Sung-Eui Yoon

Affiliations:
  • KAIST, Dept. of Computer Science, Daejeon, South Korea


According to our database1, Sung-Eui Yoon authored at least 148 papers between 2003 and 2024.

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Bibliography

2024
Microphone Pair Training for Robust Sound Source Localization With Diverse Array Configurations.
IEEE Robotics Autom. Lett., January, 2024

2023
Multi-resolution distillation for self-supervised monocular depth estimation.
Pattern Recognit. Lett., December, 2023

Contour-Aware Equipotential Learning for Semantic Segmentation.
IEEE Trans. Multim., 2023

Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising.
Proc. ACM Comput. Graph. Interact. Tech., 2023

Inexpensive indoor acoustic material estimation for realistic sound propagation.
Comput. Animat. Virtual Worlds, 2023

Topological RANSAC for instance verification and retrieval without fine-tuning.
CoRR, 2023

MoDA: Leveraging Motion Priors from Videos for Advancing Unsupervised Domain Adaptation in Semantic Segmentation.
CoRR, 2023

Diffusion Probabilistic Models for Scene-Scale 3D Categorical Data.
CoRR, 2023

Learning-based Initialization of Trajectory Optimization for Path-following Problems of Redundant Manipulators.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Towards Safe Remote Manipulation: User Command Adjustment based on Risk Prediction for Dynamic Obstacles.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Towards Content-based Pixel Retrieval in Revisited Oxford and Paris.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Feature Separation and Recalibration for Adversarial Robustness.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Diffraction- and Reflection-Aware Multiple Sound Source Localization.
IEEE Trans. Robotics, 2022

RCIK: Real-Time Collision-Free Inverse Kinematics Using a Collision-Cost Prediction Network.
IEEE Robotics Autom. Lett., 2022

Diverse Generative Adversarial Perturbations on Attention Space for Transferable Adversarial Attacks.
CoRR, 2022

Analysis and acceleration of TORM: optimization-based planning for path-wise inverse kinematics.
Auton. Robots, 2022

Confidence-Based Robot Navigation Under Sensor Occlusion with Deep Reinforcement Learning.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

Implicit LiDAR Network: LiDAR Super-Resolution via Interpolation Weight Prediction.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

Diverse Generative Perturbations on Attention Space for Transferable Adversarial Attacks.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Deep Video Inpainting Guided by Audio-Visual Self-Supervision.
Proceedings of the IEEE International Conference on Acoustics, 2022

Semi-supervised Learning of Optical Flow by Flow Supervisor.
Proceedings of the Computer Vision - ECCV 2022, 2022

Part-based Pseudo Label Refinement for Unsupervised Person Re-identification.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Instant Panoramic Texture Mapping with Semantic Object Matching for Large-Scale Urban Scene Reproduction.
IEEE Trans. Vis. Comput. Graph., 2021

Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction.
ACM Trans. Graph., 2021

A survey on deep learning-based Monte Carlo denoising.
Comput. Vis. Media, 2021

GraphShop: Graph-based Approach for Shop-type Recommendation.
Proceedings of the 2021 SIAM International Conference on Data Mining, 2021

Hypergraph Propagation and Community Selection for Objects Retrieval.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Dynamic Humanoid Locomotion Over Rough Terrain With Streamlined Perception-Control Pipeline.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

MeshChain: Secure 3D Model and Intellectual Property management Powered by Blockchain Technology.
Proceedings of the Advances in Computer Graphics, 2021

In-N-Out: Towards Good Initialization for Inpainting and Outpainting.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

2020
Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting.
IEEE Trans. Vis. Comput. Graph., 2020

Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning.
ACM Trans. Graph., 2020

Dynamic Humanoid Locomotion over Uneven Terrain With Streamlined Perception-Control Pipeline.
CoRR, 2020

A Method for Estimating Reflectance map and Material using Deep Learning with Synthetic Dataset.
CoRR, 2020

Simultaneous planning of sampling and optimization: study on lazy evaluation and configuration free space approximation for optimal motion planning algorithm.
Auton. Robots, 2020

Real-time 3-D Mapping with Estimating Acoustic Materials.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Optimization-based Path Planning for Person Following using Following Field.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Adaptive Kernel Inference for Dense and Sharp Occupancy Grids.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

TORM: Fast and Accurate Trajectory Optimization of Redundant Manipulator given an End-Effector Path.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Robust Sound Source Localization considering Similarity of Back-Propagation Signals.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

Unsupervised Learning of Optical Flow with Deep Feature Similarity.
Proceedings of the Computer Vision - ECCV 2020, 2020

