Helen Wauck

Orcid: 0000-0003-2822-4770

According to our database1, Helen Wauck authored at least 17 papers between 2016 and 2023.

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Bibliography

2023
Immersive Interaction Interface (I3): A Virtual Reality Swarm Control Interface.
Field Robotics, January, 2023

2022
A Symbolic Representation of Human Posture for Interpretable Learning and Reasoning.
CoRR, 2022

Activity Recognition and Explanation for Cancer Health Awareness.
Proceedings of the Workshop Proceedings of the 30th International Conferece on Case-Based Reasoning co-located with the 30th International Conference on Case-Based Reasoning (ICCBR 2022), 2022

2021
Provenance as a Substrate for Human Sensemaking and Explanation of Machine Collaborators.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

2020
A data-driven, player-centric approach to designing spatial skill training video games
PhD thesis, 2020

A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
A Testbed for Fun and Effective Features in Spatial Skill Training Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

A Player-Centric Approach to Designing Spatial Skill Training Games.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Supporting Spatial Skill Learning with Gesture-Based Embodied Design.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Sorting permutations: Games, genomes, and cycles.
Discret. Math. Algorithms Appl., 2017

Untangling the Relationship Between Spatial Skills, Game Features, and Gender in a Video Game.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

A Data-Driven, Multidimensional Approach to Hint Design in Video Games.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Game Features and Individual Differences: What Makes a Spatial Skill Training Video Game Effective?
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Exploring the Development of Spatial Skills in a Video Game.
Proceedings of the Companion Publication of the 21st International Conference on Intelligent User Interfaces, 2016


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