Berry Eggen

Orcid: 0000-0002-2285-0634

Affiliations:
  • Eindhoven University of Technology, Netherlands


According to our database1, Berry Eggen authored at least 102 papers between 1989 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Smart Authenticity Experience Design With and For Airbnb Hosts.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Breaking up data-enabled design: expanding and scaling up for the clinical context.
Artif. Intell. Eng. Des. Anal. Manuf., 2022

Enriching Everyday Lived Experiences in Dementia Care.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

An exploratory study of how to design interventions to support informal communication in remote work.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Designing for Everyday Sounds at Home with People with Dementia and their Partners.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Greeting the Guest: A Welcome Experience for First Encounters in Smart Airbnb.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

Sounding Obstacles for Social Distance Sonification.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
What Would Margaret Atwood Do? Designing for Ustopia in HCI.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

2020
Exploring Everyday Sounds in Dementia: Practical Guidelines for Interactive Workshops.
Proceedings of the HCI and Design in the Context of Dementia, 2020

Everyday Life Reflection: Exploring Media Interaction with Balance, Cogito & Dott.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

The Role of Everyday Sounds in Advanced Dementia Care.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Distance-Dependent eHMIs for the Interaction Between Automated Vehicles and Pedestrians.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
Designing for Awareness in Interactions with Shared Systems: The DASS Framework.
ACM Trans. Comput. Hum. Interact., 2019

Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Feeling-of-Safety Slider: Measuring Pedestrian Willingness to Cross Roads in Field Interactions with Vehicles.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ClassBeacons: Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Foregrounding Everyday Sounds in Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
The impact of the internet of lighting on the office lighting value network.
J. Ind. Inf. Integr., 2018

ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom.
Proceedings of the Twelfth International Conference on Tangible, 2018

Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Share and Share Alike?: Social Information and Interaction Style in Coordination of Shared Use.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Why Disable the Autopilot?
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
A perspective on multi-user interaction design based on an understanding of domestic lighting conflicts.
Pers. Ubiquitous Comput., 2017

Understanding teachers' routines to inform classroom technology design.
Educ. Inf. Technol., 2017

Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection.
Proceedings of the Tenth International Conference on Tangible, 2017

FireFlies2: Interactive Tangible Pixels to enable Distributed Cognition in Classroom Technologies.
Proceedings of the Interactive Surfaces and Spaces, 2017

FeetForward: On Blending New Classroom Technologies into Secondary School Teachers' Routines.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Ambient Light and its Influence on Driving Experience.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

The Impact of Vehicle Appearance and Vehicle Behavior on Pedestrian Interaction with Autonomous Vehicles.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Evaluating Interface Characteristics for Shared Lighting Systems in the Office Environment.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Musico: Personal Playlists through Peripheral and Implicit Interaction.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Ritual Camera: Exploring Domestic Technology to Remember Everyday Life.
IEEE Pervasive Comput., 2016

Designing Sculpting Light Systems for Information Decoration.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Technologies for Everyday Life Reflection: Illustrating a Design Space.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Companions: objects accruing value and memories by being a part of our lives.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Informing Design for Reflection: an Overview of Current Everyday Practices.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Encouraging the Use of ADAS through Personalized Persuasion.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Designing Multi-user Lighting Interfaces: Four strategies to implement Social Translucence.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Combining User Needs and Stakeholder Requirements: The Value Design Method.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Peripheral interaction: characteristics and considerations.
Pers. Ubiquitous Comput., 2015

Evaluating Peripheral Interaction Design.
Hum. Comput. Interact., 2015

Do We Ruin the Moment? Exploring the Design of Novel Capturing Technologies.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Investigating Perspectives on Play: The Lenses of Play Tool.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Measuring driving styles: a validation of the multidimensional driving style inventory.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
User interaction with everyday lighting systems.
Pers. Ubiquitous Comput., 2014

A toolkit for designing playful interactions: The four lenses of play.
J. Ambient Intell. Smart Environ., 2014

