Ming C. Lin

According to our database1, Ming C. Lin authored at least 299 papers between 1990 and 2019.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2011, "For contributions to geometric modeling and computer graphics.".

Timeline

Legend:

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Article 
PhD thesis 
Other 

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Homepages:

On csauthors.net:

Bibliography

2019
Audio-Material Reconstruction for Virtualized Reality Using a Probabilistic Damping Model.
IEEE Trans. Vis. Comput. Graph., 2019

Shape-Aware Human Pose and Shape Reconstruction Using Multi-View Images.
CoRR, 2019

ADAPS: Autonomous Driving Via Principled Simulations.
CoRR, 2019

LSwarm: Efficient Collision Avoidance for Large Swarms with Coverage Constraints in Complex Urban Scenes.
CoRR, 2019

A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling.
Comput. Graph. Forum, 2019

Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ADAPS: Autonomous Driving Via Principled Simulations.
Proceedings of the International Conference on Robotics and Automation, 2019

2018
Physics-Inspired Garment Recovery from a Single-View Image.
ACM Trans. Graph., 2018

Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report.
J. Comput. Sci. Technol., 2018

Estimating Traffic Conditions At Metropolitan Scale Using Traffic Flow Theory.
CoRR, 2018

An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
Comput. Graph. Forum, 2018

Controllable Dendritic Crystal Simulation Using Orientation Field.
Comput. Graph. Forum, 2018

Time-Domain Parallelization for Accelerating Cloth Simulation.
Comput. Graph. Forum, 2018

Generalized WarpDriver: Unified Collision Avoidance for Multi-Robot Systems in Arbitrarily Complex Environments.
Proceedings of the Robotics: Science and Systems XIV, 2018

Compact Object Representation of a Non-Rigid Object for Real-Time Tracking in AR Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

ISNN: Impact Sound Neural Network for Audio-Visual Object Classification.
Proceedings of the Computer Vision - ECCV 2018, 2018

2017
Glass half full: sound synthesis for fluid-structure coupling using added mass operator.
The Visual Computer, 2017

Pairwise Force SPH Model for Real-Time Multi-Interaction Applications.
IEEE Trans. Vis. Comput. Graph., 2017

Guest Editors Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology 2015.
IEEE Trans. Vis. Comput. Graph., 2017

A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017

City-scale traffic animation using statistical learning and metamodel-based optimization.
ACM Trans. Graph., 2017

Citywide Estimation of Traffic Dynamics via Sparse GPS Traces.
IEEE Intell. Transport. Syst. Mag., 2017

Effects of virtual acoustics on dynamic auditory distance perception.
CoRR, 2017

Learning-Based Cloth Material Recovery from Video.
Proceedings of the IEEE International Conference on Computer Vision, 2017

2016
Fast SPH simulation for gaseous fluids.
The Visual Computer, 2016

MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications.
IEEE Trans. Vis. Comput. Graph., 2016

SynCoPation: Interactive Synthesis-Coupled Sound Propagation.
IEEE Trans. Vis. Comput. Graph., 2016

WarpDriver: context-aware probabilistic motion prediction for crowd simulation.
ACM Trans. Graph., 2016

Psychoacoustic Characterization of Propagation Effects in Virtual Environments.
TAP, 2016

Detailed Garment Recovery from a Single-View Image.
CoRR, 2016

A Multilevel SPH Solver with Unified Solid Boundary Handling.
Comput. Graph. Forum, 2016

Integrated multimodal interaction using texture representations.
Computers & Graphics, 2016

Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Interactive modal sound synthesis using generalized proportional damping.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Versatile interactions at interfaces for SPH-based simulations.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Classification of Prostate Cancer Grades and T-Stages Based on Tissue Elasticity Using Medical Image Analysis.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2016, 2016

Bayesian estimation of non-rigid mechanical parameters using temporal sequences of deformation samples.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Psychoacoustic characterization of propagation effects in virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
WAVE: Interactive Wave-based Sound Propagation for Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2015

