Stephen M. Fiore

According to our database1, Stephen M. Fiore authored at least 30 papers between 2002 and 2020.

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Bibliography

2020
Analyzing the Productivity of GitHub Teams based on Formation Phase Activity.
CoRR, 2020

Deep Agent: Studying the Dynamics of Information Spread and Evolution in Social Networks.
CoRR, 2020

Predicting Student Flight Performance with Multimodal Features.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2020

A Taxonomy of User Actions on Social Networking Sites.
Proceedings of the HT '20: 31st ACM Conference on Hypertext and Social Media, 2020

2018
Towards a computational model of social norms.
CoRR, 2018

Problem-Solving Phase Transitions During Team Collaboration.
Cogn. Sci., 2018

2017
Enabling robotic social intelligence by engineering human social-cognitive mechanisms.
Cogn. Syst. Res., 2017

2015
Applying Research in the Cognitive Sciences to the Design and Delivery of Instruction in Virtual Reality Learning Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Varying Social Cue Constellations Results in Different Attributed Social Signals in a Simulated Surveillance Task.
Proceedings of the Twenty-Eighth International Florida Artificial Intelligence Research Society Conference, 2015

2014
Social Cognitive and Affective Neuroscience in Human-Machine Systems: A Roadmap for Improving Training, Human-Robot Interaction, and Team Performance.
IEEE Trans. Hum. Mach. Syst., 2014

2013
Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Learning Social Calculus with Genetic Programing.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

2012
Best Practices for the Design and Development of Ethical Learning Video Games.
Int. J. Cyber Ethics Educ., 2012

The Play Experience Scale: Development and Validation of a Measure of Play.
Hum. Factors, 2012

Differential impact of two types of metacognitive prompting provided during simulation-based training.
Comput. Hum. Behav., 2012

2011
Franchise Experts.
IEEE Intell. Syst., 2011

2010
Toward an Understanding of Macrocognition in Teams: Predicting Processes in Complex Collaborative Contexts.
Hum. Factors, 2010

Insights from empirical metacognitive research.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

2009
Narrative-Based Collaboration Systems for Distributed Teams: Nine Research Questions for Information Managers.
Inf. Syst. Manag., 2009

Accelerated Learning (?).
IEEE Intell. Syst., 2009

Cognitive architecture for perception-reaction intelligent computer agents (CAPRICA).
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

2008
Knowledge Management Revisited.
IEEE Intell. Syst., 2008

Metacognition in understanding multimedia presentations.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Perceptual (Re)learning: A Leverage Point for Human-Centered Computing.
IEEE Intell. Syst., 2007

2006
Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Integrating Field Data with Laboratory Training Research to Improve the Understanding of Expert Human-Agent Teamwork.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005

Virtual Teams as Sociotechnical Systems.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
Fostering constructive cognitive and metacognitive activity in computer-based complex task training environments.
Comput. Hum. Behav., 2004

2003
A picture is worth a thousand connections: the facilitative effects of diagrams on mental model development and task performance.
Comput. Hum. Behav., 2003

2002
Training individuals for distributed teams: problem solving assessment for distributed mission research.
Comput. Hum. Behav., 2002


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