Brian P. Bailey

Orcid: 0000-0003-1859-986X

Affiliations:
  • University of Illinois at Urbana-Champaign, USA


According to our database1, Brian P. Bailey authored at least 111 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
The Value of Activity Traces in Peer Evaluations: An Experimental Study.
Proc. ACM Hum. Comput. Interact., April, 2023

To Err is AI: Imperfect Interventions and Repair in a Conversational Agent Facilitating Group Chat Discussions.
Proc. ACM Hum. Comput. Interact., April, 2023

Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects.
ACM Trans. Comput. Hum. Interact., 2023

Composing Team Compositions: An Examination of Instructors' Current Algorithmic Team Formation Practices.
Proc. ACM Hum. Comput. Interact., 2023

Inform, Explain, or Control: Techniques to Adjust End-User Performance Expectations for a Conversational Agent Facilitating Group Chat Discussions.
Proc. ACM Hum. Comput. Interact., 2023

2022
How Should the Agent Communicate to the Group? Communication Strategies of a Conversational Agent in Group Chat Discussions.
Proc. ACM Hum. Comput. Interact., 2022

Easier Said or Easier Done? Exploring the Relative Merits of Common Feedback Presentations.
Proc. ACM Hum. Comput. Interact., 2022

A Learner-Centered Technique for Collectively Configuring Inputs for an Algorithmic Team Formation Tool.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2021
Narratives + Diagrams: An Integrated Approach for Externalizing and Sharing People's Causal Beliefs.
Proc. ACM Hum. Comput. Interact., 2021

Challenges and Opportunities for Data-Centric Peer Evaluation Tools for Teamwork.
Proc. ACM Hum. Comput. Interact., 2021

Plan Early, Revise More: Effects of Goal Setting and Perceived Role of the Feedback Provider on Feedback Seeking Behavior.
Proc. ACM Hum. Comput. Interact., 2021

What's the Point? How Scores Undermine Written Comments on Open-Ended Work.
Proceedings of the L@S'21: Eighth ACM Conference on Learning @ Scale, 2021

Do You Have Time for a Quick Chat? Designing a Conversational Interface for Sexual Harassment Prevention Training.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Am I Ready to Get Feedback? A Taxonomy of Factors Creators Consider Before Seeking Feedback on In-Progress Creative Work.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
Better Feedback from Nicer People: Narrative Empathy and Ingroup Framing Improve Feedback Exchange.
Proc. ACM Hum. Comput. Interact., 2020

A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Testbed for Fun and Effective Features in Spatial Skill Training Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Soften the Pain, Increase the Gain: Enhancing Users' Resilience to Negative Valence Feedback.
Proc. ACM Hum. Comput. Interact., 2018

Structure or Nurture?: The Effects of Team-Building Activities and Team Composition on Team Outcomes.
Proc. ACM Hum. Comput. Interact., 2018

Examination of the Effectiveness of a Criteria-based Team Formation Tool.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Increasing Quality and Involvement in Online Peer Feedback Exchange.
Proc. ACM Hum. Comput. Interact., 2017

From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

You Want Me to Work with <i>Who</i>?: Stakeholder Perceptions of Automated Team Formation in Project-based Courses.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

I Need Your Encouragement!: Requesting Supportive Comments on Social Media Reduces Test Anxiety.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Bitter Sweet or Sweet Bitter?: How Valence Order and Source Identity Influence Feedback Acceptance.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Measuring Effects of Modality on Perceived Test Anxiety for Computer Programming Exams.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

COPE: vision for a change-oriented programming environment.
Proceedings of the 38th International Conference on Software Engineering, 2016

Novices Who Focused or Experts Who Didn't?
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Where's My Drink? Enabling Peripheral Real World Interactions While Using HMDs.
CoRR, 2015

Projectibles: Optimizing Surface Color For Projection.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Culture, Imagined Audience, and Language Choices of Multilingual Chinese and Korean Students on Facebook.
Proceedings of the Social Informatics - 7th International Conference, 2015

Software history under the lens: A study on why and how developers examine it.
Proceedings of the 2015 IEEE International Conference on Software Maintenance and Evolution, 2015

A Classroom Study of Using Crowd Feedback in the Iterative Design Process.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Procid: Bridging Consensus Building Theory with the Practice of Distributed Design Discussions.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Structuring, Aggregating, and Evaluating Crowdsourced Design Critique.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Exploring the Utility of Bayesian Truth Serum for Assessing Design Knowledge.
Hum. Comput. Interact., 2014

Searching for design examples with crowdsourcing.
Proceedings of the 23rd International World Wide Web Conference, 2014

Voyant: generating structured feedback on visual designs using a crowd of non-experts.
Proceedings of the Computer Supported Cooperative Work, 2014

A system for receiving crowd feedback on visual designs.
Proceedings of the Computer Supported Cooperative Work, 2014

Show me the money!: an analysis of project updates during crowdfunding campaigns.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
CrowdBand: An Automated Crowdsourcing Sound Composition System.
Proceedings of the First AAAI Conference on Human Computation and Crowdsourcing, 2013

