans. Graph., 2013

Computing self-supporting surfaces by regular triangulation.
ACM Trans. Graph., 2013

Mining evolutionary multi-branch trees from text streams.
Proceedings of the 19th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 2013

Fast Neighborhood Graph Search Using Cartesian Concatenation.
Proceedings of the IEEE International Conference on Computer Vision, 2013

2012
Motion-guided mechanical toy modeling.
ACM Trans. Graph., 2012

Diffusion curve textures for resolution independent texture mapping.
ACM Trans. Graph., 2012

An interactive approach to semantic modeling of indoor scenes with an RGBD camera.
ACM Trans. Graph., 2012

Terrain runner: control, parameterization, composition, and planning for highly dynamic motions.
ACM Trans. Graph., 2012

All-hex meshing using singularity-restricted field.
ACM Trans. Graph., 2012

Printing spatially-varying reflectance for reproducing HDR images.
ACM Trans. Graph., 2012

Single-view hair modeling for portrait manipulation.
ACM Trans. Graph., 2012

Exemplar-based human action pose correction and tagging.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Data-Parallel Octrees for Surface Reconstruction.
IEEE Trans. Vis. Comput. Graph., 2011

Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

Multiscale vector volumes.
ACM Trans. Graph., 2011

Pocket reflectometry.
ACM Trans. Graph., 2011

General planar quadrilateral mesh design using conjugate direction field.
ACM Trans. Graph., 2011

AppGen: interactive material modeling from a single image.
ACM Trans. Graph., 2011

Kinect Identity: Technology and Experience.
IEEE Computer, 2011

Discriminative Sketch-based 3D Model Retrieval via Robust Shape Matching.
Comput. Graph. Forum, 2011

Non-Linear Beam Tracing on a GPU.
Comput. Graph. Forum, 2011

Face Synthesis.
Proceedings of the Handbook of Face Recognition, 2nd Edition., 2011

2010
Vector solid textures.
ACM Trans. Graph., 2010

Line space gathering for single scattering in large scenes.
ACM Trans. Graph., 2010

Interactive hair rendering under environment lighting.
ACM Trans. Graph., 2010

Micropolygon ray tracing with defocus and motion blur.
ACM Trans. Graph., 2010

Manifold bootstrapping for SVBRDF capture.
ACM Trans. Graph., 2010

Fabricating spatially-varying subsurface scattering.
ACM Trans. Graph., 2010

Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes.
Comput. Graph. Forum, 2010

Condenser-Based Instant Reflectometry.
Comput. Graph. Forum, 2010

Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics.
Comput. Graph. Forum, 2010

2009
RenderAnts: interactive Reyes rendering on GPUs.
ACM Trans. Graph., 2009

Joint-aware manipulation of deformable models.
ACM Trans. Graph., 2009

Example-based hair geometry synthesis.
ACM Trans. Graph., 2009

All-frequency rendering of dynamic, spatially-varying reflectance.
ACM Trans. Graph., 2009

Kernel Nyström method for light transport.
ACM Trans. Graph., 2009

Motion field texture synthesis.
ACM Trans. Graph., 2009

Debugging GPU stream programs through automatic dataflow recording and visualization.
ACM Trans. Graph., 2009

Edit Propagation on Bidirectional Texture Functions.
Comput. Graph. Forum, 2009

Texture Splicing.
Comput. Graph. Forum, 2009

The Dual-microfacet Model for Capturing Thin Transparent Slabs.
Comput. Graph. Forum, 2009

2008
Filtering and Rendering of Resolution-Dependent Reflectance Models.
IEEE Trans. Vis. Comput. Graph., 2008

Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph., 2008

Real-time KD-tree construction on graphics hardware.
ACM Trans. Graph., 2008

Inverse texture synthesis.
ACM Trans. Graph., 2008

Modeling anisotropic surface reflectance with example-based microfacet synthesis.
ACM Trans. Graph., 2008

Modeling and rendering of heterogeneous translucent materials using the diffusion equation.
ACM Trans. Graph., 2008

Interactive relighting of dynamic refractive objects.
ACM Trans. Graph., 2008

Example-based dynamic skinning in real time.
ACM Trans. Graph., 2008

BSGP: bulk-synchronous GPU programming.
ACM Trans. Graph., 2008

Image-based Material Weathering.
Comput. Graph. Forum, 2008

Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.
Comput. Graph. Forum, 2008

Special issue of CAD/Graphics' 2007.
Computers & Graphics, 2008

Keyframe Based Video Object Deformation.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Direct manipulation of subdivision surfaces on GPUs.
ACM Trans. Graph., 2007

Gradient domain editing of deforming mesh sequences.
ACM Trans. Graph., 2007

Interactive relighting with dynamic BRDFs.
ACM Trans. Graph., 2007

Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
ACM Trans. Graph., 2007

Context-aware textures.
ACM Trans. Graph., 2007

Low Distortion Shell Map Generation.
Proceedings of the IEEE Virtual Reality Conference, 2007

High dynamic range image hallucination.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Rendering from compressed high dynamic range textures on programmable graphics hardware.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

High Dynamic Range Image Hallucination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

2006
2D shape deformation using nonlinear least squares optimization.
The Visual Computer, 2006

Variational sphere set approximation for solid objects.
The Visual Computer, 2006

