Andrea Gaggioli

Orcid: 0000-0001-7818-7598

According to our database1, Andrea Gaggioli authored at least 143 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Comparing the effects of immersive and non-immersive real estate experience on behavioral intentions.
Comput. Hum. Behav., January, 2024

2023
Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training.
Comput. Hum. Behav., November, 2023

"Standing Up for Earth Rights": Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors.
Cyberpsychology Behav. Soc. Netw., April, 2023

How Real Are Virtual Emotions?
Cyberpsychology Behav. Soc. Netw., April, 2023

The META-Learning Project: Design and Evaluation of an Experiential-Learning Intervention in the Metaverse for Soft Skills Improvement.
Cyberpsychology Behav. Soc. Netw., March, 2023

On the Effects of Leader-Follower Roles in Dyadic Human-Robot Synchronization.
IEEE Trans. Cogn. Dev. Syst., 2023

2022
Why and How Empathy Matters in Aesthetic Experiences.
Cyberpsychology Behav. Soc. Netw., November, 2022

"Now i can see me" designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns.
Hum. Comput. Interact., 2022

Liminal Design: A Conceptual Framework and Three-Step Approach for Developing Technology that Delivers Transcendence and Deeper Experiences.
CoRR, 2022

Call for Special Issue Papers: Virtual Emotions: Understanding Affective Experiences in the Metaverse: Deadline for Manuscript Submission: July 31, 2022.
Cyberpsychology Behav. Soc. Netw., 2022

An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses.
Cyberpsychology Behav. Soc. Netw., 2022

Can you Empathize with Me? Development of a 360° Video-Training to Enhance Residents' Empathic Abilities.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

2021
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information.
Virtual Real., 2021

A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App.
IEEE Trans. Emerg. Top. Comput., 2021

ENTWINE: The European Training Network on Informal Care.
Cyberpsychology Behav. Soc. Netw., 2021

Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis.
Cyberpsychology Behav. Soc. Netw., 2021

Machines Like Us and People Like You: Toward Human-Robot Shared Experience.
Cyberpsychology Behav. Soc. Netw., 2021

2019
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications.
IEEE J. Biomed. Health Informatics, 2019

A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home.
Sensors, 2019

The Middleman Is Dead, Long Live the Middleman: The "Trust Factor" and the Psycho-Social Implications of Blockchain.
Frontiers Blockchain, 2019

Potential of Open Innovation Platforms for Solving Social Challenges.
Cyberpsychology Behav. Soc. Netw., 2019

Online Emotion Recognition Services Are a Hot Trend.
Cyberpsychology Behav. Soc. Netw., 2019

Brain Photobiomodulation: A New Strategy to Enhance Cognitive Function?
Cyberpsychology Behav. Soc. Netw., 2019

What Is It Like to Be a Tree? The Transformative Potential of Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2019

Mixed Reality Could Improve Science, Technology, Engineering, and Mathematics Learning.
Cyberpsychology Behav. Soc. Netw., 2019

Top Three Technology Trends to Watch in 2019.
Cyberpsychology Behav. Soc. Netw., 2019

When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments.
Cyberpsychology Behav. Soc. Netw., 2019

Beyond Cognitive Rehabilitation: Immersive but Noninvasive Treatment for Elderly.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Virtual-Reality Music-Based Elicitation of Awe: When Silence Is Better Than Thousands Sounds.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.
Sensors, 2018

Virtual Personal Assistants: An Emerging Trend in Artificial Intelligence.
Cyberpsychology Behav. Soc. Netw., 2018

The Potential of Electroencephalography as a Tool for Empowering Cognition.
Cyberpsychology Behav. Soc. Netw., 2018

Highlights of the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference.
Cyberpsychology Behav. Soc. Netw., 2018

The Disappearing Smartphone.
Cyberpsychology Behav. Soc. Netw., 2018

Cyber-Physical Systems: When the Embedded World Meets the Virtual World.
Cyberpsychology Behav. Soc. Netw., 2018

Digital Twins: An Emerging Paradigm in Cyberpsychology Research?
Cyberpsychology Behav. Soc. Netw., 2018

The Bright Future of Technology in Mental Health.
Cyberpsychology Behav. Soc. Netw., 2018

