Christof Rezk-Salama

Orcid: 0009-0004-7819-7250

According to our database1, Christof Rezk-Salama authored at least 55 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A Security-Focused Architecture for Gameplay Telemetry in Serious Games.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2010
Advanced Volume Illumination with Unconstrained Light Source Positioning.
IEEE Computer Graphics and Applications, 2010

Relighting Spherical Light Fields with Polynomial Texture Mapping.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Interactive volumetric lighting simulating scattering and shadowing.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010

2009
Responsive Grass.
J. WSCG, 2009

A Neural Network Classifier of Volume Datasets
CoRR, 2009

Immersive Rear Projection on Curved Screens.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Advanced illumination techniques for GPU-based volume raycasting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Towards Image Based Rendering in Computer Games.
Proceedings of the GAMEON'2009, 2009

Responsive Real-Time Simulation of Ground Vegetation for Games.
Proceedings of the GAMEON'2009, 2009

GPU-Based Volume Ray-Casting with Advanced Illumination.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Interactive Volume Exploration for Feature Detection and Quantification in Industrial CT Data.
IEEE Trans. Vis. Comput. Graph., 2008

Spherical light field rendering in application for analysis by synthesis.
Int. J. Intell. Syst. Technol. Appl., 2008

GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction.
Comput. Graph. Forum, 2008

Raycasting of Light Field Galleries from Volumetric Data.
Comput. Graph. Forum, 2008

Light Field Rendering for Games.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2008

Advanced illumination techniques for GPU volume raycasting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
GPU-based Dynamic Flow Visualization for Climate Research Applications.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

GPU-Based Monte-Carlo Volume Raycasting.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Gaming Technology in Cultural Heritage Systems.
Proceedings of the GAMEON'2007, 2007

An Interactive Exploration of the Virtual Stronghold Dillenburg.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Segmentierungsfreie Visualisierung des Gehirns für direktes Volume Rendering.
Proceedings of the Bildverarbeitung für die Medizin 2007, 2007

2006
High-Level User Interfaces for Transfer Function Design with Semantics.
IEEE Trans. Vis. Comput. Graph., 2006

Opacity Peeling for Direct Volume Rendering.
Comput. Graph. Forum, 2006

Ein semantisches Modell für die Entwicklung von Softwareassistenten zur medizinischen Volumenvisualisierung.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

Real-Time Volume Graphics.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Real-time volume graphics.
A K Peters, ISBN: 978-1-56881-266-3, 2006

2005
Volumenvisualisierung auf handelsüblicher Grafik-Hardware (Volume Rendering Techniques for General Purpose Graphics Hardware).
it Inf. Technol., 2005

Real time fusion of range and light field images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Strategies for brain shift evaluation.
Medical Image Anal., 2004

Real-time volume graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Hardware-based simulation and collision detection for large particle systems.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Non-linear Intraoperative Correction of Brain Shift with 1.5 T Data.
Proceedings of the Bildverarbeitung für die Medizin 2003, Algorithmen - Systeme, 2003

2002
Volume rendering techniques for general purpose graphics hardware = Techniken der Volumenvisualisierung auf universell einsetzbarer Graphik-Hardware.
PhD thesis, 2002

Hardware-Accelerated Visualization of Curvilinear Vector Fields.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Augmented reality based on fast deformable 2D-3D registration for image-guided surgery.
Proceedings of the Medical Imaging 2002: Visualization, 2002

Volume rendering techniques for general purpose graphics hardware.
Proceedings of the Ausgezeichnete Informatikdissertationen 2002, 2002

Programmable Graphics Hardware for Interactive Visualization.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Intraoperative Registration on Standard PC Graphics Hardware.
Proceedings of the Bildverarbeitung für die Medizin 2002: Algorithmen, 2002

2001
Real-Time Volume Deformations.
Comput. Graph. Forum, 2001

Interactive Repositioning of Bone Fracture Segments.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Webservice für die automatische Generierung von Videodokumenten von Aneurysmen.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001

Fast Volumetric Deformation On General Purpose Hardware.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

Intra-operative Augmented Reality mit magnetischer Navigation und multitexturbasiertem Volume Rendering in der minimal-invasiven Chirurgie.
Proceedings of the Rechner- und sensorgestützte Chirurgie, 2001

Multitextur-basierte Volumenvisualisierung in der Medizin.
Proceedings of the Bildverarbeitung für die Medizin 2001: Algorithmen, 2001

Automated 3D Video Documentation for the Analysis of Medical Data.
Proceedings of the Bildverarbeitung für die Medizin 2001: Algorithmen, 2001

2000
Registration techniques for the analysis of the brain shift in neurosurgery.
Comput. Graph., 2000

Automatic Adjustment of Transfer Functions for 3D Volume Visualization.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Functional Analysis of the Vertebral Column Based on MR and Direct Volume Rendering.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2000

Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

1999
Interacitve Exploration of Volume Line Integral Convolution Based on 3D-Texture Mapping.
Proceedings of the 10th IEEE Visualization Conference, 1999

Interactive Direct Volume Rendering of Dural Arteriovenous Fistulae in MR-CISS Data.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 1999

Interactive Direct Volume Rendering of the Inner Ear for the Planning of Neurosurgery.
Proceedings of the Bildverarbeitung für die Medizin 1999: Algorithmen, 1999

1998
Fast Analysis of Intracranial Aneurysms Based on Interactive Direct Volume Rendering and CTA.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 1998

Efficient representation of cortical convolutions for the analysis of brain surface topology.
Proceedings of the Bildverarbeitung für die Medizin: Algorithmen, 1998


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