Single Image Reflection Removal With Physically-Based Training Images.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Super Rays and Culling Region for Real-Time Updates on Grid-Based Occupancy Maps.
IEEE Trans. Robotics, 2019

Distance Encoded Product Quantization for Approximate K-Nearest Neighbor Search in High-Dimensional Space.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

Virtual Piano using Computer Vision.
CoRR, 2019

TORM: Collision-Free Trajectory Optimization of Redundant Manipulator given an End-Effector Path.
CoRR, 2019

An Objectness Score for Accurate and Fast Detection during Navigation.
CoRR, 2019

Two-stream Spatiotemporal Feature for Video QA Task.
CoRR, 2019

Intrinsic Motivation Driven Intuitive Physics Learning using Deep Reinforcement Learning with Intrinsic Reward Normalization.
CoRR, 2019

Single Image Reflection Removal with Physically-based Rendering.
CoRR, 2019

Robust Sound Source Localization considering Similarity of Back-Propagation Signals.
CoRR, 2019

Collaborative 3D modeling system based on blockchain.
CoRR, 2019

Gradient Outlier Removal for Gradient-Domain Path Tracing.
Comput. Graph. Forum, 2019

Coarse-to-Fine Clothing Image Generation with Progressively Constructed Conditional GAN.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Volumetric Tree<sup>*</sup>: Adaptive Sparse Graph for Effective Exploration of Homotopy Classes.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Harmonious Sampling for Mobile Manipulation Planning.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Diffraction-Aware Sound Localization for a Non-Line-of-Sight Source.
Proceedings of the International Conference on Robotics and Automation, 2019

Reflection and Diffraction-Aware Sound Source Localization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

Learning Embedding of 3D models with Quadric Loss.
Proceedings of the 30th British Machine Vision Conference 2019, 2019

2018
Feature Generation for Adaptive Gradient-Domain Path Tracing.
Comput. Graph. Forum, 2018

Adaptive Lazy Collision Checking for Optimal Sampling-based Motion Planning.
Proceedings of the 15th International Conference on Ubiquitous Robots, 2018

Automated task planning using object arrangement optimization.
Proceedings of the 15th International Conference on Ubiquitous Robots, 2018

Kinodynamic Comfort Trajectory Planning for Car-Like Robots.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Dancing PRM*: Simultaneous Planning of Sampling and Optimization with Configuration Free Space Approximation.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Reflection-Aware Sound Source Localization.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Regional Attention Based Deep Feature for Image Retrieval.
Proceedings of the British Machine Vision Conference 2018, 2018

Scale-Varying Triplet Ranking with Classification Loss for Facial Age Estimation.
Proceedings of the Computer Vision - ACCV 2018, 2018

2017
Rank-based voting with inclusion relationship for accurate image search.
Vis. Comput., 2017

Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive Rendering.
Vis. Comput., 2017

Physically inspired, interactive lightning generation.
Comput. Animat. Virtual Worlds, 2017

Memory-Efficient NBNN Image Classification.
J. Comput. Sci. Eng., 2017

PCA Based Computation of Illumination-Invariant Space for Road Detection.
Proceedings of the 2017 IEEE Winter Conference on Applications of Computer Vision, 2017

Data-driven kinodynamic RRT.
Proceedings of the 18th International Conference on Advanced Robotics, 2017

Timeline scheduling for out-of-core ray batching.
Proceedings of High Performance Graphics, 2017

Image Completion with Intrinsic Reflectance Guidance.
Proceedings of the British Machine Vision Conference 2017, 2017

2016
Discriminative subgraphs for discovering family photos.
Comput. Vis. Media, 2016

TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces.
Comput. Graph. Forum, 2016

Anytime RRBT for handling uncertainty and dynamic objects.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Super ray based updates for occupancy maps.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Shortlist Selection with Residual-Aware Distance Estimator for K-Nearest Neighbor Search.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Adaptive rendering with linear predictions.
ACM Trans. Graph., 2015

Recursive Path Planning Using Reduced States for Car-Like Vehicles on Grid Maps.
IEEE Trans. Intell. Transp. Syst., 2015

Spherical Hashing: Binary Code Embedding with Hyperspheres.
IEEE Trans. Pattern Anal. Mach. Intell., 2015

Relation Based Bayesian Network for NBNN.
J. Comput. Sci. Eng., 2015

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

Denoising your Monte Carlo renders: recent advances in image-space adaptive sampling and reconstruction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources.
IEEE Trans. Vis. Comput. Graph., 2014

A Selective Retraction-Based RRT Planner for Various Environments.
IEEE Trans. Robotics, 2014

Adaptive Rendering Based on Weighted Local Regression.
ACM Trans. Graph., 2014

Quadra-embedding: Binary code embedding with low quantization error.
Comput. Vis. Image Underst., 2014