Virtually Social.
Cyberpsychology Behav. Soc. Netw., 2018

Memento Mori: Digital Edition.
Cyberpsychology Behav. Soc. Netw., 2018

Artificial Intelligence à La Carte.
Cyberpsychology Behav. Soc. Netw., 2018

Beyond the Truth Machine: Emerging Technologies for Lie Detection.
Cyberpsychology Behav. Soc. Netw., 2018

Blockchain Technology: Living in a Decentralized Everything.
Cyberpsychology Behav. Soc. Netw., 2018

The Italian Adaptation of Interpersonal Communication Competences Questionnaire.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

A "First Look" on Frailty: A Scientometric Analysis.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Psychophysiological Specificity of Four Basic Emotions Through Autobiographical Recall and Videos.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

2017
Multilevel Behavioral Synchronization in a Joint Tower-Building Task.
IEEE Trans. Cogn. Dev. Syst., 2017

Phygital Spaces: When Atoms Meet Bits.
Cyberpsychology Behav. Soc. Netw., 2017

Digital Social Innovation.
Cyberpsychology Behav. Soc. Netw., 2017

Time Banking for Scientists.
Cyberpsychology Behav. Soc. Netw., 2017

The Rise of the Creative Computers.
Cyberpsychology Behav. Soc. Netw., 2017

The No-Code Revolution May Unlock Citizens' Creative Potential.
Cyberpsychology Behav. Soc. Netw., 2017

Cyborg-Psychology.
Cyberpsychology Behav. Soc. Netw., 2017

Artificial Intelligence: The Future of Cybertherapy?
Cyberpsychology Behav. Soc. Netw., 2017

The "Hive Mind" Is Near.
Cyberpsychology Behav. Soc. Netw., 2017

Visualizing the Mind.
Cyberpsychology Behav. Soc. Netw., 2017

Cyberpsychology Meets the Internet of Things.
Cyberpsychology Behav. Soc. Netw., 2017

An Open Research Community for Studying Virtual Reality Experience.
Cyberpsychology Behav. Soc. Netw., 2017

Bringing More Transparency to Artificial Intelligence.
Cyberpsychology Behav. Soc. Netw., 2017

Evaluation Method for an App Involving Kitchen Activities.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
How can technology help intergenerational reminiscence? A pilot study.
Int. J. Web Based Communities, 2016

Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up.
Cyberpsychology Behav. Soc. Netw., 2016

Physician Burnout: Improving Treatment Efficacy with Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Positive and Transformative Technologies for Active Ageing.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

2015
Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy.
Interact. Comput., 2015

The creative link: Investigating the relationship between social network indices, creative performance and flow in blended teams.
Comput. Hum. Behav., 2015

Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
Comput. Hum. Behav., 2015

Neglect App. Usability of a new application for assessment and rehabilitation of neglect.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Presence-Inducing Media for Mental Health Applications.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review.
Virtual Real., 2014

Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform.
Int. J. Handheld Comput. Res., 2014

A Decision Support System for Real-Time Stress Detection During Virtual Reality Exposure.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

A Virtual Reality Platform for Assessment and Rehabilitation of Neglect Using a Kinect.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Virtual Reality for Improving Body Image Disorders and Weight Loss after Gastric Band Surgery: A Case Series.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

2013
Psychophysiological Correlates of Flow During Daily Activities.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Contactless Bio-behavioral Technologies for Virtual Reality.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial.
Pers. Ubiquitous Comput., 2013

A mobile data collection platform for mental health research.
Pers. Ubiquitous Comput., 2013

Building collective memories on the web: the Nostalgia Bits project.
Int. J. Web Based Communities, 2013

Computerized experience-sampling approach for realtime assessment of stress.
EAI Endorsed Trans. Ambient Syst., 2013

Smartphone based experience sampling of stress-related events.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

A mobile biosensor to detect cardiorespiratory activity for stress tracking.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

From Body Dissatisfaction to Obesity: How Virtual Reality May Improve Obesity Prevention and Treatment in Adolescents.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

From Mobile Mental Health to Mobile Wellbeing: Opportunities and Challenges.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
Human Computer Confluence Applied in Healthcare and Rehabilitation.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Virtual Reality in the Treatment of Body Image Disturbances after Bariatric Surgery: A Clinical Case.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Real-time Monitoring of Behavioural Parameters Related to Psychological Stress.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

A System for Automatic Detection of Momentary Stress in Naturalistic Settings.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Quality of Experience in Real and Virtual Environments: Some Suggestions for the Development of Positive Technologies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Modeling the Social Networking Experience Objectifying the Subjective.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Inter-Reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures.
Neurocomputing, 2012