EIC Farewell and New EIC Introduction.
IEEE Trans. Vis. Comput. Graph., 2015

Fast multiple-fluid simulation using Helmholtz free energy.
ACM Trans. Graph., 2015

Perceptually-Inspired Computing.
EAI Endorsed Trans. Scalable Information Systems, 2015

Simultaneous estimation of elasticity for multiple deformable bodies.
Journal of Visualization and Computer Animation, 2015

BRVO: Predicting pedestrian trajectories using velocity-space reasoning.
I. J. Robotics Res., 2015

Virtualized Traffic at Metropolitan Scales.
Front. Robotics and AI, 2015

A simple approach for bubble modelling from multiphase fluid simulation.
Computational Visual Media, 2015

Implicit Formulation for SPH-based Viscous Fluids.
Comput. Graph. Forum, 2015

Biologically-Inspired Visual Simulation of Insect Swarms.
Comput. Graph. Forum, 2015

Virtual Reality Software and Technology.
IEEE Computer Graphics and Applications, 2015

Interactive virtual percussion instruments on mobile devices.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Perceptually-inspired computing.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Integrated multimodal interaction using normal maps.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Editor's Note [2013 Best Associate Editor Award & 2013 Best Reviewer Award].
IEEE Trans. Vis. Comput. Graph., 2014

State of the Journal.
IEEE Trans. Vis. Comput. Graph., 2014

Hybrid Long-Range Collision Avoidancefor Crowd Simulation.
IEEE Trans. Vis. Comput. Graph., 2014

Multiple-Fluid SPH Simulation Using a Mixture Model.
ACM Trans. Graph., 2014

Parameter estimation and comparative evaluation of crowd simulations.
Comput. Graph. Forum, 2014

Simulating crowd interactions in virtual environments (doctoral consortium).
Proceedings of the 2014 IEEE Virtual Reality, 2014

New generation crowd simulation algorithms.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A continuum model for simulating crowd turbulence.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Participatory route planning.
Proceedings of the 22nd ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2014

2013
Auditory Perception of Geometry-Invariant Material Properties.
IEEE Trans. Vis. Comput. Graph., 2013

Flow Field Modulation.
IEEE Trans. Vis. Comput. Graph., 2013

Message from the Editor-in-Chief.
IEEE Trans. Vis. Comput. Graph., 2013

Editor's Note.
IEEE Trans. Vis. Comput. Graph., 2013

Wave-ray coupling for interactive sound propagation in large complex scenes.
ACM Trans. Graph., 2013

Flow reconstruction for data-driven traffic animation.
ACM Trans. Graph., 2013

Example-guided physically based modal sound synthesis.
ACM Trans. Graph., 2013

Representations and Algorithms for Force-Feedback Display.
Proceedings of the IEEE, 2013

Hybrid long-range collision avoidance for crowd simulation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Fast optimization-based elasticity parameter estimation using reduced models.
The Visual Computer, 2012

Transforming GIS Data into Functional Road Models for Large-Scale Traffic Simulation.
IEEE Trans. Vis. Comput. Graph., 2012

On Computing Reliable Optimal Grasping Forces.
IEEE Trans. Robotics, 2012

A statistical similarity measure for aggregate crowd dynamics.
ACM Trans. Graph., 2012

Large-scale fluid simulation using velocity-vorticity domain decomposition.
ACM Trans. Graph., 2012

Simulation-Based Joint Estimation of Body Deformation and Elasticity Parameters for Medical Image Analysis.
IEEE Trans. Med. Imaging, 2012

Special Issue on the Ninth International Workshop on Algorithmic Foundations of Robotics (WAFR).
I. J. Robotics Res., 2012

Predicting Pedestrian Trajectories Using Velocity-Space Reasoning.
Proceedings of the Algorithmic Foundations of Robotics X, 2012

