Yulong Bian

Orcid: 0000-0001-6796-0944

According to our database1, Yulong Bian authored at least 39 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2024
A toolkit for automatically generating and modifying VR hierarchy tile menus.
Comput. Animat. Virtual Worlds, 2024

2023
MGP: a monitoring-based VR interactive mode to support guided practice.
Vis. Comput., August, 2023

The effect of embodied interaction designs on flow experience: examination in VR games.
Virtual Real., June, 2023

Breaking the Ice with Group Flow: A Collaborative VR Serious Game for Relationship Enhancement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Dual-branch Enhanced Multi-task Learning Network for Multimodal Sentiment Analysis.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023

A Multi-View Co-Learning Method for Multimodal Sentiment Analysis.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

2022
Motivation Effect of Animated Pedagogical Agent's Personality and Feedback Strategy Types on Learning in Virtual Training Environment.
Virtual Real. Intell. Hardw., 2022

The effect of reducing distraction on the flow-performance link in virtual experiential learning environment.
Virtual Real., 2022

Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode.
IEEE Trans. Games, 2022

Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.
Int. J. Hum. Comput. Stud., 2022

2021
Exploring the effect of virtual reality relaxation environment on white coat hypertension in blood pressure measurement.
J. Biomed. Informatics, 2021

Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.
Sci. China Inf. Sci., 2021

Estimation of Human Sensitivity for Curvature Gain of Redirected Walking Technology.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.
Vis. Comput., 2020

Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera.
Sensors, 2020

Identifying the Optimal 3D Display Technology for Hands-On Virtual Experiential Learning: A Comparison Study.
IEEE Access, 2020

Adaptive Blowing Interaction Method Based on a Siamese Network.
IEEE Access, 2020

The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

2019
Virtual fire drill system supporting co-located collaboration.
Virtual Real. Intell. Hardw., 2019

Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera.
Proceedings of the 2019 IEEE SmartWorld, 2019

Leveraging Blowing as a Directly Controlled Interface.
Proceedings of the 2019 IEEE SmartWorld, 2019

2018
A Method of View-Dependent Stereoscopic Projection on Curved Screen.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Two Kinds of Novel Multi-user Immersive Display Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Associations between psychosocial factors and generalized pathological internet use in Chinese university students: A longitudinal cross-lagged analysis.
Comput. Hum. Behav., 2017

Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Optimal Device Choice and Media Display: A Novel Multimedia Exhibition System Based on Multi-terminal Display Platform.
Proceedings of the 2017 International Conference on Identification, 2017

Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A framework for physiological indicators of flow in VR games: construction and preliminary evaluation.
Pers. Ubiquitous Comput., 2016

Effects of problem characteristics on the online helping behavior of shy individuals.
Comput. Hum. Behav., 2016

UbiMaze: a new genre of virtual reality game based on mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

An Interactive Graphical Interface for Retrieving Multi-attribute Data: A Case Study on Historical Relics Retrieval in 3D Digital Museum.
Proceedings of the International Conference on Identification, 2016

Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Physiological Evaluation Model for Flow-Experience in VR Games: Construction and Preliminary Test.
Proceedings of the International Conference on Identification, 2015

The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015


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