Chenglei Yang

According to our database1, Chenglei Yang authored at least 89 papers between 2000 and 2022.

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Bibliography

2022
EasyVRModeling: Easily Create 3D Models by an Immersive VR System.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.
Int. J. Hum. Comput. Stud., 2022

Personalized User Interface Elements Recommendation System.
Proceedings of the Advances in Computer Graphics, 2022

2021
Exploring the effect of virtual reality relaxation environment on white coat hypertension in blood pressure measurement.
J. Biomed. Informatics, 2021

Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.
Sci. China Inf. Sci., 2021

A Scenario Adaptive Model for Predicting Error Rates in Moving Target Selection on Smartphones.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Estimation of Human Sensitivity for Curvature Gain of Redirected Walking Technology.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.
Vis. Comput., 2020

Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera.
Sensors, 2020

Adaptive Blowing Interaction Method Based on a Siamese Network.
IEEE Access, 2020

The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Intelligent Exploration for User Interface Modules of Mobile App with Collective Learning.
Proceedings of the KDD '20: The 26th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2020

A New Navigation Method for VR-based Telerobotic System via Supervisor's Real Walking in a Limited Physical Space.
Proceedings of the 16th International Wireless Communications and Mobile Computing Conference, 2020

MR Environments Constructed for a Large Indoor Physical Space.
Proceedings of the Advances in Computer Graphics, 2020

2019
Virtual fire drill system supporting co-located collaboration.
Virtual Real. Intell. Hardw., 2019

A just-in-time shapelet selection service for online time series classification.
Comput. Networks, 2019

A fast shapelet selection algorithm for time series classification.
Comput. Networks, 2019

A task and data balanced distributed photon mapping method.
Comput. Graph., 2019

Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera.
Proceedings of the 2019 IEEE SmartWorld, 2019

Optimization Strategies for Real-Time Rendering of Virtual Scenes on Heterogeneous Mobile Devices.
Proceedings of the 2019 IEEE SmartWorld, 2019

Leveraging Blowing as a Directly Controlled Interface.
Proceedings of the 2019 IEEE SmartWorld, 2019

Selecting Superior Candidates from a Suitable Set: A Selective Extraction Algorithm for Accelerating Shapelet Discovery in Time Series Data.
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019

2018
The design and empirical evaluations of 3D positioning techniques for pressure-based touch control on mobile devices.
Pers. Ubiquitous Comput., 2018

A Method of View-Dependent Stereoscopic Projection on Curved Screen.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Immersive VR Theater with Multi-device Interaction and Efficient Multi-user Collaboration.
Proceedings of the 2018 International Conference on Identification, 2018

Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

A Market-Oriented Heuristic Algorithm for Scheduling Parallel Applications in Big Data Service Platform.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018

Two Kinds of Novel Multi-user Immersive Display Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A Fast Shapelet Discovery Algorithm Based on Important Data Points.
Int. J. Web Serv. Res., 2017

Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Optimal Device Choice and Media Display: A Novel Multimedia Exhibition System Based on Multi-terminal Display Platform.
Proceedings of the 2017 International Conference on Identification, 2017

A Novel Workbench for Collaboratively Constructing 3D Virtual Environment.
Proceedings of the 2017 International Conference on Identification, 2017

A Shapelet Selection Algorithm for Time Series Classification: New Directions.
Proceedings of the 2017 International Conference on Identification, 2017

Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Device Data Ingestion for Industrial Big Data Platforms with a Case Study.
Sensors, 2016

A framework for physiological indicators of flow in VR games: construction and preliminary evaluation.
Pers. Ubiquitous Comput., 2016

UbiMaze: a new genre of virtual reality game based on mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Distributed Global Illumination Method Based on Photon Mapping.
Proceedings of the International Conference on Identification, 2016

An Interactive Graphical Interface for Retrieving Multi-attribute Data: A Case Study on Historical Relics Retrieval in 3D Digital Museum.
Proceedings of the International Conference on Identification, 2016

A piecewise linear representation method based on importance data points for time series data.
Proceedings of the 20th IEEE International Conference on Computer Supported Cooperative Work in Design, 2016

Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Self-Evolving Method of Data Model for Cloud-Based Machine Data Ingestion.
Proceedings of the 9th IEEE International Conference on Cloud Computing, 2016

2015
Poisson disk sampling through disk packing.
Comput. Vis. Media, 2015

Computing Minimum Bundling Distance of a Set of Line Segments.
Proceedings of the International Conference on Identification, 2015

IBDP: An Industrial Big Data Ingestion and Analysis Platform and Case Studies.
Proceedings of the International Conference on Identification, 2015

