Asako Kimura

Orcid: 0000-0002-9859-9079

According to our database1, Asako Kimura authored at least 81 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior?
J. Inf. Process., 2023

Sequential Eyelid Gestures for User Interfaces in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Analysis and Considerations of the Controllability of EMG-Based Force Input.
Proceedings of the Human-Computer Interaction, 2023

Generating Haptic Textures with Vibrotactile Under-clothing Wearables.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

2022
RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Shadow induction on optical see-through head-mounted displays.
Comput. Graph., 2020

Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and Vergence.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The SIGMA Framework for Managing Spatiotemporal Data Acquired by Various Cameras and Sensors.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Design and Implementation of Data Communication and Compression Methods in SIGMA Framework.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

The effects of changing the mental model of one's body and sense of body ownership on pain perception.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Design and Implementation of Multi-layered Seeing-and-moving-through System.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

Analysis and Evaluation of Behavior of R-V Dynamics Illusion in Various Conditions.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects.
Virtual Real., 2018

Analysis of the R-V dynamics illusion behavior in terms of auditory stimulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Perceived weight of a rod under augmented and diminished reality visual effects.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Tap-tap menu: body touching for virtual interactive menus.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Diminished Reality System Based on Open-Source Software for Self-Driving Mobility.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Open Palm Menu: A Virtual Menu Placed in Front of the Palm.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Enjoyable carving with ChiselDevice in mixed reality space.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Analysis of Paradoxical Phenomenon Caused by Presenting Thermal Stimulation on Three Spots.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Selection and Manipulation Methods for a Menu Widget on the Human Forearm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real object.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Editor's Message to Special Issue of Understanding, Technology, and Application of Interaction.
J. Inf. Process., 2016

Psychophysical influence on temperature perception by mixed-reality visual stimulation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Arm-Hidden Private Area on an Interactive Tabletop System.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Sharpen Your Carving Skills in Mixed Reality Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Randomly Distributed Small Chip Makers.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Considerations on binocular mismatching in observation-based diminished reality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice.
Proc. IEEE, 2014

Mobile Augmentation Based on Switching Multiple Tracking Method.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

R-V Dynamics Illusion in mixed reality space.
Proceedings of the IEEE Haptics Symposium, 2014

A distributed framework for creating mobile mixed reality systems.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Dent-softness illusion in mixed reality space: Further experiments and considerations.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Setting of document importance based on analysis of user's usual working.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Forearm menu: using forearm as menu widget on tabletop system.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

A Tracking Method for 2D Canvas in MR-Based Interactive Painting System.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm.
Proceedings of the 13. IAPR International Conference on Machine Vision Applications, 2013

Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Elastic connections: separating and observation methods for complex virtual objects.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Relighting with free-form polarized reflectometry in mixed reality space.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Enjoying virtual handcrafting with ToolDevice.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Amazing forearm as an innovative interaction device and data storage on tabletop display.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Psychophysical influence of mixed-reality visual stimulation on sense of hardness.
Proceedings of the IEEE Virtual Reality Conference, 2011

MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Interaction design of 2D/3D map navigation on wall and tabletop displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2010
MAI painting brush: an interactive device that realizes the feeling of real painting.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Various tangible devices suitable for mixed reality interactions.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers.
Proceedings of the Virtual and Mixed Reality, 2009

Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment.
Proceedings of the Virtual and Mixed Reality, 2009

2008
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

A View Management Method for Mobile Mixed Reality Systems.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Mixed reality pre-visualization and camera-work authoring in filmmaking.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2003
Analysis by Simulation Approach to Inferring Functions of an Articulated Objects.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

2002
A Prostate Brachytherapy Training Rehearsal System - Simulation of Deformable Needle Insertion.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2002

1997
Multimedia Communication for Family.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997


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