Alexandra Kitson

Orcid: 0000-0003-3479-5297

Affiliations:
  • Simon Fraser University, British Columbia, Canada


According to our database1, Alexandra Kitson authored at least 29 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families.
Int. J. Child Comput. Interact., September, 2023

Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482).
Dagstuhl Reports, 2023

PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI.
CoRR, 2023

Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Facilitating critical reflection in online distributed maker workshops: Case studies.
Int. J. Child Comput. Interact., 2022

Investigating the Feasibility of Virtual Reality for Emotion Regulation with Youth.
CoRR, 2022

Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables.
Int. J. Child Comput. Interact., 2021

Facilitating Online Distributed Critical Making: Lessons Learned.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Are You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Development and evaluation of a hands-free motion cueing interface for ground-based navigation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Comparing leaning-based motion cueing interfaces for virtual reality locomotion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2015
Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Influence of movement expertise on a virtual point-to-origin task.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015


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