Rohit Ashok Khot

Orcid: 0000-0002-1447-8625

Affiliations:
  • RMIT University, Australia


According to our database1, Rohit Ashok Khot authored at least 68 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Zenscape: Encouraging Microbreaks from Screen-based Work through a Tangible System.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Rethinking Domestic Food Consumption through a Multi-modal Open Pantry.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Designing Stardust: Reimagining Self-care through Everyday Latte Art.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions.
Proc. ACM Hum. Comput. Interact., 2022

Toward Understanding Playful Beverage-based Gustosonic Experiences.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Designing for Microbreaks: Unpacking the Design Journey of Zenscape.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Understanding Screen-based Dining Practices through the Lens of Mindful Eating.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Life on Wings: Relating to a Bird's Life in a City through a Board Game.
Proc. ACM Hum. Comput. Interact., 2021

Sonic Straws: A beverage-based playful gustosonic system.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Data as Delight: Eating data.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Shelfie: A Framework for Designing Material Representations of Physical Activity Data.
ACM Trans. Comput. Hum. Interact., 2020

ROOD: Unpacking the Design and the Making of a RoadKill Alert System.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Towards Experiencing Eating as Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

SWAN: Designing a Companion Spoon for Mindful Eating.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

GustaCine: Towards Designing a Gustatory Cinematic Experience.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Reconnecting with Food through Dining Play.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Towards a Framework for Designing Playful Gustosonic Experiences.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Drone Chi: Somaesthetic Human-Drone Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Human-Food Interaction.
Found. Trends Hum. Comput. Interact., 2019

Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

<i>iScream!</i>: Towards the Design of Playful Gustosonic Experiences with Ice Cream.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

FoBo: Towards Designing a Robotic Companion for Solo Dining.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Are Drones Meditative?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games.
Proceedings of the Twelfth International Conference on Tangible, 2018

What can speculative design teach us about designing for healthcare services?
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

The Singing Carrot: Designing Playful Experiences with Food Sounds.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards Experiencing Eating as a Form of Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Tai Chi In The Clouds: Using Micro UAV's To Support Tai Chi Practice.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented Reality.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Designing Recipes for Digital Food Futures.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Future of Food in the Digital Realm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

<i>EdiPulse</i>: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Digital Health & Self-experimentation: Design Challenges & Provocations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Exertion Games.
Found. Trends Hum. Comput. Interact., 2016

Jogging at CHI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

<i>Fantibles</i>: Capturing Cricket Fan's Story in 3D.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle.
Proceedings of the Ninth International Conference on Tangible, 2015

Understanding Sports-HCI by Going Jogging at CHI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

EdiPulse: Supporting Physical Activity with Chocolate Printed Messages.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

EdiPulse: Turning Physical Activity Into Chocolates.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TastyBeats: Designing Palatable Representations of Physical Activity.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity.
IEEE Trans. Vis. Comput. Graph., 2014

Jogging with technology: interaction design supporting sport activities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Tastybeats: making mocktails with heartbeats.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SweatAtoms: understanding physical activity through material artifacts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding physical activity through 3D printed material artifacts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Proxemics play: understanding proxemics for designing digital play experiences.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Exploring material representations of physical activity.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
SweatAtoms: materializing physical activity.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

HCI with sports.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Sweat-atoms: turning physical exercise into physical objects.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Sweat-atoms: crafting physical objects with everyday exercise.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Game jam.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Power of friends: when friends guess about their friends' guess.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
WYSWYE: shoulder surfing defense for recognition based graphical passwords.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
DISCOVIR: A Framework for Designing Interfaces and Structuring Content for Virtual Labs.
Proceedings of the 2011 IEEE International Conference on Technology for Education, 2011

NAPTune: fine tuning graphical authentication.
Proceedings of the 3rd International Conference on Human Computer Interaction, 2011

MARASIM: a novel jigsaw based authentication scheme using tagging.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
PhotoSense: emergent semantics based approach to image annotation.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Let Only the Right One IN: Privacy Management Scheme for Social Network.
Proceedings of the Information Systems Security, 5th International Conference, 2009

2007
Self-stabilizing Routing Algorithms for Wireless Ad-Hoc Networks.
Proceedings of the Distributed Computing and Internet Technology, 2007


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