Benedikt Morschheuser

Orcid: 0000-0002-7665-8971

According to our database1, Benedikt Morschheuser authored at least 24 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Introduction to the Minitrack on Gamification.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
I = Robot: An Investigation of How Perspective Switching Can Support People's Acceptance of AI-Powered Social Robots.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Introduction to the Minitrack on Gamification.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
Proceedings of the 7th International GamiFIN Conference, 2023

How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features.
Proceedings of the 31st European Conference on Information Systems, 2023

2022
Gamification of cooperation: A framework, literature review and future research agenda.
Int. J. Inf. Manag., 2022

Gamifying Sustainable Behavior at Work: Results from an Experiment with a Corporate Gamification App.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Understanding human factors in the metaverse - an autonomous driving experiment.
Proceedings of the 30th European Conference on Information Systems, 2022

2020
How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
Cooperation or competition - When do people contribute more? A field experiment on gamification of crowdsourcing.
Int. J. Hum. Comput. Stud., 2019

Is it a tool or a toy? How user's conception of a system's purpose affects their experience and use.
Int. J. Inf. Manag., 2019

2018
How to design gamification? A method for engineering gamified software.
Inf. Softw. Technol., 2018

First-hand experience of why gamification projects fail and what could be done about it.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
Gamified crowdsourcing: Conceptualization, literature review, and future agenda.
Int. J. Hum. Comput. Stud., 2017

How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.
Comput. Hum. Behav., 2017

How to Gamify? A Method For Designing Gamification.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Designing Cooperative Gamification: Conceptualization and Prototypical Implementation.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
Gamification in Crowdsourcing: A Review.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

2015
Gamifizierung mit BPMN.
HMD Prax. Wirtsch., 2015

Increasing Intranet Usage through Gamification - Insights from an Experiment in the Banking Industry.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015


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