Efficient large-scale hybrid fluid simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Tabletop Ensemble: touch-enabled virtual percussion instruments.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Designing virtual instruments with touch-enabled interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games.
Proceedings of the Multiagent Pathfinding, Papers from the 2012 AAAI Workshop, 2012

2011
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatiotemporal Data.
IEEE Trans. Vis. Comput. Graph., 2011

Directing Crowd Simulations Using Navigation Fields.
IEEE Trans. Vis. Comput. Graph., 2011

A Message From the New Editor-in-Chief.
IEEE Trans. Vis. Comput. Graph., 2011

Interactive hybrid simulation of large-scale traffic.
ACM Trans. Graph., 2011

Efficient simplex computation for fixture layout design.
Computer-Aided Design, 2011

Interactive hybrid simulation of large-scale traffic.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm.
Proceedings of the Motion in Games - 4th International Conference, 2011

Analysis on increasing transparency for penalty-based six degree-of-freedom haptic rendering.
Proceedings of the IEEE World Haptics Conference, 2011

Self-Aware Traffic Route Planning.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes.
ACM Trans. Graph., 2010

Free-flowing granular materials with two-way solid coupling.
ACM Trans. Graph., 2010

Sounding liquids: Automatic sound synthesis from fluid simulation.
ACM Trans. Graph., 2010

A hybrid approach for simulating human motion in constrained environments.
Journal of Visualization and Computer Animation, 2010

Virtual cityscapes: recent advances in crowd modeling and traffic simulation.
Frontiers Comput. Sci. China, 2010

Continuum Traffic Simulation.
Comput. Graph. Forum, 2010

Synthesizing contact sounds between textured models.
Proceedings of the IEEE Virtual Reality Conference, 2010

Efficient simplex computation for fixture layout design.
Proceedings of the ACM Symposium on Solid and Physical Modeling, 2010

Simulating believable crowd and group behaviors.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

PLEdestrians: A Least-Effort Approach to Crowd Simulation.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Physically-based deformable image registration with material property and boundary condition estimation.
Proceedings of the 2010 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2010

A walking pattern generator for biped robots on uneven terrains.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

A fast n-dimensional ray-shooting algorithm for grasping force optimization.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Geometric methods for multi-agent collision avoidance.
Proceedings of the 26th ACM Symposium on Computational Geometry, 2010

Modeling collision avoidance behavior for virtual humans.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition.
IEEE Trans. Vis. Comput. Graph., 2009

Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2009

Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps.
IEEE Trans. Vis. Comput. Graph., 2009

Aggregate dynamics for dense crowd simulation.
ACM Trans. Graph., 2009

Visual simulation of shockwaves.
Graphical Models, 2009

Editor's introduction.
Computers & Graphics, 2009

Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Controlling deformable material with dynamic morph targets.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

ClearPath: highly parallel collision avoidance for multi-agent simulation.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Centralized path planning for multiple robots: Optimal decoupling into sequential plans.
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.
Proceedings of the Motion in Games, Second International Workshop, 2009

Reciprocal n-Body Collision Avoidance.
Proceedings of the Robotics Research - The 14th International Symposium, 2009

Multi-robot coordination using generalized social potential fields.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

Interactive sound rendering.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs.
IEEE Trans. Vis. Comput. Graph., 2008

Guest Editor's Introduction: Special Section on Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2008

Fast animation of turbulence using energy transport and procedural synthesis.
ACM Trans. Graph., 2008

Guest Editors' Introduction.
Presence, 2008

Constraint-based motion synthesis for deformable models.
Journal of Visualization and Computer Animation, 2008

Fluid in Video: Augmenting Real Video with Simulated Fluids.
Comput. Graph. Forum, 2008

Virtual Reality Software and Technology.
IEEE Computer Graphics and Applications, 2008

Path Planning among Movable Obstacles: A Probabilistically Complete Approach.
Proceedings of the Algorithmic Foundation of Robotics VIII, 2008

