Quinn Kybartas

Orcid: 0000-0003-1434-355X

Affiliations:
  • McGill University, Montréal, QC, Canada
  • Delft University of Technology, The Netherlands (former)


According to our database1, Quinn Kybartas authored at least 17 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Tension Space Analysis for Emergent Narrative.
IEEE Trans. Games, 2021

Blabbeur - An Accessible Text Generation Authoring System for Unity.
Proceedings of the Interactive Storytelling, 2021

A Force Dynamic Model of Narrative Agents.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2018
Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System.
Proceedings of the Interactive Storytelling, 2018

2017
A Survey on Story Generation Techniques for Authoring Computational Narratives.
IEEE Trans. Comput. Intell. AI Games, 2017

A Therapy System for Post-Traumatic Stress Disorder Using a Virtual Agent and Virtual Storytelling to Reconstruct Traumatic Memories.
J. Medical Syst., 2017

Subject and Subjectivity: A Conversational Game Using Possible Worlds.
Proceedings of the Interactive Storytelling, 2017

2015
An audio game for training navigation skills of blind children.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

A Semantic Foundation for Mixed-Initiative Computational Storytelling.
Proceedings of the Interactive Storytelling, 2015

Tracery: An Author-Focused Generative Text Tool.
Proceedings of the Interactive Storytelling, 2015

2014
Analysis of ReGEN as a Graph-Rewriting System for Quest Generation.
IEEE Trans. Comput. Intell. AI Games, 2014

Integrating semantics and narrative world generation.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Taxi trouble: communication is key.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

BloxAR: augment your social life!
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Integrating Formal Qualitative Analysis Techniques within a Procedural Narrative Generation System.
Proceedings of the Intelligent Narrative Technologies VI, 2013


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