Steven Dow

According to our database1, Steven Dow authored at least 107 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

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Bibliography

2019
ProtoTeams: Supporting Small Group Interactions in Co-Located Crowds.
Proceedings of the Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing, 2019

How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Structuring Online Dyads: Explanations Improve Creativity, Chats Lead to Convergence.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

The Civic Data Deluge: Understanding the Challenges of Analyzing Large-Scale Community Input.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Exploring, Defining, & Advancing Community-Driven Design for Social Impact.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
ConsensUs: Supporting Multi-Criteria Group Decisions by Visualizing Points of Disagreement.
ACM Trans. Social Computing, 2018

How Features of a Civic Design Competition Influences the Collective Understanding of a Problem.
PACMHCI, 2018

The problem solver and the artisan designer: strategies for utilizing design idea archives.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Supporting reflective use of design idea archives using email.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Hybrid Events: Mediating Collocated Participation.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

CommunityCrit: Inviting the Public to Improve and Evaluate Urban Design Ideas through Micro-Activities.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Supporting Virtual Team Formation through Community-Wide Deliberation.
PACMHCI, 2017

Fruitful Feedback: Positive Affective Language and Source Anonymity Improve Critique Reception and Work Outcomes.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

ConsesnsUs: Visualizing Points of Disagreement for Multi-Criteria Collaborative Decision Making.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Team Dating Leads to Better Online Ad Hoc Collaborations.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Towards Designing Technology for Classroom Role-Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative Ideation.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Crowdboard: Augmenting In-Person Idea Generation with Real-Time Crowds.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Probe to learn, probe to design.
Interactions, 2016

IdeaHound: Improving Large-scale Collaborative Ideation with Crowd-Powered Real-time Semantic Modeling.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Transactivity as a Predictor of Future Collaborative Knowledge Integration in Team-Based Learning in Online Courses.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Coding Varied Behavior Types Using the Crowd.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

IdeaHound: Self-sustainable Idea Generation in Creative Online Communities.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

IdeaGens: Enabling Expert Facilitation of Crowd Brainstorming.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Improving Crowd Innovation with Expert Facilitation.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

WearWrite: Crowd-Assisted Writing from Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Team Dating: A Self-Organized Team Formation Strategy for Collaborative Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Comparing Different Sensemaking Approaches for Large-Scale Ideation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Large-Scale Collaborative Innovation: Challenges, Visions and Approaches.
Proceedings of the 2016 AAAI Spring Symposia, 2016

Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch).
CoRR, 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Crowdlines: Supporting Synthesis of Diverse Information Sources through Crowdsourced Outlines.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Using Anonymity and Communal Efforts to Improve Quality of Crowdsourced Feedback.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

A Classroom Study of Using Crowd Feedback in the Iterative Design Process.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Toward Collaborative Ideation at Scale: Leveraging Ideas from Others to Generate More Creative and Diverse Ideas.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Structuring, Aggregating, and Evaluating Crowdsourced Design Critique.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Providing Timely Examples Improves the Quantity and Quality of Generated Ideas.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Glance: rapidly coding behavioral video with the crowd.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Glance Privacy: Obfuscating Personal Identity While Coding Behavioral Video.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

IdeaGens: A Social Ideation System for Guided Crowd Brainstorming.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Attendee-Sourcing: Exploring The Design Space of Community-Informed Conference Scheduling.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Reviewing versus doing: learning and performance in crowd assessment.
Proceedings of the Computer Supported Cooperative Work, 2014

CrowdCrit: crowdsourcing and aggregating visual design critique.
Proceedings of the Computer Supported Cooperative Work, 2014

Conceptual distance matters when building on others' ideas in crowd-collaborative innovation platforms.
Proceedings of the Computer Supported Cooperative Work, 2014

Crowd synthesis: extracting categories and clusters from complex data.
Proceedings of the Computer Supported Cooperative Work, 2014

Overreliance on conceptually far sources decreases the creativity of ideas.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

Generating implications for design through design research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Glance: enabling rapid interactions with data using the crowd.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Frenzy: collaborative data organization for creating conference sessions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Crowd-based design activities: helping students connect with users online.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Supporting the synthesis of information in design teams.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Crowdsourcing in HCI Research.
Proceedings of the Ways of Knowing in HCI, 2014

2013
Family health heritage: sharing and withholding across generations.
Interactions, 2013

Modeling online creative collaborations.
ACM Crossroads, 2013

Cobi: a community-informed conference scheduling tool.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Crowdboard: an augmented whiteboard to support large-scale co-design.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Cobi: Community-Informed Conference Scheduling.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Community Clustering: Leveraging an Academic Crowd to Form Coherent Conference Sessions.
Proceedings of the First AAAI Conference on Human Computation and Crowdsourcing, 2013

Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

Micro-volunteering: helping the helpers in development.
Proceedings of the Computer Supported Cooperative Work, 2013

Cobi: communitysourcing large-scale conference scheduling.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Let's get together: the formation and success of online creative collaborations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A pilot study of using crowds in the classroom.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Shepherding the crowd yields better work.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Early and Repeated Exposure to Examples Improves Creative Work.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage.
Personal and Ubiquitous Computing, 2011

How prototyping practices affect design results.
Interactions, 2011

Families and services: understanding opportunities for co-production of value in service design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Shepherding the crowd: managing and providing feedback to crowd workers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy.
ACM Trans. Comput.-Hum. Interact., 2010

Playing with words: from intuition to evaluation of game dialogue interfaces.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Eliza meets the wizard-of-oz: evaluating social acceptability.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Agency Reconsidered.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

The efficacy of prototyping under time constraints.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Experiences Employing Novice Wizard Operators in a Gallery Setting.
Proceedings of the Entertainment Computing, 2008

Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
AR façade: an augmented reality interactve drama.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Presence and engagement in an interactive drama.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

User engagement in physically embodied narrative experiences.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

Evaluating a conversation-centered interactive drama.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

2006
External representations in ubiquitous computing design and the implications for design tools.
Proceedings of the Conference on Designing Interactive Systems, 2006

Initial lessons from AR Façade, an interactive augmented reality drama.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
DART: a toolkit for rapid design exploration of augmented reality experiences.
ACM Trans. Graph., 2005

Wizard of Oz support throughout an iterative design process.
IEEE Pervasive Computing, 2005

A sketch interface to support storyboarding of augmented reality experiences.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

AR Karaoke: Acting in Your Favorite Scenes.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Wizard of Oz interfaces for mixed reality applications.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Exploring spatial narratives and mixed reality experiences in Oakland Cemetery.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Making Tracking Technology Accessible in a Rapid Prototyping Environment.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Continuous Sensing of Gesture for Control of Audio-Visual Media.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

DART: The Designer's Augmented Reality Toolkit.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Mobile ADVICE: an accessible device for visually impaired capability enhancement.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2001
The design and testing of a force feedback dental simulator.
Computer Methods and Programs in Biomedicine, 2001


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