In quest of realism and interactivity for virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Accelerated wave-based acoustics simulation.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Interactive navigation of multiple agents in crowded environments.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Composite Agents.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Visual Simulation of Shockwaves.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
Proceedings of the Motion in Games, First International Workshop, 2008

Physically-Based Validation of Deformable Medical Image Registration.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008

Reciprocal Velocity Obstacles for real-time multi-agent navigation.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

2007
A Survey on Hair Modeling: Styling, Simulation, and Rendering.
IEEE Trans. Vis. Comput. Graph., 2007

Texturing Fluids.
IEEE Trans. Vis. Comput. Graph., 2007

Fast Animation of Lightning Using an Adaptive Mesh.
IEEE Trans. Vis. Comput. Graph., 2007

Interactive Virtual Hair Salon.
Presence, 2007

Interactive Continuous Collision Detection Using Swept Volume for Avatars.
Presence, 2007

Stable advection-reaction-diffusion with arbitrary anisotropy.
Journal of Visualization and Computer Animation, 2007

Finite volume flow simulations on arbitrary domains.
Graphical Models, 2007

Soft Articulated Characters with Fast Contact Handling.
Comput. Graph. Forum, 2007

Physically Based Sound Synthesis for Large-Scale Virtual Environments.
IEEE Computer Graphics and Applications, 2007

Fast Simulation of Laplacian Growth.
IEEE Computer Graphics and Applications, 2007

Fast continuous collision detection among deformable models using graphics processors.
Computers & Graphics, 2007

Real-time sound synthesis and propagation for games.
Commun. ACM, 2007

Real-time navigation of independent agents using adaptive roadmaps.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Real-time Path Planning for Virtual Agents in Dynamic Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Cable route planning in complex environments using constrained sampling.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Strands and hair: modeling, animation, and rendering.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Feature-Guided Dynamic Texture Synthesis on Continuous Flows.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Fast Fluid Simulation Using Residual Distribution Schemes.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Interactive Haptic Rendering of High-Resolution Deformable Objects.
Proceedings of the Virtual Reality, 2007

Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
High Fidelity Haptic Rendering
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2006

Fast and Reliable Collision Culling Using Graphics Hardware.
IEEE Trans. Vis. Comput. Graph., 2006

A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation.
IEEE Trans. Robotics, 2006

Efficient Collision Culling among Deformable Objects using Graphics Processors.
Presence, 2006

A Fast Method for Local Penetration Depth Computation.
J. Graphics Tools, 2006

An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
Computer-Aided Design, 2006

Physically-inspired haptic rendering.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

A Simulation-based VR System for Interactive Hairstyling.
Proceedings of the IEEE Virtual Reality Conference, 2006

Interactive Simulation of Fibrin Fibers in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Texturing fluids.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Fast simulation of detailed layered deformable objects in contact.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive sound synthesis for large scale environments.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Modeling ice dynamics as a thin-film Stefan problem.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Fast simulation of deformable models in contact using dynamic deformation textures.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Adaptive Dynamics with Efficient Contact Handling for Articulated Robots.
Proceedings of the Robotics: Science and Systems II, 2006

Fast Continuous Collision Detection among Deformable Models using Graphics Processors.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

2005
Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2005

Adaptive dynamics of articulated bodies.
ACM Trans. Graph., 2005

Interactive collision detection between deformable models using chromatic decomposition.
ACM Trans. Graph., 2005

Multi-resolution collision handling for cloth-like simulations.
Journal of Visualization and Computer Animation, 2005

Foreword.
Journal of Visualization and Computer Animation, 2005

Sensation-Preserving Haptic Rendering.
IEEE Computer Graphics and Applications, 2005

Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Adaptive dynamics of articulated bodies: implementation details.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Sensation preserving simplification for haptic rendering.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to haptic rendering.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Haptic display of interaction between textured models.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction and overview.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to 3-DoF haptic rendering.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

