Michal Bída

According to our database1, Michal Bída authored at least 21 papers between 2007 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2015
Generating Side Quests from Building Blocks.
Proceedings of the Interactive Storytelling, 2015

2013
SimDate3D - Level Two.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Towards Automatic Story Clustering for Interactive Narrative Authoring.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Learning and Game AI.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Search in Real-Time Video Games.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

2012
Controlling Three Agents in a Quarrel: Lessons Learnt.
Proceedings of the Motion in Games - 5th International Conference, 2012

Evolution of GameBots Project.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

Pogamut toolkit (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
When a Couple Goes Together: Walk along Steering.
Proceedings of the Motion in Games - 4th International Conference, 2011

To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK.
Proceedings of the Interactive Storytelling, 2011

How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011

2010
Emohawk: Learning Virtual Characters by Doing.
Proceedings of the Interactive Storytelling, 2010

2009
Extensions and Applications of Pogamut 3 Platform.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Emohawk: Searching for a "Good" Emergent Narrative.
Proceedings of the Interactive Storytelling, 2009

Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps.
Proceedings of the Interactive Storytelling, 2009

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
Proceedings of the Agents for Games and Simulations, 2009

2008
3D Immersion in Virtual Agents Education.
Proceedings of the Interactive Storytelling, 2008

2007
Toolkits for Agent Development by Undergraduates and Non-Programmers.
Proceedings of the SOFSEM 2007: Theory and Practice of Computer Science, 2007

Towards Fast Prototyping of IVAs Behavior: Pogamut 2.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007


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