Steven Maesen

According to our database1, Steven Maesen authored at least 22 papers between 2008 and 2016.

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Bibliography

2016
Interactive Acquisition of Apparel for Garment Modeling.
Proceedings of the Articulated Motion and Deformable Objects, 2016

Omnidirectional free viewpoint video using panoramic light fields.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

2014
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping.
Proceedings of the VISAPP 2014, 2014

Self-calibration of Large Scale Camera Networks.
Proceedings of the SIGMAP 2014, 2014

Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows.
Proceedings of the SIGMAP 2014, 2014

Automatic Calibration of Soccer Scenes Using Feature Detection.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Iterative refinement for real-time local stereo matching.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

Robust Global Tracking Using a Seamless Structured Pattern of Dots.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
Scalable optical tracking for navigating large virtual environments using spatially encoded markers.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution.
Proceedings of the SIGMAP and WINSYS 2013, 2013

Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping.
Proceedings of the E-Business and Telecommunications - International Joint Conference, 2013

Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL.
Proceedings of the International Conference on 3D Imaging, 2013

2012
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Scalable Optical Tracking - A Practical Low-cost Solution for Large Virtual Environments.
Proceedings of the VISAPP 2011, 2011

A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future.
Proceedings of the SIGMAP 2011, 2011

Look mother, virtual puzzling without buttons!
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

Immersive Collaboration Environment.
Proceedings of the Towards a Service-Based Internet - Third European Conference, 2010

2008
A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware.
Proceedings of the SIGMAP 2008, 2008

Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware.
Proceedings of the e-Business and Telecommunications - International Conference, 2008


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