Rüdiger Westermann

Orcid: 0000-0002-3394-0731

Affiliations:
  • Technical University Munich, Germany


According to our database1, Rüdiger Westermann authored at least 179 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Adaptive Sampling of 3D Spatial Correlations for Focus+Context Visualization.
IEEE Trans. Vis. Comput. Graph., February, 2024

Design and Optimization of Functionally-graded Triangular Lattices for Multiple Loading Conditions.
CoRR, 2024

Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis.
CoRR, 2024

2023
Postprocessing of Ensemble Weather Forecasts Using Permutation-invariant Neural Networks.
CoRR, 2023

Neural Fields for Interactive Visualization of Statistical Dependencies in 3D Simulation Ensembles.
CoRR, 2023

Transfer Function Optimization for Comparative Volume Rendering.
CoRR, 2023

2022
Differentiable Direct Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2022

Learning Adaptive Sampling and Reconstruction for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2022

Preface.
IEEE Trans. Vis. Comput. Graph., 2022

Visual Analysis of Multi-Parameter Distributions Across Ensembles of 3D Fields.
IEEE Trans. Vis. Comput. Graph., 2022

Spatiotemporal Variance-Guided Filtering for Motion Blur.
Proc. ACM Comput. Graph. Interact. Tech., 2022

A Streamline-guided De-Homogenization Approach for Structural Design.
CoRR, 2022

Visualization of Model Parameter Sensitivity along Trajectories in Numerical Weather Predictions.
CoRR, 2022

Fast Neural Representations for Direct Volume Rendering.
Comput. Graph. Forum, 2022

GPU accelerated scalable parallel coordinates plots.
Comput. Graph., 2022

3D-TSV: The 3D trajectory-based stress visualizer.
Adv. Eng. Softw., 2022

Efficient High-Quality Rendering of Ribbons and Twisted Lines.
Proceedings of the VMV 2022, 2022

Evaluation of Volume Representation Networks for Meteorological Ensemble Compression.
Proceedings of the VMV 2022, 2022

Learning Generic Local Shape Properties for Adaptive Super-Sampling.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

Using Software Agents in a Distributed Computing System for Procedural Planetoid Terrain Generation.
Proceedings of the 17th IEEE International Conference on Computer Sciences and Information Technologies, 2022

2021
Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution.
IEEE Trans. Vis. Comput. Graph., 2021

Interactive Focus+Context Rendering for Hexahedral Mesh Inspection.
IEEE Trans. Vis. Comput. Graph., 2021

A Comparison of Rendering Techniques for 3D Line Sets With Transparency.
IEEE Trans. Vis. Comput. Graph., 2021

Preface.
IEEE Trans. Vis. Comput. Graph., 2021

The 3D Trajectory-based Stress Visualizer.
CoRR, 2021

Stress Topology Analysis for Porous Infill Optimization.
CoRR, 2021

Parameterized Splitting of Summed Volume Tables.
Comput. Graph. Forum, 2021

Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects.
Comput. Graph. Forum, 2021

Analytic Ray Splitting for Controlled Precision DVR.
Proceedings of the 21st Eurographics Conference on Visualization, 2021

2020
Visual Analysis of Multi-Parameter Distributions across Ensembles.
CoRR, 2020

Inverting the Feature Visualization Process for Feedforward Neural Networks.
CoRR, 2020

A Globally Conforming Lattice Structure for 2D Stress Tensor Visualization.
Comput. Graph. Forum, 2020

Visualizing the Stability of 2D Point Sets from Dimensionality Reduction Techniques.
Comput. Graph. Forum, 2020

Triplanar Displacement Mapping for Terrain Rendering.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Correspondence-Free Material Reconstruction using Sparse Surface Constraints.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Guest Editors' Introduction: Special Section on IEEE PacificVis 2019.
IEEE Trans. Vis. Comput. Graph., 2019

Visual Analysis of the Temporal Evolution of Ensemble Forecast Sensitivities.
IEEE Trans. Vis. Comput. Graph., 2019

Interactive 3D Visual Analysis of Atmospheric Fronts.
IEEE Trans. Vis. Comput. Graph., 2019

A Voxel-Based Rendering Pipeline for Large 3D Line Sets.
IEEE Trans. Vis. Comput. Graph., 2019

Visual Computing in Materials Sciences (Dagstuhl Seminar 19151).
Dagstuhl Reports, 2019

A Comparison of Rendering Techniques for Large 3D Line Sets with Transparency.
CoRR, 2019

