Rebecca Fiebrink

Orcid: 0000-0002-7609-2234

Affiliations:
  • Goldsmiths, University of London, UK


According to our database1, Rebecca Fiebrink authored at least 72 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Embodying an Interactive AI for Dance Through Movement Ideation.
Proceedings of the Creativity and Cognition, 2023

2022
The Effects of a Soundtrack on Board Game Player Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures.
Proc. ACM Comput. Graph. Interact. Tech., 2021

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

MetaVR: Understanding metaphors in the mind and relation to emotion through immersive, spatial interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing and Evaluating the Usability of a Machine Learning API for Rapid Prototyping Music Technology.
Frontiers Artif. Intell., 2020

Deep Meditations: Controlled navigation of latent space.
CoRR, 2020

Learning to See: You Are What You See.
CoRR, 2020

Reflections on Eight Years of Instrument Creation with Machine Learning.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Movement interaction design for immersive media using interactive machine learning.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

Creating Latent Spaces for Modern Music Genre Rhythms Using Minimal Training Data.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

A Grounded Analysis of Player-Described Board Game Immersion.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Personalised interactive sonification of musical performance data.
J. Multimodal User Interfaces, 2019

Introduction to the Special Section: Launching an Agenda for Research on Learning Machine Learning.
ACM Trans. Comput. Educ., 2019

Machine Learning Education for Artists, Musicians, and Other Creative Practitioners.
ACM Trans. Comput. Educ., 2019

From rituals to magic: Interactive art and HCI of the past, present, and future.
Int. J. Hum. Comput. Stud., 2019

Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

Intelligent music interfaces for listening and creation.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Interactive Machine Learning for More Expressive Game Interactions.
Proceedings of the IEEE Conference on Games, 2019

Emerging Perspectives in Human-Centered Machine Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Machine Learning, Music and Creativity: An Interview with Rebecca Fiebrink.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Introduction to the Special Issue on Human-Centered Machine Learning.
ACM Trans. Interact. Intell. Syst., 2018

How machine learning impacts the undergraduate computing curriculum.
Commun. ACM, 2018

Machine Learning and Listening in Composition and Performance.
Proceedings of the Oxford Handbook of Algorithmic Music., 2018

2017
Tangible Distributed Computer Music for Youth.
Comput. Music. J., 2017

Mixed-Initiative Creative Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Interactive Machine Learning for End-User Innovation.
Proceedings of the 2017 AAAI Spring Symposia, 2017

2016
The Machine Learning Algorithm as Creative Musical Tool.
CoRR, 2016

BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

The Global Metronome: Absolute Tempo Sync For Networked Musical Performance.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Grab-and-Play Mapping: Creative Machine Learning Approaches for Musical Inclusion and Exploration.
Proceedings of the 2016 International Computer Music Conference, 2016


2015
Mallo: a distributed synchronized musical instrument designed for internet performance.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

A Model for Data-Driven Sonification Using Soundscapes.
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

End-User Development of Sonifications using Soundscapes.
Proceedings of the 21st International Conference on Auditory Display, 2015

Data as design tool. How understanding data as a user interface can make end-user design more accessible, efficient, effective, and embodied, while challenging machine learning conventions.
Proceedings of the 21st International Conference on Auditory Display, 2015

Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Improving data-driven design and exploration of digital musical instruments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

BeatBox: end-user interactive definition and training of recognizers for percussive vocalizations.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Using machine learning to support pedagogy in the arts.
Pers. Ubiquitous Comput., 2013

SonNet: A Code Interface for Sonifying Computer Network Data.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Variator: A Creativity Support Tool for Music Composition.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Towards Note-Level Prediction for Networked Music Performance.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Cross-modal Sound Mapping Using Deep Learning.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Synchronous Data Flow Modeling for DMIs.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Expansion on Description-Based Design of Melodies.
Proceedings of the Musical Metacreation, 2013

2012
Virtual therapist: A Phantom robot-based haptic system for personalized post-surgery finger rehabilitation.
Proceedings of the 2012 IEEE International Conference on Robotics and Biomimetics, 2012

2011
Wekinating 000000Swan: Using Machine Learning to Create and Control Complex Artistic Systems.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

A Demonstration of Bow Articulation Recognition with Wekinator and K-Bow.
Proceedings of the 2011 International Computer Music Conference, 2011

Human model evaluation in interactive supervised learning.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Toward Understanding Human-Computer Interaction In Composing The Instrument.
Proceedings of the 2010 International Computer Music Conference, 2010

Real-time interaction with supervised learning.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
PLOrk Beat Science 2.0.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

A Meta-Instrument for Interactive, On-the-Fly Machine Learning.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

Smule = Sonic Media: An Intersection of the Mobile, Musical, and Social.
Proceedings of the 2009 International Computer Music Conference, 2009

Play-Along Mapping of Musical Controllers.
Proceedings of the 2009 International Computer Music Conference, 2009

Dynamic mapping of physical controls for tabletop groupware.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Music Information Retrieval in ChucK; Real-Time Prototyping for MIR Systems & Performance.
Proceedings of the ISMIR 2008, 2008

Support for MIR Prototyping and Real-Time Applications in the ChucK Programming Language.
Proceedings of the ISMIR 2008, 2008

Foundations for on-the-Fly Learning in the Chuck Programming Language.
Proceedings of the 2008 International Computer Music Conference, 2008

2007
Don't Forget the Laptop: Using Native Input Capabilities for Expressive Musical Control.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Bayesian Aggregation for Hierarchical Genre Classification.
Proceedings of the 8th International Conference on Music Information Retrieval, 2007

Combining Analysis and synthesis in the Chuck Programming Language.
Proceedings of the 2007 International Computer Music Conference, 2007

2006
Feature Selection Pitfalls and Music Classification.
Proceedings of the ISMIR 2006, 2006

2005
Towards a Dimension Space for Musical Artifacts.
Proceedings of the New Interfaces for Musical Expression, 2005

Beatbox Classification Using ACE.
Proceedings of the ISMIR 2005, 2005

ACE: A Framework for Optimizing Music Classification.
Proceedings of the ISMIR 2005, 2005

Combining D2K and JGAP for Efficient Feature Weighting for Classification Tasks in Music Information Retrieval.
Proceedings of the ISMIR 2005, 2005

Ace: a General-Purpose Classification Ensemble Optimization Framework.
Proceedings of the 2005 International Computer Music Conference, 2005


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