A fast fractal growth algorithm.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Fast computation of database operations using graphics processors.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

DAB: interactive haptic painting with 3D virtual brushes.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Haptic interaction with fluid media.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive visibility ordering and transparency computations among geometric primitives in complex environments.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Path Planning for Deformable Robots in Complex Environments.
Proceedings of the Robotics: Science and Systems I, 2005

Practical Local Planning in the Contact Space.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

Constraint-Based Motion Planning of Deformable Robots.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Fast and reliable collision detection using graphics processors.
Proceedings of the 21st ACM Symposium on Computational Geometry, 2005

2004
Collision Detection.
Proceedings of the Handbook of Data Structures and Applications., 2004

Collision and Proximity Queries.
Proceedings of the Handbook of Discrete and Computational Geometry, Second Edition., 2004

Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion.
IEEE Trans. Vis. Comput. Graph., 2004

Geometry-driven physical interaction between avatars and virtual environments.
Journal of Visualization and Computer Animation, 2004

A viscous paint model for interactive applications.
Journal of Visualization and Computer Animation, 2004

CAB: Fast Update of aBB Trees for Coil ision Detection Between Articulated Bodies.
J. Graphics, GPU, & Game Tools, 2004

Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces.
IEEE Computer Graphics and Applications, 2004

Haptic Rendering - Beyond Visual Computing.
IEEE Computer Graphics and Applications, 2004

Fast swept volume approximation of complex polyhedral models.
Computer-Aided Design, 2004

Physically based virtual painting.
Commun. ACM, 2004

Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Fast continuous collision detection for articulated models.
Proceedings of the Ninth ACM Symposium on Solid Modeling and Applications, 2004

Simulating and rendering wet hair.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Haptic rendering of interaction between textured models.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

A physically based model of ice.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Collision detection and proximity queries.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Fast and reliable collision culling using graphics hardware.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

A viscous paint model for interactive applications.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Fast Collision Detection between Massive Models using Dynamic Simplification.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

A hybrid algorithm for modeling ice formation.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Accelerated Geometric Queries and Physical Simulation Using Graphics Processors.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Physically Based Animation and Rendering of Lightning.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

A Versatile Interactive 3D Brush Model.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

IMPaSTo: a realistic, interactive model for paint.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering 2004, 2004

Haptic Interaction with Fluid Media.
Proceedings of the Graphics Interface 2004 Conference, 2004

A perceptually-inspired force model for haptic texture rendering.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Sensation preserving simplification for haptic rendering.
ACM Trans. Graph., 2003

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations.
Presence, 2003

Efficient Computation of A Simplified Medial Axis.
J. Comput. Inf. Sci. Eng., 2003

Fast swept volume approximation of complex polyhedral models.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Efficient computation of a simplified medial axis.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Interactive navigation in complex environments using path planning.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

CLODs: Dual Hierarchies for Multiresolution Collision Detection.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

Visual simulation of ice crystal growth.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Adaptive Grouping and Subdivision for Simulating Hair Dynamics.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Fast penetration depth estimation using rasterization hardware and hierarchical refinement.
Proceedings of the 19th ACM Symposium on Computational Geometry, 2003

Modeling Hair Using Level-of-Detail Representations.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware.
J. Graphics, GPU, & Game Tools, 2002

Algorithmic issues in modeling motion.
ACM Comput. Surv., 2002

Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces.
Comput. Graph. Forum, 2002

Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement.
Proceedings of the Algorithmic Foundations of Robotics V, 2002

Constraint-Based Motion Planning Using Voronoi Diagrams.
Proceedings of the Algorithmic Foundations of Robotics V, 2002

ArtNova: Touch-Enabled 3D Model Design.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Constraint-based motion planning for virtual prototyping.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Fast penetration depth computation for physically-based animation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Haptic Interaction for Creative Processes with Simulated Media.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002