Sparse Surface Constraints for Combining Physics-based Elasticity Simulation and Correspondence-Free Object Reconstruction.
CoRR, 2019

Cluster-based Analysis of Multi-Parameter Distributions in Cloud Simulation Ensembles.
Proceedings of the 24th International Symposium on Vision, Modeling, and Visualization, 2019

Clustering Ensembles of 3D Jet-Stream Core Lines.
Proceedings of the 24th International Symposium on Vision, Modeling, and Visualization, 2019

Visual Exploration of Circulation Rolls in Convective Heat Flows.
Proceedings of the IEEE Pacific Visualization Symposium, 2019

2018
Infill Optimization for Additive Manufacturing - Approaching Bone-Like Porous Structures.
IEEE Trans. Vis. Comput. Graph., 2018

Visualization in Meteorology - A Survey of Techniques and Tools for Data Analysis Tasks.
IEEE Trans. Vis. Comput. Graph., 2018

Visualizing Confidence in Cluster-Based Ensemble Weather Forecast Analyses.
IEEE Trans. Vis. Comput. Graph., 2018

Robust Detection and Visualization of Jet-Stream Core Lines in Atmospheric Flow.
IEEE Trans. Vis. Comput. Graph., 2018

Interactive Visual Exploration of Line Clusters.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

2017
Time-Hierarchical Clustering and Visualization of Weather Forecast Ensembles.
IEEE Trans. Vis. Comput. Graph., 2017

2016
A System for High-Resolution Topology Optimization.
IEEE Trans. Vis. Comput. Graph., 2016

Streamline Variability Plots for Characterizing the Uncertainty in Vector Field Ensembles.
IEEE Trans. Vis. Comput. Graph., 2016

Solving the Fluid Pressure Poisson Equation Using Multigrid - Evaluation and Improvements.
IEEE Trans. Vis. Comput. Graph., 2016

Comparative Visual Analysis of Transport Variability in Flow Ensembles.
J. WSCG, 2016

Memory-Efficient Interactive Online Reconstruction From Depth Image Streams.
Comput. Graph. Forum, 2016

Visual Analysis of Spatial Variability and Global Correlations in Ensembles of Iso-Contours.
Comput. Graph. Forum, 2016

Narrow Band FLIP for Liquid Simulations.
Comput. Graph. Forum, 2016

Shape interior modeling and mass property optimization using ray-reps.
Comput. Graph., 2016

Line density control in screen-space via balanced line hierarchies.
Comput. Graph., 2016

Self-supporting rhombic infill structures for additive manufacturing.
Comput. Aided Des., 2016

Visualizing the central tendency of ensembles of shapes.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Screen-space silhouettes for visualizing ensembles of 3D isosurfaces.
Proceedings of the 2016 IEEE Pacific Visualization Symposium, 2016

2015
A Survey of Physically Based Simulation of Cuts in Deformable Bodies.
Comput. Graph. Forum, 2015

Vector-to-Closest-Point Octree for Surface Ray-Casting.
Proceedings of the 20th International Symposium on Vision, Modeling, and Visualization, 2015

Compression and Heuristic Caching for GPU Particle Tracing in Turbulent Vector Fields.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015

Comparative visual analysis of vector field ensembles.
Proceedings of the 10th IEEE Conference on Visual Analytics Science and Technology, 2015

Analyzing the Effect of Lossy Compression on Particle Traces in Turbulent Vector Fields.
Proceedings of the IVAPP 2015, 2015

High-Quality Shadows for Streaming Terrain Rendering.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Large-Scale Liquid Simulation on Adaptive Hexahedral Grids.
IEEE Trans. Vis. Comput. Graph., 2014

Multi-Charts for Comparative 3D Ensemble Visualization.
IEEE Trans. Vis. Comput. Graph., 2014

A Computational Tool for Preoperative Breast Augmentation Planning in Aesthetic Plastic Surgery.
IEEE J. Biomed. Health Informatics, 2014

Visualizing the stability of critical points in uncertain scalar fields.
Comput. Graph., 2014

Quantitative Analysis of Voxel Raytracing Acceleration Structures.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Real-Time Haptic Cutting of High-Resolution Soft Tissues.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Physically-based Simulation of Cuts in Deformable Bodies: A Survey.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Interactive Rendering of Giga-Particle Fluid Simulations.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Efficient collision detection for composite finite element simulation of cuts in deformable bodies.
Vis. Comput., 2013

Visualizing the Variability of Gradients in Uncertain 2D Scalar Fields.
IEEE Trans. Vis. Comput. Graph., 2013