Spherical harmonics scaling.
The Visual Computer, 2006

Geometrically based potential energy for simulating deformable objects.
The Visual Computer, 2006

Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer, 2006

Geometry-Driven Photorealistic Facial Expression Synthesis.
IEEE Trans. Vis. Comput. Graph., 2006

Mesh quilting for geometric texture synthesis.
ACM Trans. Graph., 2006

Appearance manifolds for modeling time-variant appearance of materials.
ACM Trans. Graph., 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Subspace gradient domain mesh deformation.
ACM Trans. Graph., 2006

Realistic, real-time rendering of ocean waves.
Journal of Visualization and Computer Animation, 2006

An efficient large deformation method using domain decomposition.
Computers & Graphics, 2006

Real-time rendering of plant leaves.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Real-time multi-perspective rendering on graphics hardware.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Geometry shadow maps.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Silhouette Texture.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Real-time Multi-perspective Rendering on Graphics Hardware.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Real-Time Facial Expression Mapping for High Resolution 3D Meshes.
Proceedings of the Advances in Computer Graphics, 2006

2005
Capturing and rendering geometry details for BTF-mapped surfaces.
The Visual Computer, 2005

Shell radiance texture functions.
The Visual Computer, 2005

Decorating Surfaces with Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph., 2005

Light Field Morphing Using 2D Features.
IEEE Trans. Vis. Comput. Graph., 2005

TextureMontage.
ACM Trans. Graph., 2005

Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph., 2005

Precomputed shadow fields for dynamic scenes.
ACM Trans. Graph., 2005

Modeling and rendering of quasi-homogeneous materials.
ACM Trans. Graph., 2005

Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph., 2005

Polygonal Shape Blending with Topological Evolutions.
J. Comput. Sci. Technol., 2005

Computing Variation Modes for Point Set Surfaces.
Proceedings of the Symposium on Point Based Graphics, 2005

Clustering method for fast deformation with constraints.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Multiresolution Reflectance Filtering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2004
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2004

Mesh editing with poisson-based gradient field manipulation.
ACM Trans. Graph., 2004

Shell texture functions.
ACM Trans. Graph., 2004

Directional Coherence Interpolation For Three-Dimensional Gray-Level Images.
Int. J. Image Graphics, 2004

Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

Generalized Displacement Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Perceptually Based Approach for Planar Shape Morphing.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Real-time environment map interpolation.
Proceedings of the Third International Conference on Image and Graphics, 2004

2003
Realistic Rendering and Animation of Knitwear.
IEEE Trans. Vis. Comput. Graph., 2003

Synthesis of progressively-variant textures on arbitrary surfaces.
ACM Trans. Graph., 2003

View-dependent displacement mapping.
ACM Trans. Graph., 2003

Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications, 2003

Geometry-driven photorealistic facial expression synthesis.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Interactive Modeling of Tree Bark.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Feature-Based Surface Light Field Morphing.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Realistic Rendering of Surface Appearance Using GPU.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

2002
Feature-based light field morphing.
ACM Trans. Graph., 2002

Synthesis of bidirectional texture functions on arbitrary surfaces.
ACM Trans. Graph., 2002

Modeling and rendering of realistic feathers.
ACM Trans. Graph., 2002

Interactive multiresolution hair modeling and editing.
ACM Trans. Graph., 2002

An Adaptive Sampling Scheme for Out-of-Core Simplification.
Comput. Graph. Forum, 2002

Texture Mapping with a Jacobian-Based Spatially-Variant Filter.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Pyramidal search of maximum coherence direction for biomedical image interpolation.
Proceedings of the 2002 IEEE International Symposium on Biomedical Imaging, 2002

2001
Real-time texture synthesis by patch-based sampling.
ACM Trans. Graph., 2001

Realistic and efficient rendering of free-form knitwear.
Journal of Visualization and Computer Animation, 2001

Planning and Acting under Uncertainty: A New Model for Spoken Dialogue System.
Proceedings of the UAI '01: Proceedings of the 17th Conference in Uncertainty in Artificial Intelligence, 2001

Photorealistic rendering of knitwear using the lumislice.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

E-Partner: A Photo-Realistic Conversation Agent.
Proceedings of the Advances in Multimedia Information Processing, 2001

Spoken dialogue management as planning and acting under uncertainty.
Proceedings of the EUROSPEECH 2001 Scandinavia, 2001

1998
Free-Form Modeling in Bilateral Brep and CSG Representation Schemes.
Int. J. Comput. Geometry Appl., 1998

Direct Visible Surface Interpolation.
Computer Vision and Image Understanding, 1998

Progressive Radiance Evaluation Using Directional Coherence Maps.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Surface Reconstruction Using Alpha Shapes.
Comput. Graph. Forum, 1997

Surface reconstruction: from points to splines.
Computer-Aided Design, 1997

Feature-Oriented Rate Shaping of Pre-Compressed Image/Video.
Proceedings of the Proceedings 1997 International Conference on Image Processing, 1997

1996
Local shape control for free-form solids in exact CSG representation.
Computer-Aided Design, 1996

1995
Quadric and cubic bitetrahedral patches.
The Visual Computer, 1995

A Multiscale Model for Structure-Based Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 1995

Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995

1994
Short communication A note on two-sided holes in implicit quadric spline surfaces.
The Visual Computer, 1994

1993
Representation of arbitrary shapes using implicit quadrics.
The Visual Computer, 1993


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