Christina Trepkowski

Orcid: 0000-0002-8885-0944

According to our database1, Christina Trepkowski authored at least 17 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022

First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces.
Frontiers Virtual Real., 2022

2020
Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2020

FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019

The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Multilayer Haptic Feedback for Pen-Based Tablet Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Tactile hand motion and pose guidance for 3D interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Audio-tactile proximity feedback for enhancing 3D manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Multisensory Virtual Reality Exposure Therapy.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017

2016
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
Enhancing User Engagement in Immersive Games through Multisensory Cues.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

The effect of vibration and low-frequency audio on full-body haptic sensations.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015


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