Stress Diffusion through Complex Networks.
Int. J. Adapt. Resilient Auton. Syst., 2012

Personal Health System architecture for stress monitoring and support to clinical decisions.
Comput. Commun., 2012

Positive Technology: Using Interactive Technologies to Promote Positive Functioning.
Cyberpsychology Behav. Soc. Netw., 2012

CyberSightings.
Cyberpsychology Behav. Soc. Netw., 2012

The Present and Future of Positive Technologies.
Cyberpsychology Behav. Soc. Netw., 2012

Learning Island: The Development of a Virtual Reality System for the Experiential Training of Stress Management.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

An Open Source Mobile Platform for Psychophysiological Self Tracking.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

EEG Alpha Asymmetry in Virtual Environments for the Assessment of Stress-Related Disorders.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Virtual Help for Real Surgery: The Case of Awake Surgery.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
New Technologies to Manage Exam Anxiety.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

<i>CyberSightings</i>.
Cyberpsychology Behav. Soc. Netw., 2011

NeuroVR 2 - A Free Virtual Reality Platform for the Assessment and Treatment in Behavioral Health Care.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Personal Health Systems for Mental Health: The European Projects.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Ubiquitous Health in Practice: The Interreality Paradigm.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Sleep Dysfunctions Influence Decision Making in Undemented Parkinson's Disease Patients: A Study in a Virtual Supermarket.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders.
Cyberpsychology Behav. Soc. Netw., 2010

Interreality: The use of advanced technologies in the assessment and treatment of psychological stress.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

Cognitive engineering for technology in mental health care and rehabilitation.
Proceedings of the ECCE 2010, 2010

Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

The Use of Biofeedback in Clinical Virtual Reality: The Intrepid Project.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Affective Robot for Elderly Assistance.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Free Tool for Motor Rehabilitation: NeuroVR 1.5 with CamSpace.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters.
Cyberpsychology Behav. Soc. Netw., 2009

<i>CyberEurope</i>.
Cyberpsychology Behav. Soc. Netw., 2009

The Intrepid Project - Biosensor-Enhanced Virtual Therapy for the Treatment of Generalized Anxiety Disorders.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

NeuroVR 1.5 - A Free Virtual Reality Platform for the Assessment and Treatment in Clinical Psychology and Neuroscience.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

2008
Virtual Clinical Therapy.
Proceedings of the Digital Human Modeling - Trends in Human Algorithms, 2008

Are Robots Present? From Motor Simulation to "Being There".
Cyberpsychology Behav. Soc. Netw., 2008

Why You Really Eat? Virtual Reality in the Treatment of Obese Emotional Eaters.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

2007
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions.
Cyberpsychology Behav. Soc. Netw., 2007

CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2007

NeuroVR: An Open Source Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Managing Exam Stress Using UMTS Phones: The advantage of Portable Audio/Video Support.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

An Open-Source Virtual Reality Platform for Clinical and Research Applications.
Proceedings of the Virtual Reality, 2007

2006
Grasping Virtual Objects: a Feasibility Study for an Enactive Interface Application in Stroke.
PsychNology J., 2006

2005
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

2004
Cybertherapy in Practice: The VEPSY Updated project.
Proceedings of the Cybertherapy, 2004

New tools in cybertherapy: the VEPSY Web Site.
Proceedings of the Cybertherapy, 2004

Training with Computer-Supported Motor Imagery in Post-Stroke Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2004

2003
From Cyborgs to Cyberbodies: The Evolution of the Concept of Techno-Body in Modern Medicine.
PsychNology J., 2003

The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.
Cyberpsychology Behav. Soc. Netw., 2003

The Use of Technology-Supported Mental Imagery in Neurological Rehabilitation: A Research Protocol.
Cyberpsychology Behav. Soc. Netw., 2003

Virtual Reality Training for Health-Care Professionals.
Cyberpsychology Behav. Soc. Netw., 2003

Avatars in Clinical Psychology: A Framework for the Clinical Use of Virtual Humans.
Cyberpsychology Behav. Soc. Netw., 2003

From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings.
Cyberpsychology Behav. Soc. Netw., 2003

2001
The VEPSY Updated Project: Virtual Reality in Clinical Psychology.
Cyberpsychology Behav. Soc. Netw., 2001

Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001


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