Martin Weier

Orcid: 0000-0001-9685-5238

According to our database1, Martin Weier authored at least 33 papers between 2009 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
RippleVision: Unobtrusive Gaze-Dependent Guidance via Directed Wave Motion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026

Gaze-based Personal Memory: Leveraging Eye Tracking to Improve Relevance in Text Retrieval Systems ETRA013.
Proc. ACM Hum. Comput. Interact., 2026

Use the Force - XR Text Input via Sensitive Force Modulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Edge- and Eccentricity-Guided Foveated Path Tracing with Adaptive Russian Roulette.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

GENIE: Generative Narrative Immersion Engine for Deep Reading Engagement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Zero-Shot and Foundation Model Performance on Face Emotion Recognition for Avatars in XR - Challenges, Limitations, and Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Exploring the Role of Prompt Engineering in the AI-Driven Generation of Virtual Worlds.
Proceedings of the IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, 2026

2025
WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2025

A Unified Real-Time Spatial and Chromatic Foveated Rendering in VR.
Proceedings of the GI Workshop 2025 on Virtual and Augmented Reality, 2025

Foveated Path Tracing with Configurable Sampling and Block-Based Rendering.
Proceedings of the GI Workshop 2025 on Virtual and Augmented Reality, 2025

Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

A Unified Rating System for a Qualitative Comparison of Haptic and Pseudo-Haptic Weight Simulation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

A Machine Learning Approach to Cognitive Load Estimation in Augmented Reality Using Eye Tracking.
Proceedings of the Sensor-Based Activity Recognition and Artificial Intelligence, 2025

2024
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2021
A Tabletop for the Natural Inspection of Decorative Surfaces.
Proceedings of the ICAT-EGVE 2021, 2021

2020
Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering.
Comput., 2020

Accelerating Force-Directed Graph Drawing with RT Cores.
Proceedings of the 31st IEEE Visualization Conference, 2020

2019
Perception-driven rendering: techniques for the efficient visualization of 3D scenes including view- and gaze-contingent approaches.
PhD thesis, 2019

Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
Predicting the gaze depth in head-mounted displays using multiple feature regression.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Foveated depth-of-field filtering in head-mounted displays.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

RaTrace: simple and efficient abstractions for BVH ray traversal algorithms.
Proceedings of the 16th ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2017

Containerized Distributed Rendering for Interactive Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2017

2016
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
Comput. Graph. Forum, 2016

An analysis of eye-tracking data in foveated ray tracing.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

2015
A Unified Triangle/Voxel Structure for GPUs and its Applications.
J. WSCG, 2015

Guided High-Quality Rendering.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
Lazy details for large high-resolution displays.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Generating and Rendering Large Scale Tiled Plant Populations.
J. Virtual Real. Broadcast., 2013

2009
Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009


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