Steve DiPaola

Orcid: 0000-0001-7549-9545

Affiliations:
  • Simon Fraser University, Surrey, Canada


According to our database1, Steve DiPaola authored at least 95 papers between 1991 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Multimodal Entrainment in Bio-Responsive Multi-User VR Interactives.
Proceedings of the International Conference on Multimodal Interaction, 2023

Expectations vs. Reality: The Impact of Adaptation Gap on Avatars in Social VR Platforms.
Proceedings of the International Conference on Multimodal Interaction, 2023

Combining Artificial Intelligence, Bio-Sensing and Multimodal Control for Bio-Responsive Interactives.
Proceedings of the International Conference on Multimodal Interaction, 2023

Art creation as an emergent multimodal journey in Artificial Intelligence latent space.
Proceedings of the International Conference on Multimodal Interaction, 2023

Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Study of detecting behavioral signatures within DeepFake videos.
CoRR, 2022

Floating Departures: Developing Quarantine Dance Technique as an Artistic Practice Beyond the Pandemic.
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022

Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Artistic Style Meets Artificial Intelligence.
J. Percept. Imaging, 2021

Exploring the Application of AI-generated Artworks for the Study of Aesthetic Processing.
Proceedings of the 4th IEEE International Conference on Multimedia Information Processing and Retrieval, 2021

VR-DesignSpace: A Creativity Support Environment Integrating Virtual Reality Technology into Collaborative Data-Informed Evaluation of Design Alternatives.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

SAGA: Collaborative Storytelling with GPT-3.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

2020
Using an AI creativity system to explore how aesthetic experiences are processed along the brain's perceptual neural pathways.
Cogn. Syst. Res., 2020

Modeling empathy: building a link between affective and cognitive processes.
Artif. Intell. Rev., 2020

Social Prescribing Across the Lifespan with Virtual Humans.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

2019
Using an AI creativity system to explore how aesthetic experiences are processed along the brains perceptual neural pathways.
CoRR, 2019

Empathic AI Painter: A Computational Creativity System with Embodied Conversational Interaction.
Proceedings of the NeurIPS 2019 Competition and Demonstration Track, 2019

BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives.
Proceedings of the 2nd International Conference on Image and Graphics Processing, 2019

Evaluating Levels of Emotional Contagion with an Embodied Conversational Agent.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Modeling Human Creative Cognition using AI Techniques.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

M-Path: A Conversational System for the Empathic Virtual Agent.
Proceedings of the Biologically Inspired Cognitive Architectures 2019, 2019

Aesthetic Judgments, Movement Perception and the Neural Architecture of the Visual System.
Proceedings of the Biologically Inspired Cognitive Architectures 2019, 2019

A multi-layer artificial intelligence and sensing based affective conversational embodied agent.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019

2018
Saliency-Based Artistic Abstraction With Deep Learning and Regression Trees.
Proceedings of the Human Vision and Electronic Imaging 2018, Burlingame, CA, USA, 28 January 2018, 2018

An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Informing artificial intelligence generative techniques using cognitive theories of human creativity.
Proceedings of the Postproceedings of the 9th Annual International Conference on Biologically Inspired Cognitive Architectures, 2018

Transforming Kantian Aesthetic Principles into Qualitative Hermeneutics for Contemplative AGI Agents.
Proceedings of the Artificial General Intelligence - 11th International Conference, 2018

2017
A Dynamic Speech Breathing System for Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives.
Proceedings of the Electronic Visualisation and the Arts, 2017

Embodied Interactions with a Sufi Dhikr Ritual: Negotiating Privacy and Transmission of Intangible Cultural Heritage in 'Virtual Sama'.
Proceedings of the Electronic Visualisation and the Arts, 2017

Engagement with Artificial Intelligence through Natural Interaction Models.
Proceedings of the Electronic Visualisation and the Arts, 2017

Lucid Self.
Proceedings of the Electronic Visualisation and the Arts, 2017

A Framework for Hybrid Multimodal Performances.
Proceedings of the Electronic Visualisation and the Arts, 2017

Fractured Perspectives: Movement and Light.
Proceedings of the Electronic Visualisation and the Arts, 2017

2016
Perceptual validity in animation of human motion.
Comput. Animat. Virtual Worlds, 2016

Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography.
EAI Endorsed Trans. Creative Technol., 2016

m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Simulink Toolbox for Real-Time Virtual Character Control.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

An Architecture for Biologically Grounded Real-Time Reflexive Behavior.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Movement Awareness through Emotion Based Aesthetic Visualisation.
Proceedings of the Electronic Visualisation and the Arts, 2016

