Teng Han

Orcid: 0000-0001-8857-8787

Affiliations:
  • Chinese Academy of Sciences, Institute of Software, Beijing, China
  • University of Manitoba, HCI Lab, Winnipeg, MB, Canada (PhD)
  • University of Bristol, BIG, UK


According to our database1, Teng Han authored at least 43 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Laser-Powered Vibrotactile Rendering.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

ThermoFit: Thermoforming Smart Orthoses via Metamaterial Structures for Body-Fitting and Component-Adjusting.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

Wearable Perovskite-Based Shadow Recognition Sensor for Ambient and Nonobtrusive Human-Computer Interaction.
Adv. Intell. Syst., January, 2023

EmTex: Prototyping Textile-Based Interfaces through An Embroidered Construction Kit.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Electro-actuated Materials for Future Haptic Interfaces.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision People.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
MicroFluID: A Multi-Chip RFID Tag for Interaction Sensing Based on Microfluidic Switches.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Evaluating Three Touch Gestures for Moving Objects across Folded Screens.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Stock price index forecasting using a multiscale modelling strategy based on frequency components analysis and intelligent optimization.
Appl. Soft Comput., 2022

Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying Positions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

HapTag: A Compact Actuator for Rendering Push-Button Tactility on Soft Surfaces.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

"I Don't Want People to Look At Me Differently": Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

RElectrode: A Reconfigurable Electrode For Multi-Purpose Sensing Based on Microfluidics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HoloBoard: an Immersive Teaching Board System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HapLinkage: Prototyping Haptic Proxies for Virtual Hand Tools Using Linkage Mechanism.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Design to Eat Smart: A Design Framework for Pervasive Interventions of Eating Habits.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A smart utensil for detecting food pick-up gesture and amount while eating.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

2019
Applying a Pneumatic Interface to Intervene with Rapid Eating Behaviour.
Proceedings of the Improving Usability, Safety and Patient Outcomes with Health Information Technology, 2019

Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
HydroRing: Supporting Mixed Reality Haptics Using Liquid Flow.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Designing Inherent Interactions on Wearable Devices.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
SoundCraft: Enabling Spatial Interactions on Smartwatches using Hand Generated Acoustics.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Frictio: Passive Kinesthetic Force Feedback for Smart Ring Output.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Designing a gaze gesture guiding system.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
Combining Ring Input with Hand Tracking for Precise, Natural Interaction with Spatial Analytic Interfaces.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Designing engaging camera based mobile games for implicit heart rate monitoring.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
BodyAvatar: creating freeform 3D avatars using first-person body gestures.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

LensGesture: augmenting mobile interactions with back-of-device finger gestures.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

2012
Steerable projection: exploring alignment in interactive mobile displays.
Pers. Ubiquitous Comput., 2012

Putting your best foot forward: investigating real-world mappings for foot-based gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Kick: investigating the use of kick gestures for mobile interactions.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011


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