Lobna Hassan

According to our database1, Lobna Hassan authored at least 6 papers between 2016 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Gamification, quantified-self or social networking? Matching users' goals with motivational technology.
User Model. User-Adapt. Interact., 2018

How to design gamification? A method for engineering gamified software.
Information & Software Technology, 2018

Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
Proceedings of the 9th International Conference on Social Media and Society, 2018

First-hand experience of why gamification projects fail and what could be done about it.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2016
The Use of Social Networks in Achieving e-Democracy in the Arab Spring Countries.
IJEA, 2016


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