BeThere: 3D mobile collaboration with spatial input.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

ReflectionSpace: an interactive visualization tool for supporting reflection-<i>on</i>-action in design.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Around device interaction for multiscale navigation.
Proceedings of the Mobile HCI '12, 2012

Use, disuse, and misuse of automated refactorings.
Proceedings of the 34th International Conference on Software Engineering, 2012

A reference-based scoring model for increasing the findability of promising ideas in innovation pipelines.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

What do you think?: a case study of benefit, expectation, and interaction in a large online critique community.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Consensus building in open source user interface design discussions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Making Sense of Communication Associated with Artifacts during Early Design Activity.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

IdeaTracker: An Interactive Visualization Supporting Collaboration and Consensus Building in Online Interface Design Discussions.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Online Design Discussion Sites: Emerging Resource for Creative Design.
Proceedings of the Online Communities and Social Computing, 2011

VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

A crowdsourcing model for receiving design critique.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

TweetSpiration: leveraging social media for design inspiration.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

"I reflect to improve my design": investigating the role and process of reflection in creative design.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Oasis: A framework for linking notification delivery to the perceptual structure of goal-directed tasks.
ACM Trans. Comput. Hum. Interact., 2010

Build your world and play in it: Interacting with surface particles on complex objects.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Improving interaction models for generating and managing alternative ideas during early design work.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

What's your idea?: a case study of a grassroots innovation pipeline within a large software company.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Groupware for Design: An Interactive System to Facilitate Creative Processes in Team Design Work.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

Idea Generation Techniques among Creative Professionals.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

Understanding knowledge management practices for early design activity and its implications for reuse.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Getting inspired!: understanding how and why examples are used in creative design practice.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A collaborative interface for managing design alternatives.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Special section from the ACM multimedia conference 2007.
ACM Trans. Multim. Comput. Commun. Appl., 2008

Understanding changes in mental workload during execution of goal-directed tasks and its application for interruption management.
ACM Trans. Comput. Hum. Interact., 2008

Adapting paper prototyping for designing user interfaces for multiple display environments.
Pers. Ubiquitous Comput., 2008

Effects of intelligent notification management on users and their tasks.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
TAPRAV: An interactive analysis tool for exploring workload aligned to models of task execution.
Interact. Comput., 2007

Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Command line or pretty lines?: comparing textual and visual interfaces for intrusion detection.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Understanding and developing models for detecting and differentiating breakpoints during interactive tasks.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

HCI and new media arts: methodology and evaluation.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

Tools in support of creative collaboration.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Clover: Connecting technology and character education using personally-constructed animated vignettes.
Interact. Comput., 2006

On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state.
Comput. Hum. Behav., 2006

A framework for specifying and monitoring user tasks.
Comput. Hum. Behav., 2006

Leveraging characteristics of task structure to predict the cost of interruption.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

DJogger: a mobile dynamic music device.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Improving scalability and awareness in iconic interfaces for multiple-device environments.
Proceedings of the working conference on Advanced visual interfaces, 2006

Improving interfaces for managing applications in multiple-device environments.
Proceedings of the working conference on Advanced visual interfaces, 2006

TAPRAV: a tool for exploring workload aligned to models of task execution.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
A method, system, and tools for intelligent interruption management.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005

SNARF Taxonomies for Sketching Novel and Realistic Functionality.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

Towards a Pervasive Computing Benchmark.
Proceedings of the 3rd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2005 Workshops), 2005

Designers' use of paper and the implications for informal tools.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces.
Proceedings of the Human-Computer Interaction, 2005

A Toolset for Creating Iconic Interfaces for Interactive Workspaces.
Proceedings of the Human-Computer Interaction, 2005

Investigating the effectiveness of mental workload as a predictor of opportune moments for interruption.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Towards an index of opportunity: understanding changes in mental workload during task execution.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
An Evaluation of Techniques for Controlling Focus+Context Screens.
Proceedings of the Graphics Interface 2004 Conference, 2004

ARIS: An Interface for Application Relocation in an Interactive Space.
Proceedings of the Graphics Interface 2004 Conference, 2004

Task-evoked pupillary response to mental workload in human-computer interaction.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

If not now, when?: the effects of interruption at different moments within task execution.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2001
DEMAIS: designing multimedia applications with interactive storyboards.
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001

The Effects of Interruptions on Task Performance, Annoyance, and Anxiety in the User Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Measuring the effects of interruptions on task performance in the user interface.
Proceedings of the IEEE International Conference on Systems, 2000

1998
Creating a Multimedia Extension for Tcl Using the Java Media Framework.
Proceedings of the 6th Annual Tcl/Tk Conference, 1998

Nsync - A Toolkit for Building Interactive Multimedia Presentations.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

1997
Extending Traces with OAT: An Object Attribute Trace Package for Tcl/Tk.
Proceedings of the Fifth Annual Tcl/Tk Workshop 1997, 1997

Nsync-A Constraint Based Toolkit for Multimedia.
Proceedings of the Fifth Annual Tcl/Tk Workshop 1997, 1997


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