2001
A touch-enabled system for multi-resolution modeling and 3D painting.
Journal of Visualization and Computer Animation, 2001

Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition.
Comput. Graph. Forum, 2001

User-Centric Viewpoint Computations for Haptic Exploration and Manipulation.
Proceedings of the IEEE Visualization 2001, 2001

DAB: interactive haptic painting with 3D virtual brushes.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Fast and simple 2D geometric proximity queries using graphics hardware.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

A Voronoi-based hybrid motion planner.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2001

Fast penetration depth estimation for elastic bodies using deformed distance fields.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2001

Automatic simplification of particle system dynamics.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device.
Comput. Geom., 2000

Fast volume-preserving free-form deformation using multi-level optimization.
Computer-Aided Design, 2000

inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface.
Proceedings of the Virtual Reality 2000 Conference, 2000

Six degree-of-freedom haptic display of polygonal models.
Proceedings of the IEEE Visualization 2000, 2000

A video-based rendering acceleration algorithm for interactive walkthroughs.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000

Accelerated proximity queries between convex polyhedra by multi-level Voronoi marching.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2000

Fast Distance Queries with Rectangular Swept Sphere Volumes.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
Interactive surface decomposition for polyhedral morphing.
The Visual Computer, 1999

Partitioning and Handling Massive Models for Interactive Collision Detection.
Comput. Graph. Forum, 1999

Hierarchical back-face computation.
Computers & Graphics, 1999

A Framework for Fast and Accurate Collision Detection for Haptic Interaction.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Fast volume-preserving free form deformation using multi-level optimization.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Representation and Interactive Manipulation of Massive CAD Databases.
Proceedings of the Integrated Spatial Databases, Digital Inages and GIS, 1999

Graph Partitioning and Ordering for Interactive Proximity Queries.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

Feature-Based Surface Decomposition for Polyhedral Morphing.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

1998
Guest Editors' Foreword.
Int. J. Comput. Geometry Appl., 1998

Rapid and Accurate Contact Determination between Spline Models using ShellTrees.
Comput. Graph. Forum, 1998

Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra.
Proceedings of the Computer Animation 1998, 1998

1997
Incremental Algorithms for Collision Detection Between Polygonal Models.
IEEE Trans. Vis. Comput. Graph., 1997

Efficient Contact Determination in Dynamic Environments.
Int. J. Comput. Geometry Appl., 1997

V-COLLIDE: Accelerated Collision Detection for VRML.
Proceedings of the Second Symposium on Virtual Reality Modeling Language, 1997

Fast and Accurate Collision Detection for Virtual Environments.
Proceedings of the Dagstuhl '97, 1997

Back-Face Computation of Polygon Clusters.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

Accelerated Occlusion Culling using Shadow Frusta.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
OBBTree: A Hierarchical Structure for Rapid Interference Detection.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Hierarchical Back-Face Computation.
Proceedings of the Rendering Techniques '96, 1996

Efficient And Accurate Interference Detection For Polynomial Deformation.
Proceedings of the Computer Animation 1996, 1996

1995
Fast interference detection between geometric models.
The Visual Computer, 1995

Incremental algorithms for collision detection between solid models.
Proceedings of the Third ACM SIGGRAPH Symposium on Solid Modeling and Applications, 1995

I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Fast Algorighms for Penetration and Contact Determination between Non-Convex Polyhedral Models.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995

Incremental Collision Detection for Polygonal Models.
Proceedings of the Eleventh Annual Symposium on Computational Geometry, 1995

1994
Fast Contact Determination in Dynamic Environments.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

Exact Collision Detection for Interactive Environments (Extended Abstract).
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994

1993
An Opportunistic Global Path Planner.
Algorithmica, 1993

1991
A fast algorithm for incremental distance calculation.
Proceedings of the 1991 IEEE International Conference on Robotics and Automation, 1991

1990
An opportunistic global path planner.
Proceedings of the 1990 IEEE International Conference on Robotics and Automation, 1990


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