Interactive Mesh Smoothing for Medical Applications.
Comput. Graph. Forum, 2013

Progressive High-Quality Response Surfaces for Visually Guided Sensitivity Analysis.
Comput. Graph. Forum, 2013

A Semi-Lagrangian Closest Point Method for Deforming Surfaces.
Comput. Graph. Forum, 2013

Visualizing Contour Distributions in 2D Ensemble Data.
Proceedings of the 15th Eurographics Conference on Visualization, 2013

Direct Contouring of Implicit Closest Point Surfaces.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Visualization of big SPH simulations via compressed octree grids.
Proceedings of the 2013 IEEE International Conference on Big Data (IEEE BigData 2013), 2013

2012
Turbulence Visualization at the Terascale on Desktop PCs.
IEEE Trans. Vis. Comput. Graph., 2012

Error Metrics for Smart Image Refinement.
J. WSCG, 2012

Vortices within vortices: hierarchical nature of vortex tubes in turbulence
CoRR, 2012

Interactive Editing of GigaSample Terrain Fields.
Comput. Graph. Forum, 2012

Visualization of Global Correlation Structures in Uncertain 2D Scalar Fields.
Comput. Graph. Forum, 2012

Real-Time Fluid Effects on Surfaces using the Closest Point Method.
Comput. Graph. Forum, 2012

Hybrid Sample-based Surface Rendering.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

Motion visualization in large particle simulations.
Proceedings of the Visualization and Data Analysis 2012, 2012

Instant visitation maps for interactive visualization of uncertain particle trajectories.
Proceedings of the Visualization and Data Analysis 2012, 2012

Interactive Residual Stress Modeling for Soft Tissue Simulation.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2012

Visually Guided Mesh Smoothing for Medical Applications.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2012

Temporally coherent real-time labeling of dynamic scenes.
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Application, 2012

2011
A Hexahedral Multigrid Approach for Simulating Cuts in Deformable Objects.
IEEE Trans. Vis. Comput. Graph., 2011

Distance Visualization for Interactive 3D Implant Planning.
IEEE Trans. Vis. Comput. Graph., 2011

A real-time multigrid finite hexahedra method for elasticity simulation using CUDA.
Simul. Model. Pract. Theory, 2011

High-Quality Cartographic Roads on High-Resolution DEMs.
J. WSCG, 2011

A survey of medical image registration on graphics hardware.
Comput. Methods Programs Biomed., 2011

Visualizing the Positional and Geometrical Variability of Isosurfaces in Uncertain Scalar Fields.
Comput. Graph. Forum, 2011

Interactive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topology.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

A View-Dependent and Inter-Frame Coherent Visualization of Integral Lines using Screen Contribution.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Assisted Environment Map Probe Placement.
Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization, 2011

Optimized GPU histograms for multi-modal registration.
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011

2010
Interactive Histology of Large-Scale Biomedical Image Stacks.
IEEE Trans. Vis. Comput. Graph., 2010

Efficient High-Quality Volume Rendering of SPH Data.
IEEE Trans. Vis. Comput. Graph., 2010

Interactive Separating Streak Surfaces.
IEEE Trans. Vis. Comput. Graph., 2010

Sample-Based Surface Coloring.
IEEE Trans. Vis. Comput. Graph., 2010

Interactive Deformations with Multigrid Skeletal Constraints.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

A Learning-Based Approach to Evaluate Registration Success.
Proceedings of the Medical Imaging and Augmented Reality - 5th International Workshop, 2010

2009
Exploring the Millennium Run - Scalable Rendering of Large-Scale Cosmological Datasets.
IEEE Trans. Vis. Comput. Graph., 2009

Stress Tensor Field Visualization for Implant Planning in Orthopedics.
IEEE Trans. Vis. Comput. Graph., 2009

Interactive Streak Surface Visualization on the GPU.
IEEE Trans. Vis. Comput. Graph., 2009

Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering.
Comput. Graph. Forum, 2009

Interactive Geometry Decals.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009

GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

GPU Ray-Casting for Scalable Terrain Rendering.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Direct Volume Editing.
IEEE Trans. Vis. Comput. Graph., 2008

Corotated Finite Elements Made Fast and Stable.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008

Computational Steering for Patient-Specific Implant Planning in Orthopedics.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

Optimized GPU implementation of learning-based non-rigid multi-modal registration.
Proceedings of the Medical Imaging 2008: Image Processing, 2008

Importance-Driven Particle Techniques for Flow Visualization.
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008

