John C. Tang

Affiliations:
  • Microsoft Research


According to our database1, John C. Tang authored at least 88 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Living Through a Crisis: How COVID-19 Has Transformed the Way We Work, Live, and Research.
Comput. Support. Cooperative Work., June, 2023

Perspectives: Creating Inclusive and Equitable Hybrid Meeting Experiences.
Proc. ACM Hum. Comput. Interact., 2023

Hear We Are: Spatial Audio Benefits Perceptions of Turn-Taking and Social Presence in Video Meetings.
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023

Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Improving the Accessibility of Screen-Shared Presentations by Enabling Concurrent Exploration.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2021
Understanding the Telework Experience of People with Disabilities.
Proc. ACM Hum. Comput. Interact., 2021

2020
"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Lessons Learned in Designing AI for Autistic Adults.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Managing Stress: The Needs of Autistic Adults in Video Calling.
Proc. ACM Hum. Comput. Interact., 2019

Accessible Video Calling: Enabling Nonvisual Perception of Visual Conversation Cues.
Proc. ACM Hum. Comput. Interact., 2019

2018
Hands-Free Remote Collaboration Over Video: Exploring Viewer and Streamer Reactions.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Wish you were here: being together through composite video and digital keepsakes.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Crowdcasting: Remotely Participating in Live Events Through Multiple Live Streams.
Proc. ACM Hum. Comput. Interact., 2017

Perspectives on Live Streaming: Apps, Users, and Research.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

More to Meetings: Challenges in Using Speech-Based Technology to Support Meetings.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Conversational Chat Circles: Being All Here Without Having to Hear It All.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Meerkat and Periscope: I Stream, You Stream, Apps Stream for Live Streams.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
3D Collaboration Method over HoloLens™ and Skype™ End Points.
Proceedings of the 3rd International Workshop on Immersive Media Experiences, 2015

SeeSaw: I See You Saw My Video Message.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Investigating Mobile Users' Ringer Mode Usage and Attentiveness and Responsiveness to Communication.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

A Framework for Understanding and Designing Telepresence.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Lifestyle teleworkers speak out!
Proceedings of the Computer Supported Cooperative Work, 2014

Field Deployments: Knowing from Using in Context.
Proceedings of the Ways of Knowing in HCI, 2014

2013
What Do You See in the Cloud? Understanding the Cloud-Based User Experience through Practices.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Sharing Experiences over Video: Watching Video Programs together at a Distance.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Current perspectives on awareness information to support real-time communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

HomeProxy: a physical proxy for video messaging in the home.
Proceedings of the Computer Supported Cooperative Work, 2013

Experiences2Go: sharing kids' activities outside the home with remote family members.
Proceedings of the Computer Supported Cooperative Work, 2013

HomeProxy: exploring a physical proxy for video communication in the home.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
To see or not to see: a study comparing four-way avatar, video, and audio conferencing for work.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Social telepresence bakeoff: Skype group video calling, google+ hangouts, and microsoft avatar kinect.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

That syncing feeling: early user experiences with the cloud.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Focusing on shared experiences: moving beyond the camera in video communication.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Reflecting on the DARPA Red Balloon Challenge.
Commun. ACM, 2011

Motion and Attention in a Kinetic Videoconferencing Proxy.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

VideoPal: Exploring Asynchronous Video-Messaging to Enable Cross-Cultural Friendships.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

Your time zone or mine?: a study of globally time zone-shifted collaboration.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Am I wasting my time organizing email?: a study of email refinding.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

What did i miss?: in-meeting review using multimodal accelerated instant replay (air) conferencing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
AIR conferencing: accelerated instant replay for in-meeting multimodal review.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Three's company: understanding communication channels in three-way distributed collaboration.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Mobile taskflow in context: a screenshot study of smartphone usage.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Fast Forward: Applying Media Space Experiences to Current Technologies.
Proceedings of the Media Space 20+ Years of Mediated Life, 2009

Section 1: The Social Space.
Proceedings of the Media Space 20+ Years of Mediated Life, 2009

Global differences in attributes of email usage.
Proceedings of the 2009 international workshop on Intercultural collaboration, 2009

2008
Tag-it, snag-it, or bag-it: combining tags, threads, and folders in e-mail.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Approaching and leave-taking: Negotiating contact in computer-mediated communication.
ACM Trans. Comput. Hum. Interact., 2007

Incorporating Human and Machine Interpretation of Unavailability and Rhythm Awareness Into the Design of Collaborative Applications.
Hum. Comput. Interact., 2007

Recent shortcuts: using recent interactions to support shared activities.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Exploring patterns of social commonality among file directories at work.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Business activity patterns: A new model for collaborative business applications.
IBM Syst. J., 2006

Unobtrusive but invasive: using screen recording to collect field data on computer-mediated interaction.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

2005
Shared landmarks in complex coordination environments.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Lilsys: Sensing Unavailability.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

2003
Beyond Instant Messaging.
ACM Queue, 2003

Rhythm modeling, visualizations and applications.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

When Can I Expect an Email Response? A Study of Rhythms in Email Usage.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

2002
Work rhythms: analyzing visualizations of awareness histories of distributed groups.
Proceedings of the CSCW 2002, 2002

Exploring web browser history comparisons.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
ConNexus to awarenex: extending awareness to mobile users.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Sun SharedShell tool.
Proceedings of the CSCW 2000, 2000

Instant messaging: products meet workplace users.
Proceedings of the CSCW 2000, 2000

1998
Supporting Collaboration through Teleproximity.
Proceedings of the Worldwide Computing and Its Applications, International Conference, 1998

1996
Why don't more non-North-American papers get accepted to CHI?
ACM SIGCHI Bull., 1996

Technology Transfer: So Much Research, So Few Godd Producs (Introduction to the Special Section).
Commun. ACM, 1996

Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions.
Proceedings of the CSCW '96, 1996

Technology Transfer: So Much Research, So Few Good Products.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Comparison of Face-To-Face and Distributed Presentations.
Proceedings of the Human Factors in Computing Systems, 1995

1994
What Video Can and Cannot Do For Collaboration: A Case Study.
Multim. Syst., 1994

Getting the Model Right for Video-Mediated Communication (Panel Abstract).
Proceedings of the Second ACM International Conference on Multimedia '94, 1994

Supporting Distributed Groups with a Montage of Lightweight Interactions.
Proceedings of the CSCW '94, 1994

Montage: providing teleproximity for distributed groups.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
What Video Can and Can't Do for Collaboration: A Case Study.
Proceedings of the First ACM International Conference on Multimedia '93, 1993

1992
Why do users like video?
Comput. Support. Cooperative Work., 1992

Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
VideoDraw: A Video Interface for Collaborative Drawing.
ACM Trans. Inf. Syst., 1991

Findings from Observational Studies of Collaborative Work.
Int. J. Man Mach. Stud., 1991

VideoWhiteboard: video shadows to support remote collaboration.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Group HCI design: problems and prospects.
ACM SIGCHI Bull., 1990

1989
Tools for supporting cooperative work near and far: highlights from the CSCW conference.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989

1988
A Framework for Understanding the Workspace Activity of Design Teams.
Proceedings of the CSCW '88, 1988


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