Using Artificial Intelligence Techniques to Emulate the Creativity of a Portrait Painter.
Proceedings of the Electronic Visualisation and the Arts, 2016

If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Exploring Different Ways of Navigating Emotionally Responsive Artwork in Immersive Virtual Environments.
Proceedings of the Electronic Visualisation and the Arts, 2015

A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creativity.
Proceedings of the Electronic Visualisation and the Arts, 2015

Reflections of Essence.
Proceedings of the Electronic Visualisation and the Arts, 2015

Touch of the Eye: Does Observation Reflect Haptic Metaphors In Art Drawing?
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A model for social spatial behavior in virtual characters.
Comput. Animat. Virtual Worlds, 2014

Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive Systems.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

Affective response patterns as indicators of personality in virtual characters.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character.
Proceedings of the 5th Annual International Conference on Biologically Inspired Cognitive Architectures, 2014

Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work.
Proceedings of the 5th Annual International Conference on Biologically Inspired Cognitive Architectures, 2014

2013
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Interactively Exploring Picasso's Multi-diamentional Creative Process in Producing Guernica.
Proceedings of the Electronic Visualisation and the Arts, 2013

Future trends: Adding Computational Intelligence, Knowledge and Creativity to Interactive Exhibits and Visualisation Systems.
Proceedings of the Electronic Visualisation and the Arts, 2013

How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity.
Proceedings of the Electronic Visualisation and the Arts, 2013

The Role of Micronarrative in the Design and Experience of Digital Games.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Medium-specific properties of urban screens: towards an ontological framework for digital public displays.
Proceedings of the Creativity and Cognition 2013, 2013

Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space.
Proceedings of the Electronic Visualisation in Arts and Culture, 2013

2012
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader.
Comput. Graph. Forum, 2012

How Did Humans Become So Creative? A Computational Approach.
Proceedings of the Third International Conference on Computational Creativity, 2012

Exploring the Effect of Color Palette in Painterly Rendered Character Sequences.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

2011
CGP, Creativity and Art.
Proceedings of the Cartesian Genetic Programming, 2011

A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.
IEEE Trans. Comput. Intell. AI Games, 2011

Binding the pair: making a historical case for avicentric self-expression within 3D virtual communities.
Int. J. Web Based Communities, 2011

Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering.
Int. J. Comput. Games Technol., 2011

2010
ALIDA: Using machine learning for intent discernment in visual analytics interfaces.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010

Face, portrait, mask - using a parameterised system to explore synthetic face space.
Proceedings of the Electronic Visualisation and the Arts, 2010

Exploring Persian rug design using a computational evolutionary approach.
Proceedings of the Electronic Visualisation and the Arts, 2010

2009
Perceptually Valid Facial Expressions for Character-Based Applications.
Int. J. Comput. Games Technol., 2009

Exploring a parameterised portrait painting space.
Int. J. Arts Technol., 2009

Incorporating characteristics of human creativity into an evolutionary art algorithm.
Genet. Program. Evolvable Mach., 2009

Intelligent Expression-Based Character Agent Systems.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

AdWiL: adaptive windows layout manager.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The trace and the gaze: textural agency in Rembrandt's late portraiture from a vision science perspective.
Proceedings of the Electronic Visualisation and the Arts, 2008

2007
Face Modeling and Animation Language for MPEG-4 XMT Framework.
IEEE Trans. Multim., 2007

Multispace Behavioral Model for Face-Based Affective Social Agents.
EURASIP J. Image Video Process., 2007

Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit.
Adapt. Behav., 2007

Painterly rendered portraits from photographs using a knowledge-based approach.
Proceedings of the Human Vision and Electronic Imaging XII, San Jose, CA, USA, January 29, 2007

A framework for socially communicative faces for game and interactive learning applications.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Facial actions as visual cues for personality.
Comput. Animat. Virtual Worlds, 2006

Designing an adaptive multimedia interactive to support shared learning experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Emotional remapping of music to facial animation.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

2005
Towards an interactive visualization of game design patterns.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Ratava's line: emergent learning and design using collaborative virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
A social metaphor-based 3D virtual environment.
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

2002
Investigating face space.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

FaceSpace: A Facial Spatial-Domain Toolkit.
Proceedings of the International Conference on Information Visualisation, 2002

1999
A 3D natural emulation design approach to virtual communities.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Characters on the Internet (panel): the next generation.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1991
Extending the range of facial types.
Comput. Animat. Virtual Worlds, 1991


  Loading...