2007
Interactive Model-based Image Registration.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

GPU Rendering of Secondary Effects.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Interactive Visual Exploration of Unsteady 3D Flows.
Proceedings of the 9th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2007

Freeform Image.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Non-rigid multi-modal registration on the GPU.
Proceedings of the Medical Imaging 2007: Image Processing, 2007

2006
Compression and rendering of iso-surfaces and point sampled geometry.
Vis. Comput., 2006

ClearView: An Interactive Context Preserving Hotspot Visualization Technique.
IEEE Trans. Vis. Comput. Graph., 2006

A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering.
IEEE Trans. Vis. Comput. Graph., 2006

GPU-Friendly High-Quality Terrain Rendering.
J. WSCG, 2006

A multigrid framework for real-time simulation of deformable bodies.
Comput. Graph., 2006

Interactive Screen-Space Accurate Photon Tracing on GPUs.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Realistic and interactive simulation of rivers.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
A Particle System for Interactive Visualization of 3D Flows.
IEEE Trans. Vis. Comput. Graph., 2005

Mass-spring systems on the GPU.
Simul. Model. Pract. Theory, 2005

GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments.
Comput. Graph. Forum, 2005

The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization.
Proceedings of the 16th IEEE Visualization Conference, 2005

DUODECIM - A Structure for Point Scan Compression and Rendering.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Interactive Simulation of Deformable Bodies on GPUs.
Proceedings of the Simulation und Visualisierung 2005 (SimVis 2005), 2005

Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2005

2004
GPU-PIV.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Numerical Simulations on PC Graphics Hardware.
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 2004

UberFlow: a GPU-based particle engine.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Linear algebra operators for GPU implementation of numerical algorithms.
ACM Trans. Graph., 2003

Compression Domain Volume Rendering.
Proceedings of the 14th IEEE Visualization Conference, 2003

Acceleration Techniques for GPU-based Volume Rendering.
Proceedings of the 14th IEEE Visualization Conference, 2003

2002
Interactive Volume Illustration.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

2001
Topology-Preserving Smoothing of Vector Fields.
IEEE Trans. Vis. Comput. Graph., 2001

Real-Time Volume Deformations.
Comput. Graph. Forum, 2001

Towards Real-Time Visual Simulation of Water Surfaces.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Accelerated Volume Ray-Casting using Texture Mapping.
Proceedings of the 12th IEEE Visualization Conference, 2001

The Rendering of Unstructured Grids Revisited.
Proceedings of the 3rd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2001

2000
Level-of-detail volume rendering via 3D textures.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000

A level-set method for flow visualization.
Proceedings of the 11th IEEE Visualization Conference, 2000

Volume Visualization and Volume Rendering Techniques.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces.
Vis. Comput., 1999

Multiresolution and hierarchical methods for the visualization of volume data.
Future Gener. Comput. Syst., 1999

An interactive visualization and navigation tool for medical volume data.
Comput. Graph., 1999

Isosurface Extraction Techniques for Web-Based Volume Visualization.
Proceedings of the 10th IEEE Visualization Conference, 1999

Applications of pixel textures in visualization and realistic image synthesis.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Decoupling Polygon Rendering from Geometry using Rasterization Hardware.
Proceedings of the Rendering Techniques '99, 1999

Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Efficiently Using Graphics Hardware in Volume Rendering Applications.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Distributed Volume Visualization: A Step Towards Integrated Data Analysis and Image Synthesis.
Parallel Comput., 1997

A Multiscale Approach to Integrated Volume Segmentation and Rendering.
Comput. Graph. Forum, 1997

The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing.
Proceedings of the 8th IEEE Visualization Conference, 1997

A multiresolution framework for volume rendering.
Berichte aus der Informatik, Shaker, ISBN: 978-3-8265-2164-5, 1997

1996
A Multiresolution Framework for Volume Rendering.
Proceedings of the Ausgezeichnete Informatikdissertationen 1996, 1996

1995
A Multiresolution Framework for Volume Rendering.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

Compression Domain Rendering of Time-Resolved Volume Data.
Proceedings of the 6th IEEE Visualization Conference, 1995

Parallel volume rendering.
Proceedings of IPPS '95, 1995

Interaktive Visualisierung hochaufgelöster Volumendaten durch Vernetzung graphischer und numerischer Höchstleistungsrechner.
Proceedings of the GISI 95, 1995

1992
A Functional Approach to the Visual Simulation of Gaseous Turbulence.
Comput. Graph. Forum, 1992


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