A Physiological Evaluation Model for Flow-Experience in VR Games: Construction and Preliminary Test.
Proceedings of the International Conference on Identification, 2015

Shooting Recognition and Simulation in VR Shooting Theaters.
Proceedings of the Computer Vision - CCF Chinese Conference, 2015

2014
Weak visibility polygons of NURBS curves inside simple polygons.
J. Comput. Appl. Math., 2014

A two-view VR shooting theater system.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Interactive Design and Simulation System for Deploying Wireless Sensor Networks Based on Centriod Multi-touch Screen.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

Computing Realistic Images for Audience Interaction in Projection-Based Multi-view Display System.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

2013
Cylindrical panoramic mosaicing from a pipeline video through MRF based optimization.
Vis. Comput., 2013

Portrait drawing from corresponding range and intensity images.
J. Zhejiang Univ. Sci. C, 2013

Natural Interaction Based Online Military Boxing Learning System.
Int. J. Distance Educ. Technol., 2013

An algorithm to improve parameterizations of rational Bézier surfaces using rational bilinear reparameterization.
Comput. Aided Des., 2013

Centroidal Voronoi Tessellation of Streamlines for Flow Visualization.
Proceedings of the 10th International Symposium on Voronoi Diagrams in Science and Engineering, 2013

2012
G<sup>1</sup> continuous approximate curves on NURBS surfaces.
Comput. Aided Des., 2012

2011
Voronoi-Based Potentially Visible Set and Visibility Query Algorithms.
Proceedings of the Eighth International Symposium on Voronoi Diagrams in Science and Engineering, 2011

Creating Cylindrical Panoramic Mosaic from a Pipeline Video.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
A SaaSI: an approved architecture for SaaS service composition.
Int. J. Comput. Appl. Technol., 2010

Improve matching results for structure from motion problems.
Int. J. Comput. Appl. Technol., 2010

O3D-Based Game Learning Environments for Cultural Heritage Online Education.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
On centroidal voronoi tessellation - energy smoothness and fast computation.
ACM Trans. Graph., 2009

An XML-Based Interface Customization Model in Digital Museum.
Trans. Edutainment, 2009

Data Driven Avatars Roaming in Digital Museum.
Int. J. Virtual Real., 2009

Expressive line drawings of human faces from range images.
Sci. China Ser. F Inf. Sci., 2009

Digital media service oriented digital museum Grid.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

2008
A BP Neural Network Prediction Model of the Urban Air Quality Based on Rough Set.
Proceedings of the Fourth International Conference on Natural Computation, 2008

Automatically Approximating 3D Points with Co-Axisal Objects.
Proceedings of the Selected Papers of the Sixth International Conference on Computational Sciences and Its Applications, 2008

2007
A GPU-Based Algorithm for Building Stochastic Clustered-Dot Screens.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Shortest Path Queries in a Simple Polygon for 3D Virtual Museum.
Proceedings of the Computational Science and Its Applications, 2007

A Visual Lens Toolkit for Mobile Devices.
Proceedings of The 2nd IEEE Asia-Pacific Services Computing Conference, 2007

2006
Feature extraction for online handwritten characters using Delaunay triangulation.
Comput. Graph., 2006

A system framework and key techniques of fragments assembly for restoration of historical relics based on grid.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

New Intersection Algorithm of Convex Polygons Based on Voronoi Diagrams.
Proceedings of the 3rd International Symposium on Voronoi Diagrams in Science and Engineering, 2006

Design of a Walkthrough System for Virtual Museum Based on Voronoi Diagram.
Proceedings of the 3rd International Symposium on Voronoi Diagrams in Science and Engineering, 2006

WSRF-Based Virtualization for Manufacturing Resources.
Proceedings of the ICEIS 2006, 2006

2005
Applying Service Composition in Digital Museum Grid.
Proceedings of the Parallel and Distributed Processing and Applications, 2005

A New Algorithm to Get the Correspondences from the Image Sequences.
Proceedings of the Fuzzy Systems and Knowledge Discovery, Second International Conference, 2005

A system framework and key techniques for multi-user cooperative interaction in virtual museum based on Voronoi diagram.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Cooperative design and data management of virtual museum based on Voronoi diagram.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Design and implementation of enabled grid-based digital museum.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Implementation and application of the distributed collaborative design platform based on pattern design.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

2000
The Design and Application of Agent on Pattern Cooperative Design Environment.
Proceedings of the 11th International Workshop on Database and Expert Systems Applications (DEXA'00), 2000


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