Carlos González Díaz

According to our database1, Carlos González Díaz authored at least 6 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings.
Proceedings of the CHIWORK 2022: Symposium on Human-Computer Interaction for Work, Durham, NH, USA, June 8, 2022

2021
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
Movement interaction design for immersive media using interactive machine learning.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

2019
Interactive Machine Learning for More Expressive Game Interactions.
Proceedings of the IEEE Conference on Games, 2019

2017
Automatic game tuning for strategic diversity.
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017


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