André Hinkenjann

Orcid: 0000-0002-8391-7652

Affiliations:
  • Hochschule Bonn-Rhein-Sieg, Sankt Augustin, Germany


According to our database1, André Hinkenjann authored at least 66 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Authoring Tools for Teaching in VR - an Evaluation Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization.
Comput. Sci. Eng., 2022

KiloNeuS: Implicit Neural Representations with Real-Time Global Illumination.
CoRR, 2022

Quantitative Analysis of Object Detectors for Autonomous Driving and Autonomous Parking.
Proceedings of the 26th International Conference on Pattern Recognition, 2022

2021
IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Tabletop for the Natural Inspection of Decorative Surfaces.
Proceedings of the ICAT-EGVE 2021, 2021

2020
Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering.
Comput., 2020

Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019).
Comput. Graph., 2020

Effect of User Roles on the Process of Collaborative 2D Level Design on Large, High-resolution Displays.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices.
IEEE Trans. Haptics, 2019

Analyzing Spinal Shape Changes During Posture Training Using a Wearable Device.
Sensors, 2019

Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays.
Frontiers Robotics AI, 2019

Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
Foveated Depth-of-Field Filtering in Head-Mounted Displays.
ACM Trans. Appl. Percept., 2018

Tactile hand motion and pose guidance for 3D interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Audio-tactile proximity feedback for enhancing 3D manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Multisensory Virtual Reality Exposure Therapy.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Intelligent Interfaces for Mixed-Focus Collaboration.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Evaluating an Accelerometer-Based System for Spine Shape Monitoring.
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018

Predicting the gaze depth in head-mounted displays using multiple feature regression.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays.
Proceedings of the 2018 Conference on Human Information Interaction and Retrieval, 2018

2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017

Focus-Plus-Context Techniques for Picoprojection-Based Interaction.
IEEE Trans. Multim., 2017

Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

A Framework for Cluster-based Rendering and Postprocessing.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

ForceTab: Visuo-haptic interaction with a force-sensitive actuated tablet.
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017

Containerized Distributed Rendering for Interactive Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2017

2016
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
Comput. Graph. Forum, 2016

The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Automatic Temporal Segmentation of Articulated Hand Motion.
Proceedings of the Computational Science and Its Applications - ICCSA 2016, 2016

Distributed Unity Applications - Evaluation of Approaches.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

An analysis of eye-tracking data in foveated ray tracing.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

2015
A Unified Triangle/Voxel Structure for GPUs and its Applications.
J. WSCG, 2015

Enhancing User Engagement in Immersive Games through Multisensory Cues.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Enabling global illumination rendering on large, high-resolution displays.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

Guided High-Quality Rendering.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

PICOZOOM: A context sensitive multimodal zooming interface.
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015

2014
Automatic Application Performance Improvements through VM Parameter Modification after Runtime Behavior Analysis.
Proceedings of the 8th International Conference on Performance Evaluation Methodologies and Tools, 2014

Lazy details for large high-resolution displays.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Pedestrian indoor positioning using smartphone multi-sensing, radio beacons, user positions probability map and IndoorOSM floor plan representation.
Proceedings of the 2014 International Conference on Indoor Positioning and Indoor Navigation, 2014

2013
Generating and Rendering Large Scale Tiled Plant Populations.
J. Virtual Real. Broadcast., 2013

Towards VR-based Systems for School Experiments.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

DRiVE: An example of distributed rendering in virtual environments.
Proceedings of the 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2013

Robust indoor localization using optimal fusion filter for sensors and map layout information.
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2013

Real-Time Simulation of Camera Errors and Their Effect on Some Basic Robotic Vision Algorithms.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

2012
From VR to AR: Adding AR Functionality to an Existing VR Software Framework.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

2011
Augmenting magnetic field lines for school experiments.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

FPGA-based image combiner for parallel rendering.
Proceedings of the 2011 IEEE International Conference on Signal and Image Processing Applications, 2011

2010
A Method for Fast Initialization of Markerless Object Tracking.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Streamed Ray Tracing of Single Rays on the Cell Processor.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

2009
Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Ray tracing on a cell cluster for virtual environments.
Proceedings of the 2009 Computer Graphics International Conference, 2009

2007
Simulation of Flexible Tubes in VR.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Phase Space Rendering.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2005
DiReC: distributing the render cache to PC-clusters for interactive environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Explorative Analysis of Medical Study Data.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Towards Better Quality in Virtual Environments.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
Network aware parallel rendering with PCs.
Proceedings of the Proceedings VRCAI 2004, 2004

2001
Using a multiple view system in a virtual environment to explore and interpret communication data sets.
Proceedings of the 1st International Conference on Computer Graphics, 2001

1999
Effiziente Lösungsverfahren für Sichtbarkeitsprobleme in der realitätsnahen Bildsynthese.
PhD thesis, 1999

Visualisierung, virtuelle Umgebungen und erweiterte Realität.
Proceedings of the Informatik und Schule, 1999

1998
CAVE: Ein High-End-Konzept der autovisullen räumlichen Mensch-Rechner-Interaktion.
Proceedings of the Informatik '98, 1998

Using Scattered Data Interpolation for Radiosity Reconstruction.
Proceedings of the Computer Graphics International Conference, 1998

Determining Visibility between Extended Objects.
Proceedings of the Computer Graphics International Conference, 1998

1996
General Visibility.
Proceedings of the Intelligent Robots: Sensing, 1996


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