Drawing up the rules: Encouraging children's rule creation in interactive open-ended play.
Int. J. Child Comput. Interact., 2014

Making memories: a cultural probe study into the remembering of everyday life.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience?
Proceedings of the Interactive Storytelling, 2014

Peripheral interaction: shaping the research and design space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers.
Proceedings of the Seventh International Conference on Tangible, 2013

About Experience and Emergence - A Framework for Decentralized Interactive Play Environments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

Exploring a hybrid control approach for enhanced user experience of interactive lighting.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Development of a questionnaire for identifying driver's personal values in driving.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Leaving room for improvisation: towards a design approach for open-ended play.
Proceedings of the Interaction Design and Children 2013, 2013

GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Knowing by ear: leveraging human attention abilities in interaction design.
J. Multimodal User Interfaces, 2012

Acting by hand: Informing interaction design for the periphery of people's attention.
Interact. Comput., 2012

Exploring peripheral interaction design for primary school teachers.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

FireFlies: supporting primary school teachers through open-ended interaction design.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Informing user experience design about users: insights from practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Development and application of a framework for comparing early design methods for young children.
Interact. Comput., 2011

Design and Evaluation of an Ambient Display to Support Time Management during Meetings.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments.
Proceedings of the Constructing Ambient Intelligence, 2011

Interacting with Light Apps and Platforms.
Proceedings of the Constructing Ambient Intelligence, 2011

2010
Designing playful interactions for social interaction and physical play.
Pers. Ubiquitous Comput., 2010

Evaluation of a pervasive awareness system designed for busy parents.
Pervasive Mob. Comput., 2010

Exploring Interactive Systems Using Peripheral Sounds.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

Auditory messages for speed advice in advanced driver assistance systems.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Making Sense of What Is Going on 'Around': Designing Environmental Awareness Information Displays.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

'I Know That You Know' - Ascertaining Mutual Awareness of Recipient's Availability Status in Instant Messaging Applications.
Proceedings of the Human-Computer Interaction, 2009

2008
Informing augmented memory system design through autobiographical memory theory.
Pers. Ubiquitous Comput., 2008

Designing Socially Aware Conversational Agents.
Proceedings of the Perception in Multimodal Dialogue Systems, 2008

Reconexp: a way to reduce the data loss of the experiencing sampling method.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Understanding the implications of social translucence for systems supporting communication at work.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Designing for children's physical play.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Comparing the creativity of children's design solutions based on expert assessment.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Key issues for the successful design of an intelligent, interactive playground.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Interactive play objects and the effects of open-ended play on social interaction and fun.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
On the role of awareness systems for supporting parent involvement in young children's schooling.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Comparing early design methods for children.
Proceedings of the Interaction Design and Children, 2007

2006
Persuasive Technology for Human Well-Being: Setting the Scene.
Proceedings of the Persuasive Technology, 2006

2005
Identifying the intended addressee in mixed human-human and human-computer interaction from non-verbal features.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

Personal souvenirs as ambient intelligent objects.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

2004
The Sensitivities of User Profile Information in Music Recommender Systems.
Proceedings of the Second Annual Conference on Privacy, 2004

Size Variation and Flow Experience of Physical Game Support Objects.
Proceedings of the Entertainment Computing, 2004

Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

2003
Exploring and enhancing the home experience.
Cogn. Technol. Work., 2003

Linking physical and virtual interaction spaces.
Proceedings of the Second International Conference on Entertainment Computing, 2003

Digital Photo Browsing with Souvenirs.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
PATS: Realization and user evaluation of an automatic playlist generator.
Proceedings of the ISMIR 2002, 2002

2001
User Interface for an In-Home Environment.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Programming and enjoying music with your eyes closed.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1996
Layered Protocols: hands-on experience.
Int. J. Hum. Comput. Stud., 1996

Non-visual Interaction with GUI Objects.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

1993
Layered protocols in user interfaces for consumer equipment.
Proceedings of the Human-Computer Interaction, 1993

1989
Intelligibility of synthetic speech in the presence of interfering speech.
Speech Commun., 1989


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