Minjing Yu

Orcid: 0000-0001-6755-2027

According to our database1, Minjing Yu authored at least 28 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Introducing Language and Intercultural Communication, 3rd Edition: Jane Jackson: [Book Review].
IEEE Trans. Prof. Commun., March, 2024

MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting.
Int. J. Hum. Comput. Stud., March, 2024

2023
Generation of virtual digital human for customer service industry.
Comput. Graph., October, 2023

4D facial analysis: A survey of datasets, algorithms and applications.
Comput. Graph., October, 2023

3D-CariGAN: An End-to-End Solution to 3D Caricature Generation From Normal Face Photos.
IEEE Trans. Vis. Comput. Graph., April, 2023

SparseDGCNN: Recognizing Emotion From Multichannel EEG Signals.
IEEE Trans. Affect. Comput., 2023

DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models.
CoRR, 2023

Deep SVBRDF Estimation from Single Image under Learned Planar Lighting.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

An Easy-to-Build Modular Robot Implementation of Chain-Based Physical Transformation for STEM Education.
Proceedings of the Computer-Aided Design and Computer Graphics, 2023

2022
Lesion region segmentation via weakly supervised learning.
Quant. Biol., 2022

2021
Automatic Sitting Pose Generation for Ergonomic Ratings of Chairs.
IEEE Trans. Vis. Comput. Graph., 2021

Feature-Aware Uniform Tessellations on Video Manifold for Content-Sensitive Supervoxels.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Interactions With Reconfigurable Modular Robots Enhance Spatial Reasoning Performance.
IEEE Trans. Cogn. Dev. Syst., 2020

3D-CariGAN: An End-to-End Solution to 3D Caricature Generation from Face Photos.
CoRR, 2020

2019
LineUp: Computing Chain-Based Physical Transformation.
ACM Trans. Graph., 2019

Geodesic Centroidal Voronoi Tessellations: Theories, Algorithms and Applications.
CoRR, 2019

NP-completeness of optimal planning problem for modular robots.
Auton. Robots, 2019

Fast Computation of Content-Sensitive Superpixels and Supervoxels Using Q-Distances.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Real-Time Movie-Induced Discrete Emotion Recognition from EEG Signals.
IEEE Trans. Affect. Comput., 2018

Intrinsic Manifold SLIC: A Simple and Efficient Method for Computing Content-Sensitive Superpixels.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

Tangible interaction with 3D printed modular robots through multi-channel sensors.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Spatial Ability Improvement by Tangible Interaction: A Case Study with EasySRRobot.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
EasySRRobot: An easy-to-build self-reconfigurable robot with optimized design.
Proceedings of the 2017 IEEE International Conference on Robotics and Biomimetics, 2017

2016
A Robust Divide and Conquer Algorithm for Progressive Medial Axes of Planar Shapes.
IEEE Trans. Vis. Comput. Graph., 2016

A PMJ-inspired cognitive framework for natural scene categorization in line drawings.
Neurocomputing, 2016

Cognitive mechanism related to line drawings and its applications in intelligent process of visual media: a survey.
Frontiers Comput. Sci., 2016

Manifold SLIC: A Fast Method to Compute Content-Sensitive Superpixels.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016


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