Metro Transit-Centric Visualization for City Tour Planning.
Comput. Graph. Forum, 2014

PRISM: a system for weighted multi-color browsing of fashion products.
Proceedings of the 23rd International World Wide Web Conference, 2014

Out-of-core ray batching on a commodity cluster.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

PROT: Productive regions oriented task space path planning for hyper-redundant manipulators.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Cloud RRT<sup>∗</sup>: Sampling Cloud based RRT<sup>∗</sup>.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Out-of-Core Proximity Computation for Particle-based Fluid Simulations.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

Distance Encoded Product Quantization.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Octilinear layouts for metro map visualization.
Proceedings of the International Conference on Big Data and Smart Computing, BIGCOMP 2014, 2014

2013
Scheduling in Heterogeneous Computing Environments for Proximity Queries.
IEEE Trans. Vis. Comput. Graph., 2013

VDR-AM: View-Dependent Representation of Articulated Models.
J. WSCG, 2013

Robust Image Denoising Using a Virtual Flash Image for Monte Carlo Ray Tracing.
Comput. Graph. Forum, 2013

VLSH: Voronoi-based locality sensitive hashing.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

Stereotype-based semantic expansion for image retrieval.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

P-RPF: Pixel-Based Random Parameter Filtering for Monte Carlo Rendering.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
A Mobile 3-D Display Processor With A Bandwidth-Saving Subdivider.
IEEE Trans. Very Large Scale Integr. Syst., 2012

Probabilistic cost model for nearest neighbor search in image retrieval.
Comput. Vis. Image Underst., 2012

SR-RRT: Selective retraction-based RRT planner.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Spherical hashing.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
VolCCD: Fast continuous collision culling between deforming volume meshes.
ACM Trans. Graph., 2011

Data management for SSDs for large-scale interactive graphics applications.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

IRIW: Image Retrieval Based Image Watermarking for Large-Scale Image Databases.
Proceedings of the Digital Forensics and Watermarking - 10th International Workshop, 2011

2010
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies.
IEEE Trans. Vis. Comput. Graph., 2010

Cache-oblivious ray reordering.
ACM Trans. Graph., 2010

Multi-Resolution Cloth Simulation.
Comput. Graph. Forum, 2010

HCCMeshes: Hierarchical-Culling oriented Compact Meshes.
Comput. Graph. Forum, 2010

Interactive view-dependent rendering with culling for articulated models in crowd scenes.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Recent advances in real-time collision and proximity computations for games and simulations.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

FASTCD: fracturing-aware stable collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

FASTCD: Fracturing-Aware Stable Collision Detection.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Interactive content-aware zooming.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling.
IEEE Trans. Vis. Comput. Graph., 2009

HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs.
Comput. Graph. Forum, 2009

PCCD: parallel continuous collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A novel page-based data structure for interactive walkthroughs.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs.
Proceedings of the Frontiers in Algorithmics, Third International Workshop, 2009

2008
Real-Time Massive Model Rendering
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79531-2, 2008

Adjacency-based culling for continuous collision detection.
Vis. Comput., 2008

ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models.
Comput. Graph. Forum, 2008

Interactive continuous collision detection between deformable models using connectivity-based culling.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Technical strategies for massive model visualization.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Interactive massive model rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Massive model visualization techniques: course notes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Random-Accessible Compressed Triangle Meshes.
IEEE Trans. Vis. Comput. Graph., 2007

Massive-Model Rendering Techniques: A Tutorial.
IEEE Computer Graphics and Applications, 2007

Ray Tracing Dynamic Scenes using Selective Restructuring.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
R-LODs: fast LOD-based ray tracing of massive models.
Vis. Comput., 2006

Mesh Layouts for Block-Based Caches.
IEEE Trans. Vis. Comput. Graph., 2006

Cache-Efficient Layouts of Bounding Volume Hierarchies.
Comput. Graph. Forum, 2006

R-LODs: fast LOD-based ray tracing of massive models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Warping and Partitioning for Low Error Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models.
IEEE Trans. Vis. Comput. Graph., 2005

Cache-oblivious mesh layouts.
ACM Trans. Graph., 2005

2004
Quick-VDR: Interactive View-Dependent Rendering of Massive Models.
Proceedings of the 15th IEEE Visualization Conference, 2004

Fast Collision Detection between Massive Models using Dynamic Simplification.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
Interactive shadow generation in complex environments.
ACM Trans. Graph., 2003

Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments.
Proceedings of the 14th IEEE Visualization Conference, 2003

Interactive visibility culling in complex environments using occlusion-switches.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003


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