Li-Yi Wei

Orcid: 0000-0002-1076-6339

According to our database1, Li-Yi Wei authored at least 79 papers between 1999 and 2024.

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Bibliography

2024
DrawTalking: Building Interactive Worlds by Sketching and Speaking.
CoRR, 2024

2023
Automated Conversion of Music Videos into Lyric Videos.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Ciallo: The next-generation vector paint program.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

2022
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming.
IEEE Trans. Vis. Comput. Graph., 2022

Clustered vector textures.
ACM Trans. Graph., 2022

VCoach: A Customizable Visualization and Analysis System for Video-based Running Coaching.
CoRR, 2022

A Layered Authoring Tool for Stylized 3D animations.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
StreamSketch: Exploring Multi-Modal Interactions in Creative Live Streams.
Proc. ACM Hum. Comput. Interact., 2021

Autocomplete Repetitive Stroking with Image Guidance.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

Constructing Embodied Algebra by Sketching.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Continuous curve textures.
ACM Trans. Graph., 2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR with Dynamic Sketching.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Autocomplete Animated Sculpting.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Spherical Light Integration over Spherical Caps via Spherical Harmonics.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

Simple Methods to Represent Shapes with Sample Spheres.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

Autocomplete Element Fields.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Reducing simulator sickness with perceptual camera control.
ACM Trans. Graph., 2019

HairBrush for Immersive Data-Driven Hair Modeling.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

A transparent display with per-pixel color and opacity control.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Learning to Reconstruct 3D Manhattan Wireframes From a Single Image.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Interactive Body-Driven Graphics for Augmented Video Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Towards virtual reality infinite walking: dynamic saccadic redirection.
ACM Trans. Graph., 2018

Autocomplete 3D sculpting.
ACM Trans. Graph., 2018

Spoke-Darts for High-Dimensional Blue-Noise Sampling.
ACM Trans. Graph., 2018

Tile-based Pattern Design with Topology Control.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Printable Aggregate Elements.
CoRR, 2018

Brushing element fields.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2017
Guest Editor's Introduction to the Special Section on the ACM Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2017

Perceptually-guided foveation for light field displays.
ACM Trans. Graph., 2017

Tensor field design in volumes.
ACM Trans. Graph., 2017

Perceptual Studies for Foveated Light Field Displays.
CoRR, 2017

2016
Mapping virtual and physical reality.
ACM Trans. Graph., 2016

Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Tensor field design in volumes.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Data-driven adaptive history for image editing.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Autocomplete hand-drawn animations.
ACM Trans. Graph., 2015

Improving light field camera sample design with irregularity and aberration.
ACM Trans. Graph., 2015

Vector Regression Functions for Texture Compression.
ACM Trans. Graph., 2015

Structure and appearance optimization for controllable shape design.
ACM Trans. Graph., 2015

2014
Autocomplete painting repetitions.
ACM Trans. Graph., 2014

Capturing braided hairstyles.
ACM Trans. Graph., 2014

Order-Independent Texture Synthesis.
CoRR, 2014

Improving spatial coverage while preserving the blue noise of point sets.
Comput. Aided Des., 2014

How to make a SIGGRAPH paper?
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

History assisted view authoring for 3D models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Dynamic element textures.
ACM Trans. Graph., 2013

Bilateral blue noise sampling.
ACM Trans. Graph., 2013

2012
Design of 2D Time-Varying Vector Fields.
IEEE Trans. Vis. Comput. Graph., 2012

Point sampling with general noise spectrum.
ACM Trans. Graph., 2012

2011
Differential domain analysis for non-uniform sampling.
ACM Trans. Graph., 2011

Discrete element textures.
ACM Trans. Graph., 2011

Nonlinear revision control for images.
ACM Trans. Graph., 2011

Non-Linear Beam Tracing on a GPU.
Comput. Graph. Forum, 2011

2010
Multi-class blue noise sampling.
ACM Trans. Graph., 2010

Anisotropic blue noise sampling.
ACM Trans. Graph., 2010

Parallel Poisson disk sampling with spectrum analysis on surfaces.
ACM Trans. Graph., 2010

Fast capacity constrained Voronoi tessellation.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Detail-preserving paint modeling for 3D brushes.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

2009
Motion field texture synthesis.
ACM Trans. Graph., 2009

State of the Art in Example-based Texture Synthesis.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Multi-layer depth peeling via fragment sort.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Inverse texture synthesis.
ACM Trans. Graph., 2008

Parallel Poisson disk sampling.
ACM Trans. Graph., 2008

Parallel white noise generation on a GPU via cryptographic hash.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Context-aware textures.
ACM Trans. Graph., 2007

Part I: fundamentals.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Rendering from compressed high dynamic range textures on programmable graphics hardware.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

High Dynamic Range Image Hallucination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Fast example-based surface texture synthesis via discrete optimization.
Vis. Comput., 2006

Subspace gradient domain mesh deformation.
ACM Trans. Graph., 2006

Silhouette Texture.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Real-time Multi-perspective Rendering on Graphics Hardware.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2004
Tile-based texture mapping on graphics hardware.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Texture synthesis from multiple sources.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2001
Texture synthesis over arbitrary manifold surfaces.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Fast texture synthesis using tree-structured vector quantization.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization.
Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '99), 1999


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