Clint A. Bowers

According to our database1, Clint A. Bowers authored at least 32 papers between 1996 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Measuring the Collective Allostatic Load.
Proceedings of the IEEE Conference on Cognitive and Computational Aspects of Situation Management, 2019

2018
Associations of Subjective Immersion, Immersion Subfactors, and Learning Outcomes in the Revised Game Engagement Model.
Int. J. Game Based Learn., 2018

The Revised Game Engagement Model: Capturing the subjective gameplay experience.
Entertain. Comput., 2018

2016
Enhancing Surgical Team Performance with Game-Based training.
Int. J. Serious Games, 2016

Understanding the Role of Achievements in Game-Based Learning.
Int. J. Serious Games, 2016

2015
Video Game Self-efficacy and its Effect on Training Performance.
Int. J. Serious Games, 2015

Attitudes Toward a Game-Based Approach to Mental Health.
Cyberpsychology Behav. Soc. Netw., 2015

A Pedagogical Approach to Usability in Serious Games.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

2014
Game-based Training of Listening Skills: The Effects of Degraded Communications.
Int. J. Serious Games, 2014

Instructional and Gaming Elements.
Proceedings of the Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective, 2014

2012
Measuring the flow experience of gamers: An evaluation of the DFS-2.
Comput. Hum. Behav., 2012

2011
Cognitive load theory vs. constructivist approaches: which best leads to efficient, deep learning?
J. Comput. Assist. Learn., 2011

Patterns of Gaming Preferences and Serious Game Effectiveness.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2009
Translating Learning Theories into Physiological Hypotheses.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Considering User Knowledge in the Evaluation of Training System Usability.
Proceedings of the Human Centered Design, 2009

Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game.
Proceedings of the Human Centered Design, 2009

2008
Improving Presence Theory Through Experiential Design.
Presence Teleoperators Virtual Environ., 2008

2005
Virtual Teams as Sociotechnical Systems.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.
Int. J. Hum. Comput. Interact., 2004

Fostering constructive cognitive and metacognitive activity in computer-based complex task training environments.
Comput. Hum. Behav., 2004

2003
TPL-KATS - concept map: a computerized knowledge assessment tool.
Comput. Hum. Behav., 2003

2001
Team Training in the Skies: Does Crew Resource Management (CRM) Training Work?
Hum. Factors, 2001

What Determines Whether Observers Recognize Targeted Behaviors in Modeling Displays?
Hum. Factors, 2001

2000
The Design and Delivery of Crew Resource Management Training: Exploiting Available Resources.
Hum. Factors, 2000

1999
A Methodology for Enhancing Crew Resource Management Training.
Hum. Factors, 1999

Who Is Flying This Plane Anyway? What Mishaps Tell Us about Crew Member Role Assignment and Air Crew Situation Awareness.
Hum. Factors, 1999

1998
The Impact of Cross-Training and Workload on Team Functioning: A Replication and Extension of Initial Findings.
Hum. Factors, 1998

Analyzing Communication Sequences for Team Training Needs Assessment.
Hum. Factors, 1998

On Learning to Play with Other Kids' Toys: A Response to Sanderson and Benda.
Hum. Factors, 1998

1996
Effects of Workload and Structure on Team Processes and Performance: Implications for Complex Team Decision Making.
Hum. Factors, 1996


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