Oliver G. Staadt

According to our database1, Oliver G. Staadt
  • authored at least 64 papers between 1995 and 2016.
  • has a "Dijkstra number"2 of four.

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Bibliography

2016
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Distributed Unity Applications - Evaluation of Approaches.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Latency in Distributed Acquisition and Rendering for Telepresence Systems.
IEEE Trans. Vis. Comput. Graph., 2015

Robust enhancement of depth images from Kinect sensor.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015

Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Learning eye movements strategies on tiled Large High-Resolution Displays using inverse reinforcement learning.
Proceedings of the 2015 International Joint Conference on Neural Networks, 2015

The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity.
Proceedings of the GRAPP 2015, 2015

Mobile 3D Gaze Tracking Calibration.
Proceedings of the 12th Conference on Computer and Robot Vision, 2015

2014
A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Calibration of Depth Camera Arrays.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

Towards Context-Dependence Eye Movements Prediction in Smart Meeting Rooms.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2014, 2014

Gaze Location Prediction with Depth Features as Auxiliary Information.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Fast and Accurate 3D Reproduction of a Remote Collaboration Environment.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
A distributed camera library design for telepresence.
Proceedings of the 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2013

A pilot study for Augmented Reality supported procedure guidance to operate payload racks on-board the International Space Station.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems.
Proceedings of the Eurographics 2013 - Poster Proceedings, Girona, Spain, May 6-10, 2013, 2013

The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

Bandwidth-efficient image degradation and enhancement model for multi-camera telepresence environments.
Proceedings of the Conference on Visual Media Production 2013, 2013

Fast and efficient data reduction approach for multi-camera light field display telepresence systems.
Proceedings of the 3DTV-Conference 2013: The True Vision, 2013

2012
Reducing bandwidth consumption in parallel networked telepresence environments.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Evaluation of 3D selection tasks in parabolic flight conditions: pointing task in augmented reality user interfaces.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

General bandwidth reduction approaches for immersive LHRD videoconferencing.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Distance-Aware Bimanual Interaction for Large High-Resolution Displays.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

Smart Interaction Management: An Interaction Approach for Smart Meeting Rooms.
Proceedings of the 2012 Eighth International Conference on Intelligent Environments, 2012

Distance-adapted 2D Manipulation Techniques for Large High-resolution Display Environments.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Physical Navigation to Support Graph Exploration on a Large High-Resolution Display.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
The Extended Window Metaphor for Large High-Resolution Displays.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds.
J. Graphics, GPU, & Game Tools, 2009

Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Real-Time Open Water Environments with Interacting Objects.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2009

2008
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection.
IEEE Trans. Vis. Comput. Graph., 2008

Design and Implementation of a Foveal Projection Display.
Int. J. Image Graphics, 2008

A geoscience perspective on immersive 3D gridded data visualization.
Computers & Geosciences, 2008

2007
Stride scheduling for time-critical collision detection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Automatic Feature Modeling Techniques for Volume Segmentation Applications.
Proceedings of the Eurographics/IEEE VGTC Symposium on Volume Graphics 2007, 2007

2006
3D warp brush modeling.
Computers & Graphics, 2006

Kinetic sweep and prune for multi-body continuous motion.
Computers & Graphics, 2006

A foveal inset for large display environments.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Enabling scientific workflows in virtual reality.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

PC Clusters for Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference, 2006

A Survey of Large High-Resolution Display Technologies, Techniques, and Applications.
Proceedings of the IEEE Virtual Reality Conference, 2006

A Foveal Inset for Large Display Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Egocentric medium-field distance perception in projection environments.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Egocentric medium-field distance perception in projection environments.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Multimedia integration into the blue-c API.
Computers & Graphics, 2005

A practical system for laser pointer interaction on large displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence.
Proceedings of the Proceedings VRCAI 2004, 2004

2003
blue-c: a spatially immersive display and 3D video portal for telepresence.
ACM Trans. Graph., 2003

3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video.
Comput. Graph. Forum, 2003

Interactive multimedia streams in distributed applications.
Computers & Graphics, 2003

The blue-c Distributed Scene Graph.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

The blue-c Distributed Scene Graph.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Spatialized audio rendering for immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

3D Video Recorder.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

2001
Multiresolution representation and compression of surfaces and volumes.
PhD thesis, 2001

JAPE: A Prototyping System for Collaborative Virtual Environments.
Comput. Graph. Forum, 2001

1999
Compression methods for visualization.
Future Generation Comp. Syst., 1999

1998
Progressive tetrahedralizations.
Proceedings of the Visualization '98, 1998

1997
Multiresolution compression and reconstruction.
Proceedings of the IEEE Visualization '97, 1997

1996
Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures.
IEEE Trans. Vis. Comput. Graph., 1996

1995
Fast Multiresolution Surface Meshing.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995


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