Wei Gai

Orcid: 0000-0002-6005-1059

According to our database1, Wei Gai authored at least 32 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Supporting foot interaction of reaction time training system.
Comput. Animat. Virtual Worlds, 2024

A toolkit for automatically generating and modifying VR hierarchy tile menus.
Comput. Animat. Virtual Worlds, 2024

2023
MGP: a monitoring-based VR interactive mode to support guided practice.
Vis. Comput., August, 2023

The effect of embodied interaction designs on flow experience: examination in VR games.
Virtual Real., June, 2023

Focus on the Motion: Designing Adaptive Subtitles for Online Fitness Videos to Support Ubiquitous Exercises.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects.
Proceedings of the Advances in Computer Graphics, 2023

The Role of the Field Dependence-Independence Construct on the Curvature Gain of Redirected Walking Technology in Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2023

2022
Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.
Int. J. Hum. Comput. Stud., 2022

Personalized User Interface Elements Recommendation System.
Proceedings of the Advances in Computer Graphics, 2022

2021
Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.
Sci. China Inf. Sci., 2021

2020
A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.
Vis. Comput., 2020

Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera.
Sensors, 2020

Adaptive Blowing Interaction Method Based on a Siamese Network.
IEEE Access, 2020

A New Navigation Method for VR-based Telerobotic System via Supervisor's Real Walking in a Limited Physical Space.
Proceedings of the 16th International Wireless Communications and Mobile Computing Conference, 2020

MR Environments Constructed for a Large Indoor Physical Space.
Proceedings of the Advances in Computer Graphics, 2020

2019
Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera.
Proceedings of the 2019 IEEE SmartWorld, 2019

Optimization Strategies for Real-Time Rendering of Virtual Scenes on Heterogeneous Mobile Devices.
Proceedings of the 2019 IEEE SmartWorld, 2019

Leveraging Blowing as a Directly Controlled Interface.
Proceedings of the 2019 IEEE SmartWorld, 2019

2018
Two Kinds of Novel Multi-user Immersive Display Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

A Novel Workbench for Collaboratively Constructing 3D Virtual Environment.
Proceedings of the 2017 International Conference on Identification, 2017

Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
UbiMaze: a new genre of virtual reality game based on mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2015
Shooting Recognition and Simulation in VR Shooting Theaters.
Proceedings of the Computer Vision - CCF Chinese Conference, 2015

2014
A two-view VR shooting theater system.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Computing Realistic Images for Audience Interaction in Projection-Based Multi-view Display System.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

2012
Research on State Prediction Based on Multi-Model Fusion.
J. Softw., 2012

Research on Grasping Hand Gesture Based on Analysis of Occluded Information.
J. Comput., 2012

3D Hand Motion Tracking Using Improved Hidden Markov Model of Behavior.
J. Comput., 2012


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