Naga K. Govindaraju

According to our database1, Naga K. Govindaraju authored at least 57 papers between 2002 and 2021.

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Bibliography

2021
Virtual machine preserving host updates for zero day patching in public cloud.
Proceedings of the EuroSys '21: Sixteenth European Conference on Computer Systems, 2021

2020
Predictive and Adaptive Failure Mitigation to Avert Production Cloud VM Interruptions.
Proceedings of the 14th USENIX Symposium on Operating Systems Design and Implementation, 2020

2014
GPU-Accelerated Cloud Computing for Data-Intensive Applications.
Proceedings of the Cloud Computing for Data-Intensive Applications, 2014

2011
Mars: Accelerating MapReduce with Graphics Processors.
IEEE Trans. Parallel Distributed Syst., 2011

Sound synthesis for impact sounds in video games.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Auto-tuning of fast fourier transform on graphics processors.
Proceedings of the 16th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2011

2010
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes.
ACM Trans. Graph., 2010

Project Gustav: immersive digital painting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Simple data-driven modeling of brushes.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Detail-preserving paint modeling for 3D brushes.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

2009
Relational query coprocessing on graphics processors.
ACM Trans. Database Syst., 2009

2008
Logarithmic perspective shadow maps.
ACM Trans. Graph., 2008

Challenges and Opportunities in Many-Core Computing.
Proc. IEEE, 2008

Relational joins on graphics processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2008

High performance discrete Fourier transforms on graphics processors.
Proceedings of the ACM/IEEE Conference on High Performance Computing, 2008

Fast scan algorithms on graphics processors.
Proceedings of the 22nd Annual International Conference on Supercomputing, 2008

Fast computation of general Fourier Transforms on GPUS.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Mars: a MapReduce framework on graphics processors.
Proceedings of the 17th International Conference on Parallel Architectures and Compilation Techniques, 2008

2007
Cache-efficient numerical algorithms using graphics hardware.
Parallel Comput., 2007

Fast continuous collision detection among deformable models using graphics processors.
Comput. Graph., 2007

GPUQP: query co-processing using graphics processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2007

Interactive geometric computations using graphics processors.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Sorting and searching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Efficient gather and scatter operations on graphics processors.
Proceedings of the ACM/IEEE Conference on High Performance Networking and Computing, 2007

Image-Based Proxy Accumulation for Real-Time Soft Global Illumination.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Surface distance maps.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Practical logarithmic rasterization for low-error shadow maps.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

In-memory grid files on graphics processors.
Proceedings of the Workshop on Data Management on New Hardware, 2007

2006
Fast and Reliable Collision Culling Using Graphics Hardware.
IEEE Trans. Vis. Comput. Graph., 2006

Fast proximity computation among deformable models using discrete Voronoi diagrams.
ACM Trans. Graph., 2006

Efficient Collision Culling among Deformable Objects using Graphics Processors.
Presence Teleoperators Virtual Environ., 2006

Query Co-Processing on Commodity Processors.
Proceedings of the 32nd International Conference on Very Large Data Bases, 2006

GPUTeraSort: high performance graphics co-processor sorting for large database management.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2006

Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Practical logarithmic shadow maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive 3D distance field computation using linear factorization.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

S07 - GPGPU: general-purpose computation on graphics hardware.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Memory - A memory model for scientific algorithms on graphics processors.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Query Co-Processing on Commodity Hardware.
Proceedings of the 22nd International Conference on Data Engineering, 2006

2005
Interactive collision detection between deformable models using chromatic decomposition.
ACM Trans. Graph., 2005

Multi-resolution collision handling for cloth-like simulations.
Comput. Animat. Virtual Worlds, 2005

Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2005

Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive visibility ordering and transparency computations among geometric primitives in complex environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Database and stream mining using GPUs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware.
Proceedings of the ACM/IEEE SC2005 Conference on High Performance Networking and Computing, 2005

Collision Handling in Dynamic Simulation Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

A Survey of General-Purpose Computation on Graphics Hardware.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Efficient Relational Database Management using Graphics Processors.
Proceedings of the Workshop on Data Management on New Hardware, 2005

Fast and reliable collision detection using graphics processors.
Proceedings of the 21st ACM Symposium on Computational Geometry, 2005

2004
Fast Computation of Database Operations using Graphics Processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2004

GPGPU: general purpose computation on graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

CC Shadow Volumes.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Interactive shadow generation in complex environments.
ACM Trans. Graph., 2003

Interactive visibility culling in complex environments using occlusion-switches.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2002
GigaWalk: Interactive Walkthrough of Complex Environments.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002


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