Chao Zhou

Orcid: 0000-0002-0753-7500

Affiliations:
  • Liaoning Normal University, Brain and Cognitive Neuroscience Research Center, Dalian, China


According to our database1, Chao Zhou authored at least 31 papers between 2015 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Positive or Negative? Exploring the Effect of Self-Motion Speed on Flow Experience Based on an Educational Game.
Int. J. Hum. Comput. Interact., May, 2026

T-DDA: A Dynamic Programming-Based Framework for Team-Oriented Dynamic Difficulty Adjustment in Collaborative Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Learning by Teaching a Self-Representation Agent: A Self-Guided Learning Framework for Human-Teachable Agent Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

E-Tactile Flow: Exploring A Novel Path of Pain Relief through Interactive Electrotactile Stimulation.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Exploring a Gamified Personality Assessment Method through Interaction with Multi-Personality LLM Agents.
CoRR, July, 2025

Change gently: an agent-based virtual interview training for college students with great shyness.
Virtual Real., March, 2025

Exploring the Influence of Profile Picture Styles on Empathy and Identity Recognition in Social Media.
IEEE Trans. Comput. Soc. Syst., February, 2025

An Approach of Reducing Motion Sickness in Passive Virtual Driving through Multi-sensory Simulation of Wind Sensation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Assessing Dynamic Flow Experience from EEG Signals: A Processing-based Approach.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

Zero-Sum vs. Positive-Sum: Effects of Inter-Team Competition Modes and Haptic Feedback on Team Flow in Multi-Team VR.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

TongueBCI: An Interaction Method Based on EEG Signals from Tongue Movement Direction.
Proceedings of the Extended Reality - International Conference, 2025

Rethinking Personality Assessment from Human-Agent Dialogues: Fewer Rounds May Be Better Than More.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2025, 2025

VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Computing Flow Experience Based on Physiological Signals: A Systematic Literature Review.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Are We in the Zone? Exploring the Features and Method of Detecting Simultaneous Flow Experiences Based on EEG Signals.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., November, 2024

Focus on Cooperation: A Face-to-Face VR Serious Game for Relationship Enhancement.
IEEE Trans. Affect. Comput., 2024

Are We in The Zone? Exploring The Features and Method of Detecting Simultaneous Flow Experiences Based on EEG Signals.
CoRR, 2024

Interpersonal Relationship Analysis with Dyadic EEG Signals via Learning Spatial-Temporal Patterns.
CoRR, 2024

Becoming An Animal? Exploring Proteus Effect Based on Human-avatar Hand Gesture Consistency.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
The effect of embodied interaction designs on flow experience: examination in VR games.
Virtual Real., June, 2023

Breaking the Ice with Group Flow: A Collaborative VR Serious Game for Relationship Enhancement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
The effect of reducing distraction on the flow-performance link in virtual experiential learning environment.
Virtual Real., 2022

2021
Exploring the effect of virtual reality relaxation environment on white coat hypertension in blood pressure measurement.
J. Biomed. Informatics, 2021

2020
Identifying the Optimal 3D Display Technology for Hands-On Virtual Experiential Learning: A Comparison Study.
IEEE Access, 2020

The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

2019
Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2015
The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015


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